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Let's Talk 2: Artillery!

 Post subject: Re: Let's Talk 2: Artillery!
PostPosted: Tue Nov 03, 2015 1:47 pm 
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Goliath:

- Going by their SM/TL stats I think a save of 6+ would be a better translation if they're DC2. Also, MW on the shot, but IC and MW is pretty OP in EA.

- Please make the range the standard 120cm. Nothing in the game has a range that isn't divisible by 15cm.

- Also, that is a nasty crit. Any formation completely within 15cm of the thing will break. I think the intention was "Every formation with a unit within 15cm receives a BM."

Thudd Gun:

- The Siegemaster version does not have Walker, neither do big guns or any other field artillery piece. The increased armor and FF makes sense given the Squat crew.

Mole Mortars

I never agreed with how Bill/Steve/Moko stated these. By the fluff and old rules (40k and SM/TL) they were line-of-site weapons used to attack fixed positions. A 90cm AP4+, IC shot would be a better translation.

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 Post subject: Re: Let's Talk 2: Artillery!
PostPosted: Wed Nov 04, 2015 6:47 am 
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Dave wrote:
Goliath:

- Going by their SM/TL stats I think a save of 6+ would be a better translation if they're DC2. Also, MW on the shot, but IC and MW is pretty OP in EA.


I think in one of the first ever revision lists, they did have MW, which was quickly deemed OP. I quite like the balance of Golaiths - > IC, Moles -> Disrupt, DoomsDay - MW.

Trying to directly port across the 2nd Edition stats will eventually send you mad though. Sometimes you have to fudge for playability and balance. Thugrimms still is possibly the closest to the 2nd ed 'feel' than any other list.

Quote:

- Please make the range the standard 120cm. Nothing in the game has a range that isn't divisible by 15cm.


I suppose that is only cosmetic - nothing really is out of range of those guns anyway.

Quote:
- Also, that is a nasty crit. Any formation completely within 15cm of the thing will break. I think the intention was "Every formation with a unit within 15cm receives a BM."


Surprising that no one else has caught that. I think you're right.

[quote']
Thudd Gun:

- The Siegemaster version does not have Walker, neither do big guns or any other field artillery piece. The increased armor and FF makes sense given the Squat crew.
[/quote]
By 'Walker' I am guessing you meant 'Mounted." I've noticed that and thought about it. The one thing is that Thudd Gun is close to being the "Unit Most Likely To Earn It's Points Back" award winner any game and I hesitate to give it a boost. If it lost mounted I would spam these and garrison them into every terrain feature on the board.

Quote:
Mole Mortars

I never agreed with how Bill/Steve/Moko stated these. By the fluff and old rules (40k and SM/TL) they were line-of-site weapons used to attack fixed positions. A 90cm AP4+, IC shot would be a better translation.


I'm against changing the Mortar rules. They have a fairly unique combination of stats and another AP IC shot would get lost in the rest of the Army List.

And by old fluff they always fired a barrage, with the special rule that they would sometimes open a crater under the target, trapping them. Something that is better represented by Disrupt rather than Ignore Cover.

I'll see if I can pull up the rules.

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