Hmm, i have some Questions:
my english is not the best but
Quote:
every other(?) stand carries a Missile Launcher Weapon
It is like the Imperial Guard Guyz?
why not:
Quote:
One unit in every two has a Missile Launcher Weapon. Count up the number of Warrior units in the
Missile Launcher 45cm AP5+/AT6+ formation that can fire at the target and divide by 2 (rounding up) to find the number of Missile Launcher shots you may take.
It make the Rule more clear for new Players like me.
Quote:
1. Where are the exo armour troops - totally gone?
Good Question. They are a typical Squat Unit.
Termite: what is: Unit is longer part of the formation? Maybe Unit is longer not part of the formation?
Hellbore: why have the Hellbore not Thick Rear Armour. Most of the Squat War Engines have it. It would make the Hellbore make more resistent to save the Units inside the Hellbore.
Stubborn.
Ähmmm.....i think Stubborn is a big disadvantage for all Squats.
First, they are slow...very slow.. they can not get out of the 30 cm away of enemy Formation. For Rally after a Engage Action, they get a +3 modifier.
Second, with 15 cm its hard to escape any Enemy Fire.
Yes, Squats are brave and Stubborn but every Grot shot them with hackdown into pieces... They are sitting Ducks.
If they are so disciplined:
- only one move with max. 15 cm.
- Ignore the Rally modifier +1 for Enemy Units within 30cm. (Or halve it to 15 cm) and/or
- halve the Casaulties for Blastmarker if the Unit ist broken (rounding down)
Or should the Rule Stubborn be a disadvantage?