Here's my third battle report. My next three games will probably all take place during an upcoming tournament, so I don't expect that I'll be able to do quite as detailed write-ups, but this one got the full treatment (link below).
Here's the summary:
It was a 3000 point tournament game against Imperial Guard Steel Legion.
Our lists were:
Grindel Stronghold Squats (1.7.2.), 2995 POINTS==================================================
WARRIOR (M) [500]
Hearthguard, 18 Warriors, Rhinos, Warlord, Grand Warlord
BERSERKER (M) [300]
10 Berserkers, 2 Hearthguard, Rhinos
THUNDERER [340]
6 Thunderers, 3 Rapier
ARTILLERY BATTERY [175]
6 Mole Mortar
GYROCOPTER WING [260]
4 War Hawk
GUILD SQUADRON (M) [270]
6 Guild Bikers, 2 Guildmaster, 4 Guild Trike
THUNDERFIRE BATTERY [175]
3 Thunderfire
AIR ATTACK CORPS [225]
Overlord
LAND TRAIN [575]
Land Train, Dragon Battlecar, Skyhammer Battlecar, Mortar Battlecar, Bomb Battlecar
SUPER-HEAVY ARTILLERY BATTERY [175]
Goliath
-------------------------------------------------
Vs.
Steel Legion (NetEA Tournament Pack (2023-01-03)), 3000 points==================================================
REGIMENTAL HQ [575]
Supreme Commander, 12 Infantry, 7 Chimera, Commissar, Griffon Battery (3 Griffons), 2x Hellhound
INFANTRY COMPANY [250]
Commander, 12 Infantry, Commissar
TANK COMPANY [650]
9 Leman Russ, Commissar, Vanquisher
TANK COMPANY [650]
9 Leman Russ, Commissar, Vanquisher
SENTINEL SQUADRON [100]
4 Sentinels
SUPER-HEAVY TANK PLATOON [200]
Baneblade, Commissar
SUPER-HEAVY TANK PLATOON [200]
Shadowsword, Commissar
BASILISK BATTERY [225]
3 Basilisks
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
Result: 1-1 by the end of turn 4; points win to IG with 1300-and-a-bit to the Squat's 725.
Link to battle report: https://drive.google.com/file/d/1ItTCTM ... sp=sharingFurther thoughts on the 1.7.2 list:As this was the same list I used in my second game, I won’t go over every single unit again, but here are some selected thoughts about the 1.7.2. list:
Armored opponents: My main take away is that, while the list is very strong against lightly armored enemies, it can struggle a bit against things like Leman Russes.
I did pour as much fire as I could into the tanks in the first couple of turns, but saw very little effect. Meanwhile, all the softer targets on the guard side pretty much melted away as soon as I turned my attention to them.
The main disadvantage, as I see it, is a lack of affordable medium to long range AP options outside of, maybe, Tarantulas, so you generally have to get in close, which can be dangerous.
I'm not saying that this should be changed though, as it’s fine for the list to have some less strong areas, but you have to be aware of it.
Mole Mortars: Once again, these turned out to be absolutely deadly. I really do have to paint up a unit of Thudd Guns, as I’ve heard that they are even better.
Then again, if you compare them to, say, an IG Fire Support Squads and two Hellhounds (which would cost the same), they don’t seem too overpowered, so I suppose that the main advantage is that you can take them on their own.
Land Train: I still think it's great. I do wonder if I should cut the Dragon Battlecar. I have actually fired it at least once in every game so far, but I’m wondering if I couldn't spend the points better elsewhere. This would have the knock-on effect of making the medium Warrior Brotherhood my BTS, but, even though they generally take a lot more fire than the Land Train, they haven’t yet been destroyed, so it would probably be ok.