Moscovian wrote:
Hey Thomas,
You bring up some good points and -as I said- I'm open on some type of change to the Guildmaster, it's just hard for me to see the need at this time.
Let's compare him to the Warlord stand:
Code:
Warlord - - - - - - - Guildmaster
Infantry Light Vehicle The guy is riding a trike; can't really change this fact
15cm 30cm Once again, the guy is riding a trike
4+ RA 4+ w/ Inv Save Is one piece five times better than the other? One model
vs five.
Plus.... He's on a trike. ;D
CC 4+/FF5+ CC5+/FF6+ Using the 1 model vs. 5 again, giving him equal stats makes him
better than an Exo-Armor model, and he's already stat'd better.
Autocannon - I went off the old stats for the Guildmaster and he didn't have one.
EA (+1) MW EA(+1) FS I was trying to be consistent on the lance, since the Rough Riders are
armed with lances and they have first strike.
Inspiring? I don't know. Maybe? The question is what makes him
inspiring and not the Warlord unit? Besides, the Squats are already really good at shedding blast markers. They have an abundance of leaders and a +1 to their rally roll; adding inspiring seems like yet another benefit that I don't see them needing.
With that said, I was mulling over a speed-freak version of the Squats with lots of bikes, and perhaps an upgraded bike unit with inspiring would be not only a good addition to that list but a helpful way to distinguish it from the Thurgrimm 'vanilla' Squat list. It's just a musing at this point, but I'm wide open on variant lists.
The Guildmaster maybe the only mounted character model riding solo and still represented as a unit. Other characters are either profiled as unit like the Warlord or an addon like the Grand Warlord and Living Ancestor.
Unitwise
My suggestion is to represent him as a character with bodyguard (thinking one exo trike and two bikes or exo trike riding in pairs). That would justify the better profile.
Characterwise
Make him an elite hearthgaurd. Warlord is an upgrade to have commander + leader. Hearthguard are inspiring and in the thick of things assaultwise, like I imagine a guildmaster. Then you can always throw Warlord upgrade after him if you want the commander abilities.
Weaponwise
I see him as a CC monster riding a trike. I was suggesting the Lance special weapon ability because of his power lance, but see the incentive of the rough rider weapon - same/same
My thoughts on the stat line:
Code:
Guildmaster
Light Vehicle
30cm
4+ RA
CC 4+/FF5+
EA(+1) FS
Inspring, Leader
Then upping the formation cost to 250. I'll try the present statline next game but discuss with my opponent the proposed statline and maybe persuade him to try my suggested statline.
This is the statline from the Demiurg, that I have the most experience with therefore my point of reference and could explain my thougts

:
Code:
Guild Master
INF
30cm
4+
3+
5+
Power Lance (15cm) (Small Arms)
Master Crafted Weapon (base contact) (Assault Weapons), MW, EA(+1)
Leader, Mounted
Mosc, please note that I'm not saying you should change his stats, these are just thoughts on my first game. When I've played more games with this list (which in all fairness is the most balanced unit, formation and cost wise of the squat three lists I've played), I'll be much wiser

/Thomas