Roadkill Zombie wrote:
I like what you are doing here. This is a great discussion. Though I am new to the board I have played a lot of 2nd edition Epic and I would love to discuss this with you guys.
My first question is this. If you change the CC from a 4+ to a 5+, may I ask you, what else do the Squat WE have for dealing with something like a Titan with a close combat weapon? From what I can tell, other than shooting it, the Squat WE don’t really have anything to help out in that department. I personally don’t believe it should be an auto loss to the Squat WE’s whenever they take on something like a titan, which I believe it would be if the CC were changed. The reason the Close Assult Factor on the Squat WE were so high in 2nd edition was so that they did stand a chance against something like a Banelord Chaos Titan of Khorne if they happened to get engaged by it in close combat. The Close Assult Factor was also so high to discourage titan hunting units like Terminators from close assaulting without pausing first to think if it was a good idea. People may complain about how dangerous the Squat WE are in close combat, but that was entirely the point. They are SUPPOSED to be dangerous.
This is a change in the way the main rules handle combat betwen 2nd ed and EpicA. In EpicA, both sides can inflict hits on each other, so a high close combat value has no 'protection' like it did in 2nd ed.
That being said, if a close combat titan monster gets in (and although rare, there are quite a few in Orks, Chaos, Daemons, Necrons etc, I would even include Terminators in that list) then the War Engine is pretty much toast, no matter what CC value it is.
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The way I used it (and if it stays a transport, will continue to use it, if allowed) was to transport my Squat Bikers and Trikes forward until they needed to get out (because I knew the Leviathan was gonna die that turn) or because they had an objective they had to race over to get. Keeping them inside the leviathan meant they didn’t take a lot of fire when the opponent was at his strongest, so that gave the bikes and trikes the ability to survive until the opponents forces were weaker, then move to taking objectives or assaulting. So I hope the Leviathan remains a transport.
Oh the Levithan will remain a transport! The only discussion is weather to leave it as is or align it with the Cadian one.
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So I was reading the thread started by Moscovian about giving the Squats some form of mobile AA apparently because once you leave the bubble of the Thunderfire Cannons AA coverage the squats get murdered by enemy aircraft. So he started asking what we could put mobile AA on so it doesn’t break the list. Reading through it, it seemed obvious to me that the most likely machine to do this would be the Squat Cyclops. The Battlecannon on the tower has always screamed “Snap Fire” to me when I look at it, snap fire being the 2nd edition version of AA. I have always thought it looks more like a mobile AA weapon up there on that tower than the Battlecannon that it actually was. So turning it into a 30CM or 45 CM 1 dice mobile AA platform does two things, 1) it makes the Cyclops more than just a titan hunter, it turns it into a support vehicle that covers your entire army by providing both Anti Titan and Anti air abilities. 2) It opens up the list from being a sit back in your corner and castle, to being one that can move forward and advance on the enemy with some aggression without being worried that every single time they do this they will get torn apart by aircraft.
There will certainly be a while discussion thread just on AA! It's probably the top priority to fix in the Squat list right now