Tactical Command

All Quiet on the Martian Front- A Review
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Author:  Easy E [ Sun Dec 11, 2016 5:44 pm ]
Post subject:  All Quiet on the Martian Front- A Review

All Quiet on the Martian Front

Oh what a strange history this game has had. It started with a big Kickstarter buzz when the Golden Age of Wargaming on Kickstarter was ongoing. Of course, the Golden Age turned sour quickly when many companies were typing promises that their companies couldn’t deliver on. Alien Dungeon and All Quiet on the Martian Front were not the only ones to fall into this trap. The game delivered some, but not all of its promises and even managed to make it into distribution. Then, disaster struck and Alien Dungeon closed its doors. All looked lost for All Quiet on the Martian Front. However, a savior appeared, and the IP was purchased by Ironclad Games and this game has been resurrected from the ashes!

With such an exciting backstory to the game, what is this game all about? All Quiet on the Martian Front is premised on the idea that the Martian invasion from H.G. Wells War of the Worlds was just the start of the Martian attacks. In 1910 they have returned to Earth, and this time they intend on staying. Much of the U.S., Africa, and the Russian Steppe have fallen to the invaders. However, the main action is focused around the defense of the Mississippi River Valley in the United States, with the help of the British Expeditionary Force.

The main rules were written by Cavatore, Baker, and Priestley. If you have been involved in wargaming over the past few decades, those names should ring a bell. With those names, come certain expectations around the rules. Let’s see if those expectations are met.


You can read the rest at my new blog Blood and Spectacles.... :geek

http://bloodandspectacles.blogspot.com/ ... alien.html

Author:  primarch [ Sun Dec 11, 2016 5:45 pm ]
Post subject:  Re: All Quiet on the Martian Front- A Review



I'm glad this game has been resurrected. It deserves it.


Author:  jimmyzimms [ Mon Dec 12, 2016 3:00 am ]
Post subject:  Re: All Quiet on the Martian Front- A Review

Oh that's really great news! It's not quite my bag but I really like it being out there supported and played!

Author:  Legion 4 [ Mon Dec 12, 2016 3:33 pm ]
Post subject:  Re: All Quiet on the Martian Front- A Review

Martians must Die !!!!! Great models and board !!

Author:  Easy E [ Thu May 25, 2017 2:21 pm ]
Post subject:  Re: All Quiet on the Martian Front- A Review

It has been a while, but the Tripods got back on the table!

All Quiet on the Martian Front: Battle Report- Counter-attack at the Yellow Medicine River

After the defeat at Camp Release, the Martians attempted to chase down the fleeing humans. However, they encountered unexpectedly stiff resistance. The delay allowed the Minnesota volunteers to regroup at Fort Ridgeley. High Command at Fort Snelling rushed reinforcements to the area to bolster the defenses.

After the success of the rearguard, the Minnesota Volunteers sent an armored column back up the river to blunt the continued Martian advance and to probe the enemy for potential weakness. A screening force of Rough Riders went ahead of the main force looking for trouble. Behind this screen came steaming the armored column.

Little did the humans know, but a Martian advanced guard had been put in place to act as a trip wire for the rest of the cell. These machines were dug into the woodlands, fields, and bluffs of the region. There they waited for the expected human counter-attack.


Martian Advanced Guard
Scout + Target- 150
Grenadier- 100
Slaver Tripod- 100
2x Lobotons- 40
3x Drones- 60
3x Assault Tripods

Minnesota Volunteers
2 Rough Rider Squads- 90 points

1 MkII Command Tank-
3 MK II Tanks- 240
3 MK II Tanks- 240
3 MKIII Tanks- 280
1 Field Gun Battery- 80

The Martians are in hiding using Blip markers scattered around the board. 1 Blip marker per unit, so it is clear Tripods are about, but unclear where they are. Blips are revealed when you come within 6 inches of them, they move, or they shoot.

The Minnesota Volunteers will have initiative to start the battle. The bulk of the Minnesota forces are in reserve. They will begin to arrive in Turn 2 on a d6 roll of 5+ with each subsequent turn reducing it 1 until they auto arrive at 1+.

The treeline is soft cover for all units for Def +1.

The Martians are trying to destroy the human attackers while the Humans are trying to drive the Martians away and press on up river.

The board is fields to the south, with the dense Great Woods on the North side. The River is assumed to be just off board to the south. A few scattered bluffs block off the fields and woods.

On the Easy side, two squads of Rough Rider scouts are deployed 6 inches in from a short board edge. The Minnesota Volunteers will arrive on this edge. Martian blips are along the tree line and behind a few bluffs.


See the full report here:

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