Tactical Command
http://www.tacticalwargames.net/taccmd/

Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=134&t=33281
Page 4 of 4

Author:  Dave [ Mon Sep 22, 2025 9:55 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

Two more games in from Darius, Shawn and Kal:

Quote:
This from a game last week that Kal and I [played. 3000 points Squats vs 3000 points Emperor's Children. The Squats won by the end of turn 3 2-0 (Take and Hold and Blitz). Despite no winning any initiative rolls the Squats were able to roll along the left side and hold the middle and prevent Kal from taking any objectives although he was all over my right flank.
The army points are well balanced. They have good firepower but not over whelming. The free Rhinos really help keep them mobile. I used the Leviathan and 2 Goliath cannons as my WE selection. The Medium sized Guild Bikes were causing Kal all kinds of problems beating back 2 engagements and breaking 2 Chaos squads. Next time I will use the moles to sneak in deeper.
Shawn played Kal to a draw in the second game. He also played Squats. His use of Mole Mortars and Robots was excellent. His army was different where he used the Colosuss and Airship as his WE selection. He has more activations, 12 to the 10 I took. His squads were typically smaller. The sweet spot for the squats is a balance between using M sized and S sized squads.
So the Squats went 1-0-1 for the day against the Emperor's Children.


Attachments:
unnamed.jpg
unnamed.jpg [ 1.08 MiB | Viewed 8310 times ]

Author:  Nachthall [ Tue Oct 21, 2025 4:45 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

So after a few years of hiatus, I am currently painting up my Squats and am happy to contribute to list testing next year. We're currently reviving the local Epic scene in Berlin, Germany. I tend to get games in at least twice a month. Are there any army lists that prove particularly problematic with this list? In terms of being OP, or UP?

Author:  Queen of Bithynia [ Tue Oct 21, 2025 7:38 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

I can post a battle report from a recent Minigeddon tourney I played in.

Format was 1250 points, 80cm wide by 120cm deep board, maximum 400 points per formation.

I played Iyanden, with Wraithlords, Wraithguard, two Guardians formations with heavy weapons, Rangers, and Night Spinners. Wraithgate on my forwards objective.

Squats brought a Warrior unit in Rhinos, a motorbike Guild, a unit of the shooty Gyrocopters, Berserkers in rhinos, a Goliath, and a blimp.

We deploy across. Squat artillery breaks the Night Spinners who fall back forwards a bit. We take turns moving units up, with Rangers getting broken and playing no further part in the game. Squats intermingled his motorbike guild and the gyrocopters near my Wraithguard, while I moved my guardians into a wood near the Wraithgate. Night spinners rally.

Turn two, Squats win initiative and their IC artillery flattens a Guardian unit. I then sustain the Spinners into the intermingled Gyros/bikers, retain, and assault with the Wraithguard, rolling well and wiping out both units but getting broken myself (and never reforming).

We then had a few assaults involving the Warriors, Berserkers, and Blimp against the Wraithlords and remaining Guardians, in which the Squats come out ahead. At end of turn three the Squats aren't winning on goals yet but practically all Eldar units are broken or down to 1-2 models, so we call it since Squats can just walk onto objectives.

---

Both players played decently, but Squat units are so cheap that I never felt like I could land a knockout blow. Losing two units equivalent to the Gyrocopters + Bikers would probably have crippled any other army, but Squats still had the Berserkers, Guardians, Overlord, and artillery. It just seems like the Squats have everything - bulky, cheap, fast formations, fast and shooty scout skimmers, long range artillery, plenty of Macro Weapon firefight.

This was primarily using a slightly older version of the Squat list (which had free transports for infantry). Forcing them to pay for that might have forced them to drop a unit somewhere for points and take a few upgrades, which would have helped but only on the margin.

Author:  Dave [ Wed Oct 22, 2025 3:08 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

Queen of Bithynia wrote:
Squats brought a Warrior unit in Rhinos, a motorbike Guild, a unit of the shooty Gyrocopters, Berserkers in rhinos, a Goliath, and a blimp.


That would run 1330 with the playtest changes: https://www.tacticalwargames.net/taccmd ... 98#p646798

Author:  Dave [ Wed Oct 22, 2025 3:14 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

Nachthall wrote:
So after a few years of hiatus, I am currently painting up my Squats and am happy to contribute to list testing next year. We're currently reviving the local Epic scene in Berlin, Germany. I tend to get games in at least twice a month. Are there any army lists that prove particularly problematic with this list? In terms of being OP, or UP?


Most of the changes link on the previous page are addressing the price over the medium/large formations. I'll likely be testing something like this before the approval vote in Dec:

375 Warriors, 5 Rhinos, Warlord, Grand Warlord
300 Warriors, 5 Rhinos
300 Warriors, 5 Rhinos
300 Warriors, 5 Rhinos
275 4 Iron Eagles
275 4 Iron Eagles
175 3 Thunderfires
175 3 Thunderfires
200 Goliath
200 Goliath
200 Goliath
200 Goliath
2975

Author:  Dave [ Thu Feb 05, 2026 5:22 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

The Squats have been approved and are now up in the TP. These changes were incorporated: https://www.tacticalwargames.net/taccmd ... 98#p646798

https://tp.net-armageddon.org/

Author:  Norto [ Sat Feb 07, 2026 2:09 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

Woohoo Well done guys. I got a little prompt email it had been approved. Hope you are all well and still getting in games. Epics dropped off here since covid. I haven't played in years. Was hella good fun when i did, getting up at 4am to play Dave on vassal with 14 coffees. :spin

Enjoy guys

Author:  jimmyzimms [ Wed Mar 25, 2026 1:05 pm ]
Post subject:  Re: Grindel Stronghold Squat List - 2022-12-16 (aka v1.7.2)

oh wow look who popped up!

Page 4 of 4 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/