Okay, with some limited feedback I'm putting out the 1.4 Thurgrimm's Stronghold.
Changes:
The Land Train has taken on some major revisions to price and armament. It is arguably the last piece in the puzzle that needed major changes. The list may (probably?) need some tweaking, but it feels like it is settling into its own. I brought the maximum number of cars to 4 so that we don't end up with the artillery train of death (yet).
The Cyclops shows a change to it's missiles and a small downgrade on its shield. This was Tiny Tim's suggestion and I felt it worth trying.
Robots were changed to AVs. Discussed to death.
Scout ability was added to the Hawks, so you will see the Iron Eagles 'missing'. They really aren't. The Iron Hawks are upgradeable to Iron Eagles. Yes, this will mean a small price bump and you can't get formations of five anymore, however the Iron Eagles were always on the cusp of too good, so I don't think this will be a killer for them.
The Thunderfires I bumped 25 points. I don't know if this is the right move, but we'll see.
There were other small adjustments, but its fair to say that the best thing to do is move forward, give it some playtests, and let me know how it goes.
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author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.