Calman posting at Wargamerau wrote:
Extra Troops option, 4 units for 75 points, too cheap
Two Goliath Mega- Cannon 300pts
150pts for a DC2 WE, WAY TOO CHEAP
with 120cm 3PB, Ignore Cover, Indirect Fire
with the spotter rule , people will run 3
overlord airships as spotters and cover map in pie plates
We found in 1.5 that most people avoided basic infantry like the plague as they were subpar. A warrior base should cost about 20 points and 4 for 75 seems fair. I still think that 'extra troops' selection is the weakest option in there, mostly for players who have large collections.
The goliath has been at 300 points for a number of years now with few complaints. I am loathe to change it as it is the army's only 'reach out and touch' unit, as the Squats have no teleport, aircraft, spacecraft or fast moving tanks. It also comes out of the Sqaut's precious, precious War Engine slot, and of all the army list I have only ever seen one at best. I understand it looks cheap when compared to the Guard Basilisks but in an army context if Goliaths get any weaker/expensive they probably won't be taken.
Calman posting at Wargamerau wrote:
Thunders with better firepower than longfangs
for 200 points you also get 2 extra warriors to use as ablative armour
apears to have the best AA gun in the game as an upgrade
Thunderfire AA Gun AV 5cm 5+ - 6+ Thunderfire Battlecannon 60cm AP4+/AT4+/AA4+
to Tactical squads for 50pts
SM longfangs and SM hunter are both far superior to both:
Longfangs: Strategy Rating 5, Activation 1+, 'They shall know no fear'
Mv 15cm , 4+, 5+, 3+ 2 x Missile Launcher 45cm AP5+/AT6+, 1 Lascannon 45cm AT5+
Thunderers: Strategy Rating 2, Activation 2+
Mv 15cm, 6+, 6+, 4+ 1 x Missile Launcher 45cm AP5+/AT6+, 2 Hvy Bolter 30cm AP4+
Longfangs are better than Thunderers in every way. They have three weapons at 45cm. Thunderers have 1. 30cm heavy bolters are next to useless. Remember that as a rule, AT is worth more than AP
SM Hunter: 30cm 5+,6+,6+ 1x Hunterkiller 60cm AT4+/AA4+
Thunderfire: 5cm 6+,-,6+ 1 x Thunderfire cannon 60cm AP4+/AT4+/AA4+
Yes the thunderfire has a bit of AP that the hunter lacks, but you can be assured that they'll be firing in AT mode 99% of the time, and it certainly doesn't compare to the Hunter's speed, armour, strat rating and initiative. Especially since in 1.5 the Thunderfire was rocking a AP3+/AT3+ gun
Squats intentionally have good ground based AA as they lack aircraft completely. The only other army that lacks aircraft is feral orks and they are rocking a Macro weapon AA gun on top on DC 4 or 6 War Engine.
Deb wrote:
You could add them into the core formations with a 0 - 1 limit. It would consist of a Warlord in Exo-Armour and 5 Exo-Armoured Hearth Guard. You could upgrade the Warlord to a Grand Warlord for 50 points, and they get Rhinos with each Exo-armour unit taking up a 2 transport slots. They can have Termites as an option to replace the Rhinos. They should be costed to suit their role as an Elite close assault/FF hard as nails, and hard to kill off formation. 350 points +50 points if you upgrade to grand warlord.
Exo armoured squads have been floated about before. They would be similar stats/price to terminators and could be useful.
I hesitate to add them in for two reasons:
1: I want to get the army balanced as is before adding in any new troops
2: It's hard to get the models - there was only a single base of exo troops in the old squat infantry box set.
[quote="Deb"
have compared their cost to normal guardians, and they are about the same. Squats do get a save, even a poor one, and every warrior unit gets a range 45cm AP5+AT6+ attack, as opposed to the IGs one in every 2 get the autocannon. You get 9 warriors or berserkers and a Hearthguard plus their rhino transports for 275 points compared to the guards equivalent of an infantry platoon a platoon commander, and 12 infantry units for 275 points or if they have 7 chimeras, they cost 425 points (another 150 points).
[/quote]
Just a quick aside is Squat warriors DO have the 1 autocannon per 2 bases like the guard. As for the comparison with guard, remember that chimeras are worth about 25 pts (they come with a gun) and rhinos are worth about 10pts
I haven't changed the infantry stats and prices much since 1.5, and in 1.5 it was seen that the infantry was a poor choice, mostly taken at minimum sizes in order to unlock OP support.
Aw with everything, playtesting and battle reports are the best feedback, but thankyou and keep it coming!