Kyrt wrote:
I don't really get this thread. The squats have what I would call "average to good" AA capability already. Seems a bit of creep going on here. And 45cm is a "good" AA unit's range. 60cm is "extraordinary", justifiable for squats, krieg etc only because it's a a static unit. The skyray is probably an outlier here. It seems weird for a mortar to have a long range, in particular.
Take a look at tyranids if you want to see what poor AA looks like.
I'll try to explain Kurt. "On paper" it looks like Squats have good AA, but in reality it's not about being 'good and bad' but about having poor internal balance that leads to weird list building.
It goes a bit like this:
1) Bob picks up Squats as his new Epic army and sees
* Decent infantry, great barrage, some fast attack
* No tanks, aircraft or spacecraft.
* The only decent AT and AA is on the thunderfire
So he takes a pair of Thunderfires and plays a game
2) He finds out in his first game that
* He can't really move outside the Thunderfire bubble otherwise aircraft will rip him up
* That thunderfires are a bit of a glass cannon. With no tanks for the opponent to shoot at, the thunderfires get a lot of attention and are easily shot at and killed/supressed
3) Bob realizes that 2 thunderfires are not enough, and so takes 4 or 6. He also needs to protect them so he then has some robots/warriors/bezerkers and sits the whole blob on his blitz marker.
And since he has spent all these points on siege protection, he may as well throw a few more goliaths, mole mortars, thudd guns, a colossus and a ring of scout gyrocopters to protect from teleporters. He might have a few small bike units or something to contest objectives, but they don't want to venture far from the siege blob because they are unsupported and vulnerable to aircraft
Congratulations you now have a 'Castle' army list. It's effective but very, very boring for both the opponent and the squat player. No real maneuvering, just sit and shoot. The same problem exists for Dwarfs in Warhammer Fantasy and it could be one of the main reasons people dislike playing squats
Here's a complaint posted just two days ago:
mspaetauf wrote:
um what is the range you guys are considering on that AA car?
I am writing from the view of a regular Squat opponent. In my last game against the stunties, my opponent fielded 3 formations of those 0 movement AA guns, and placed them around his Blitz.
I had absolutely no long range firepower (best range was 45 cm), and those things were constantly on overwatch.
I really didn't have a proper way to approach this flak curtain without heavy losses, using aircraft inside it was suicide.
(60 cm of 8 AA 4+ shots)
with the range he covered most of the table that mattered.
If you put an AA weapon on the train and also give it 60 cm, I think you are going to take away one of the armies biggest weaknesses. With the amount of shooting it can deliver, and since they're also strong in numbers, I feel this may cause some problems.
cheers,
Personally I want to 'break' the squats on the dependency on castling by opening up other playstyles. Fast Moving bike/gyro wing. Big warmachines/warriors rumbling up the center. None which will work unless there is mobile AA in the list. In return some of thunderfires might need a downgrade to balance the whole list out.
Tyranids have weak AA, but it's mobile and can be doubled up/moved to where it's needed (but I think the poor Tyranids have a lot of issues that need looking at, they are a bit on the weak side)