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The "Silver Lining" Update

 Post subject: The "Silver Lining" Update
PostPosted: Mon Jul 16, 2012 4:36 am 
Brood Brother
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Joined: Tue Apr 08, 2008 5:54 am
Posts: 596
Location: Sydney, Australia
Hi everyone! :)

So it’s looking unlikely that we’ll hit our goal of $35,000. We’re of course a bit bummed by this…but we’re also MASSIVELY PUMPED thanks to the awesome profile the game has achieved in a short period of time!

As a case in point, here’s an extract from a draft for the press release we’re sending out today:

Membraine’s campaign to crowd-fund Exodus Wars: Fractured Empire has raised less than $7,000 so far from its $35,000 goal, and is unlikely to hit the target with just 5 days to go. Membraine is upbeat despite this, though, saying not only that it will still ship the game—albeit at a much later date given it won’t be able to focus on the game full-time as hoped—but also that it has obtained other valuable information from its campaign that gives the team hope for the future.

Mark said, “Right now, we’ve raised $6,885 from 184 backers…but that’s with just 17,600 unique visitors, so an average of $0.39 per unique visitor. Very high by crowd funding standards.”

Development Lead Josh Anderson added, “We believe that’s a reflection of two things: that gamers want to play a tabletop-style, turn-based strategy game on the PC, Mac and iPad as much as we do; and that, even though it’s early, pre-Alpha imagery, what they’ve seen so far of Exodus Wars: Fractured Empire’s gameplay is of sufficient quality that gamers believe we can deliver on the promises we’ve made.”

“These things give us great hope for the game’s sales once it’s released, or even for its pre-sales once we have a playable build,” Mark added.


So don’t be too bummed out for us—this cloud definitely has a silver lining! :D

Cheers!
GR00V3R


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 Post subject: Re: The "Silver Lining" Update
PostPosted: Tue Sep 25, 2012 12:40 am 
Brood Brother
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Joined: Fri Mar 18, 2011 8:21 pm
Posts: 413
So what is up with this?

Is it dead?


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 Post subject: Re: The "Silver Lining" Update
PostPosted: Tue Sep 25, 2012 4:44 am 
Brood Brother
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Joined: Tue Apr 08, 2008 5:54 am
Posts: 596
Location: Sydney, Australia
Definitely not dead, just progressing a lot more slowly than we were hoping (given we didn't hit our target). :)

The most recent public update is on our Facebook page: http://www.facebook.com/membraine

For convenience, here the latest update about EW:FE posted by Josh:

It's been an awesome month here at Membraine Studios. After raising $7,430 via IndieGogo we are determined to get as much value out of your contributions as possible. To that end, we've individually kicked in another $2,570 - pushing us up to a total of $10,000 raised for further development.

With this nice round figure, we have a plan to push as as close to Alpha as possible. We're also chasing alternative streams of investment, to ensure that Exodus Wars: Fractured Empire is the very best it can be.

During August we had to focus on our consultancy and casual games work. However, we were able to implement our Command & Control system - our revolutionary unit and formation movement system that meshes the tactile nature of tabletop wargaming with the speed and efficiency of our computers. This is a huge win and we can't wait to share it with you!

Once again, we'd like to thank everyone who is following us and especially those who have helped fund us so far. Exodus Wars: Fractured Empire is in production, but we have challenges ahead to ensure its delivery and quality.


Feel free to keep an eye on us on our Facebook page for general updates. We'll be posting there as things progress. :)


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 Post subject: Re: The "Silver Lining" Update
PostPosted: Tue Sep 25, 2012 10:43 am 
Swarm Tyrant
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Location: Singapore
Please do continue to update us here too.

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 Post subject: Re: The "Silver Lining" Update
PostPosted: Tue Sep 25, 2012 11:20 pm 
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Location: Sydney, Australia
Will do, brother, will do. Apologies that we haven't been more "vocal" recently, but we made a decision in the wake of our crowdfunding campaign only to talk about EW:FE when we actually have something to say. As mentioned above, things are prgressing, but more slowly—especially now we're having to divide our time between our consulting work, casual games (we have a new one releasing shortly) and EW:FE. :)


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