Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2

New squat reporting for duty

 Post subject: Re: New squat reporting for duty
PostPosted: Thu Jul 31, 2025 7:41 pm 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2025 3:00 pm
Posts: 10
Dave wrote:
Thanks for the report Croaker.

Happy to help. I’ve actually already played the third game, but I need a couple of days to write up the battle report.

Quote:
Croaker wrote:
I’m not sure I’ve totally figured out what Berserkers are [i]for, exactly.

They're not mounted, so engagements in terrain only traversable by infantry. Plus the Hearthguard's Inspiring helps out too. They're also cheap enough that they can be saved for objective grabs. [/i]

True, but Guild Squadrons are faster and even cheaper, which generally makes them even better objective grabbers. Meanwhile, Warriors are really good if you need an infantry option.

I’m absolutely not saying that berserkers are bad (far from it) – only that they aren’t the obvious best choice in most circumstances IMO. At least not as a medium size formation, where they are in direct competition with small warrior brotherhoods with a warlord and a rapier upgrade. Maybe they just function better as small units.

Quote:
Quote:
Termites/Moles

You're down an activation, but you can pop them up on the half-way line on turn 2 to engage without having taking hits/BMs from the turn before.

They can move once they surface. And they can engage as well. The CC 5+ (the big drill seemed like it should be on par with gunwagon's pinchers/rollers/etc). They could move in SM/TL, hence why I added it back here, ignoring EA's collector's models section stats.

Ok, so that makes a huge difference to their usefulness. In my first game, I missed the part about them being able to move and close assault. I’ll absolutely give them another go.

If you’ll excuse the level of backseat driving, I’d personally argue for giving them a 5+ FF and 6+ CC. If you go way back to 1st edition Epic (technically Space Marine at that point), you get a more detailed weapons layout. If you compare them to Rhinos, they are slightly worse in close assault but carry much more impressive ranged weapons, so IMO it makes sense for them to be better at range.

Pictures of the old stat cards are here if you’re interested: https://drive.google.com/file/d/1MbBu82 ... sp=sharing

And the Rhinos for reference: https://drive.google.com/file/d/1MeleW- ... sp=sharing

Also, the Mole really needs to have a 4+ reinforced armor save, and maybe some sort of ranged weapon if it’s to be of any use.

Anyway, so far I’m having a blast with the list, so this is all mostly picking at the details. It’s overall really well put together IMO.


Top
 Profile Send private message  
 
 Post subject: Re: New squat reporting for duty
PostPosted: Wed Aug 06, 2025 12:51 pm 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2025 3:00 pm
Posts: 10
Here's my third battle report. My next three games will probably all take place during an upcoming tournament, so I don't expect that I'll be able to do quite as detailed write-ups, but this one got the full treatment (link below).

Here's the summary:
It was a 3000 point tournament game against Imperial Guard Steel Legion.

Our lists were:

Grindel Stronghold Squats (1.7.2.), 2995 POINTS
==================================================

WARRIOR (M) [500]
Hearthguard, 18 Warriors, Rhinos, Warlord, Grand Warlord

BERSERKER (M) [300]
10 Berserkers, 2 Hearthguard, Rhinos

THUNDERER [340]
6 Thunderers, 3 Rapier

ARTILLERY BATTERY [175]
6 Mole Mortar

GYROCOPTER WING [260]
4 War Hawk

GUILD SQUADRON (M) [270]
6 Guild Bikers, 2 Guildmaster, 4 Guild Trike

THUNDERFIRE BATTERY [175]
3 Thunderfire

AIR ATTACK CORPS [225]
Overlord

LAND TRAIN [575]
Land Train, Dragon Battlecar, Skyhammer Battlecar, Mortar Battlecar, Bomb Battlecar

SUPER-HEAVY ARTILLERY BATTERY [175]
Goliath
-------------------------------------------------

Vs.

Steel Legion (NetEA Tournament Pack (2023-01-03)), 3000 points
==================================================

REGIMENTAL HQ [575]
Supreme Commander, 12 Infantry, 7 Chimera, Commissar, Griffon Battery (3 Griffons), 2x Hellhound

INFANTRY COMPANY [250]
Commander, 12 Infantry, Commissar

TANK COMPANY [650]
9 Leman Russ, Commissar, Vanquisher

TANK COMPANY [650]
9 Leman Russ, Commissar, Vanquisher

SENTINEL SQUADRON [100]
4 Sentinels

SUPER-HEAVY TANK PLATOON [200]
Baneblade, Commissar

SUPER-HEAVY TANK PLATOON [200]
Shadowsword, Commissar

BASILISK BATTERY [225]
3 Basilisks

THUNDERBOLT FIGHTERS [150]
2 Thunderbolts

Result: 1-1 by the end of turn 4; points win to IG with 1300-and-a-bit to the Squat's 725.

Link to battle report: https://drive.google.com/file/d/1ItTCTM ... sp=sharing

Further thoughts on the 1.7.2 list:
As this was the same list I used in my second game, I won’t go over every single unit again, but here are some selected thoughts about the 1.7.2. list:

Armored opponents: My main take away is that, while the list is very strong against lightly armored enemies, it can struggle a bit against things like Leman Russes.

I did pour as much fire as I could into the tanks in the first couple of turns, but saw very little effect. Meanwhile, all the softer targets on the guard side pretty much melted away as soon as I turned my attention to them.

The main disadvantage, as I see it, is a lack of affordable medium to long range AP options outside of, maybe, Tarantulas, so you generally have to get in close, which can be dangerous.

I'm not saying that this should be changed though, as it’s fine for the list to have some less strong areas, but you have to be aware of it.

Mole Mortars: Once again, these turned out to be absolutely deadly. I really do have to paint up a unit of Thudd Guns, as I’ve heard that they are even better.

Then again, if you compare them to, say, an IG Fire Support Squads and two Hellhounds (which would cost the same), they don’t seem too overpowered, so I suppose that the main advantage is that you can take them on their own.

Land Train: I still think it's great. I do wonder if I should cut the Dragon Battlecar. I have actually fired it at least once in every game so far, but I’m wondering if I couldn't spend the points better elsewhere. This would have the knock-on effect of making the medium Warrior Brotherhood my BTS, but, even though they generally take a lot more fire than the Land Train, they haven’t yet been destroyed, so it would probably be ok.


Last edited by Croaker on Thu Aug 07, 2025 11:48 am, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: New squat reporting for duty
PostPosted: Wed Aug 06, 2025 9:30 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9538
Location: Worcester, MA
Trikes, Steel Hawks and War Hawks will help take care of RA units, especially the first two with a double and then support an assault. Lock them up in BtB with Berserkers or Bikes, and fry them with the Multi-meltas.

Thanks for the reports again. If you complete the 6 I think we're 5 away from a vote. I'll bug the guys down in NJ/PA about reports again.

I will take a look at Ork & Squat Warlords again and see about the Mole/Termite stats.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: New squat reporting for duty
PostPosted: Thu Aug 07, 2025 11:44 am 
Brood Brother
Brood Brother

Joined: Tue Apr 08, 2025 3:00 pm
Posts: 10
Dave wrote:
Trikes, Steel Hawks and War Hawks will help take care of RA units, especially the first two with a double and then support an assault. Lock them up in BtB with Berserkers or Bikes, and fry them with the Multi-meltas.

Yes, that's sort of my thinking as well. I actually brought the four War Hawks specifically for this purpose, but having just four MW attacks (even at 3+) isn’t really enough to seriously threaten a full Leman Russ company. They should be quite good against smaller targets though (like lone superheavies).

I think I’m going to bring six Steel Hawks to the tournament to get that extra anti-armor punch, even though I’m a bit nervous about not having used them before.

Once again, I’m not criticizing this aspect of the list. I think it’s kind of a cool identity for the squats to be the army that blows up infantry at long range but gets in close and personal against tanks.

Quote:
Thanks for the reports again. If you complete the 6 I think we're 5 away from a vote. I'll bug the guys down in NJ/PA about reports again.

I should have have the last three ready a couple of days after the tournament, which is on September 6th.

There was also a guy on the discord, who’d just started a squat army as well.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net