Moscovian wrote:
2. The stats. Honestly, I spoke with a lot of Squat players who used to play back in the old days and the stats you see are very close to what they used to have. This was the intention of the Thurgrimm list from the beginning: an old school feel to the list. Could I change them? Sure. But why?
I don't know what Epic played like in the old days. I just don't like the "that is how it used to be" line of argument. After all, E:A is probably a lot different from the old-day-rules, so keeping the stats close to what they were is maybe going the wrong way.
If it feels like it should be, or felt like in the old days, not considering any rules, it might be ok. Might also be OP

More DC for the Overlord is even worse in my opinion, because the model is so small.
I don't know what the role of the thing was in former times or what its role is supposed to be in this list. Since it is called a support craft, I'd imagine it to be like those Gunships the US army employs, circling above an engagement zone and shooting down with gatlings or cannons or whatever (which im my book translates to more FF shots and less shooting attacks...).
Anyways, i don't quite get this:
Quote:
You have a flying war engine that can be hit by anybody in range. Every single successful hit has the chance to destroy it. To put it another way, every hit has a 25% of damaging it and a 1/24 shot of destroying it outright due to the critical
I know I can destroy it. I was just saying that I don't think a Zeppelin should have 4+ RA, and there is no way from an engineering perspective to build something that a) can fly and b) has the armour capabilities of a modern battle tank. That's why I felt using shield technology would make more sense!
cheers,