mordoten wrote:
Why? Should the list have no weak spots?
Agree here, not a fan of air assaults for the sisters. Maaaaaybe space craft planetfall (crusading angels falling from the heavens) but even then that feels a bit of a stretch (and the justification for teleport on the seraphim already). I mean, Guard don't have air assaults or orbital drops and do alright.
Quote:
Currently the main strengths I see of this army is FF (CC is terrible without a good delivery system when facing a savvy opponent), but we aren't strong enough to weather the storm of crossing the board against all the IG artillery and ranged TK, Eldar and Tau skimmer pop up attacks and move shoot move shenanigans. We can't out horde them either as our formations are too expensive for that tactic, nor do we have access to RA.
Let alone dealing with a decent Ork list, or a RA Orkanorous build, Emps children etc
With the old heavy flamer equipped Retributors I didn't really have much issue with big Ork mobs or Speed Freak mobs trying to swarm. You drive the Rets into position 15cm away (likely doubling), then drop 12 5+ (because -1 double) AP shots killing and blast markering, average 4 hits, 5+ saves so about 3 kills. Then Engage with a mission on a retain, get the 6x3+ support fire shots, BMs in favour and 8 4+FF and frequently win that. I don't think this is possible with the new heavy bolter ones...I really dislike the heavy bolter change actually.
Exorcists too, on overwatch especially, brutalise Eldar. Taking that formation to 8 strong (250 base for 5, +2 exorcists for 100, +1 hunter for 50 = 400) is expensive but puts out the firepower. Smaller 5+hunter for 300 is also really good with 11 AT4+. Doubling is still AT5+, averaging 3-4 hits, strips shields like a boss.
Lightnings synergise well with Exorcists+Hunters for the big air cover screen, one ofthe two strips shields, th eother formations put out the AT shots.
RA is tough, but Dominions as engagement support adds meaningful MW, but not faced a lot of RA so can't really speak from experience if it's enough. Otherwise it's weight of fire/engagement again. Otherwise throw Penitents at it! Or the new Purgeance for 6 MW 4+ at 15cm.
Just theorycrafting I'd run something like
Mission+Sup Com+Imm 400
Mission 275
Mission 275
Rets 250
Rets 250
6 Penitents 245
Doms 200
Doms 200
Ex+Hnt 300
Ex+Hnt 300
Light 150
Light 150
12 activations, a lot of armoured bodies, rhino rush early, lots of doubles to get to half way, get into support fire positions to make engaging it risky, you can accept losing the rhinos from this point as being half way up and going at walking pace still puts you as threatening their half of the board for turns 2 and 3.
Maybe, drop a mission, add 4 penitents for 175 (swap a penitent from the 6 to have 2 5s?), drop the sup comm and get a third dominion for 13 activations but you lose the core bulk to instead have potentially 5 garrisoned formations (2 penitents, 3 doms) and quite a few macro attacks.
Try using the Cathedral
Mission 275
Mission 275
Purgeance+hnt 300
Dom 200
Dom 200
Ret 250
Ex+hnt 300
Ex+hnt 300
Light 150
Light 150
Cath 600
Or drop the purgeance and hunter, add a mission and an immolator somewhere.
Slightly different, works better if the Inquisitor regains Sup Comm.
Inq+8 imm 400
Mission 275
Mission 275
Dom 200
Dom 200
Ret 250
Ser 250
Purge 250
Ex+hnt 300
Ex+hnt 300
Light 150
Light 150
Perhaps swap the Seraphim for Dominions and spend the saved 50pts adding some Doms to the missions to spread the macro love?
Alternatively, when in doubt, more missions, 13 activations
Mission 275
Mission 275
Mission 275
Mission 275
Dom 200
Dom 200
Dom 200
Dom 200
Dom 200
Ex+hnt+Ex 350
Ex 250
Light 150
Light 150
Or tons of rets
Ret+Sup Com 350
Ret 250
Ret 250
Ret 250
Ret 250
Ret 250
Ret 250
Ret 250
Dom 200
Dom 200
Ex+hnt 300
Light 150
Light 150