Turn TwoAs expected, the Space Elves win first activation. Luckily the Land Train has rallied and has a number of shield regenerated.
E1: The Phantom Titan fires again, the shields collapsing and damage taken. This time the hit causes a critical!
*Important Note* The Land Train has one of the more interesting critical results of any War Engine. The rearmost carriage is blasted off (I had to snap off the final miniature) and from then on the Train has less weapons/DC/Voidshields.
S1: Identifying the Scorpion as a threat to the now unshielded Train, the Gyros pop up again and let loose with a hail of autocannon shots, removing the last DC and blasting it off the board.

Squats retain, and the Goliaths kill a Fire Prism
E2: The Void Spinner kills a Thunderfire AA gun, and spreads a lot of blast markers over the Big Arty group.
S2: The Land Train marshals, gaiing back the void sheilds, and fires back at the Titan, inflicting another DC with its Macro Attack
E3: The Guardians marshall
Stuff Gets InterestingS3: Revenge! The twin overlords sustain for a second time on the hapless Titan. This time the holofield collapses due to a critical. The Titan retreats, broken and on it's final DC!
E4: Rangers do nothing against the Mortars
S4: Mortars fail to activate and marshall
*You can tell this is a nice shot by the official photographer, better than my blurry ipad ones.E5: Jet bikes fail to activate, and break
S5: On the right wing, the Gyrocopters fire after the retreating Titan and do nothing
Stuff Gets More InterestingE6: The Vampire comes crashing down into the main Arty block, intermingling everything!
A last ditch attempt by the Eldar to break the squats!

The Aspect warriors carve up two Mortars and a rhino. In return the huge amount of FF fire kills three Striking Scorpions, two Fire Dragons and a DC on the Vampire. the combat resolution is rolled....
And it's a tie! Refight combat!
The second round it more brutal. One Mortar dies and the Eldar are wiped out to a man (elf?).
S6: The Squat Warriors move forward and fire on the Titan, doing nothing
E7: Fire Prisms fire and kill a Rhino
S7: The Thudd Guns indirect fire for a fluke shot and take down the Phantom Titan!

End of turn two. With the Titan down and few remaining units left I know I have it in the bag. The next turn will be mopping up and attempting to get as many victory points as possible