Lord Inquisitor wrote:
I didn't complain about your additional characters. I don't know that your change to the Faithful rule really adds to the variety in the list, and while I find Dominions a little fine-scale for my liking I'm okay with them if they’re needed for variety.
I think the expanded character options (palatines and cardinals) adds a lot to the sisters/ministorum flavour of the list. I also think
faithful definately needed a boost, and the sisters characters needed a reason to be taken. I think the system meshes nicely, especially in this list which has a slightly closer-in focus on the sisters.
Lord Inquisitor wrote:
Again, would it be absolutely impossible to give the Dominions multi-meltas as in my previous suggestion? Essentially 4 meltaguns = 2 multimeltas if that makes it more palatable?
It's not palatable to me. Dominions are fast moving, anti-tank reaction squads, who are always deployed with transport for mobilty and firing on the move. They don't ever use heavy weapons, because large, cumbersome weapons don't fit with their role as a fast moving reaction force. I'm not willing to fudge and say that several meltaguns count as a multimelta, because they just don't. Equally, meltaguns are incredibly short ranged; half the range of a bolter for example. They simply don't deserve a ranged shot.
I'm sorry if this messes with your list, so if I have to I'll rename my version of retributors to a varient of the name. "Fire Support Retributors" or something. I'd rather not have to though.
The only reason meltaguns haven't been included in any official list is because there are no units in other lists whose iconic weapon is the meltagun. For dominions this is definitely their iconic weapon and role, and the stats of meltaguns are simply obvious. A squad with this many meltaguns absolutely deserves a MW FF shot.
Lord Inquisitor wrote:
Just because something can be justified doesn’t mean it is a good idea.
I think it's more than justified. As you mention below, there are multiple mentions to the sisters working with Guard and PDF forces outside the influence of the inquisition.
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Edit: However, I did find the following while re-reading Codex Witch Hunters. Joined by the Frateris Militia (bands of civilians, lay-people or seconded planetary defence forces) the Sisters persecute the enemies of the Imperial Creed." So maybe I can get behind a single formation of guard with chimera that are labelled as Frateris Militia. I think military hardware like sentinels and baneblades are a bit much for PDF or militia forces, and they can be replaced by mobile shrines and penitent engines.
I'm perfectly happy to remove baneblades once the chapels/cathedrals are sorted. Sentinels are common in PDF forces, and pretty low tech for guard, so I don't see any pressing need to remove them. Russ could possibly go too, though if you cut to much you just end up with a list that's useless.
Lord Inquisitor wrote:
Well, that gives the Exorcist a vital role in the list, doesn’t it? Is there any reason the Redemptionists can’t be given some ranged firepower?
It gives it a role for long ranged AT, but then it will retain that role anyway, as the only other untis with ranged AT are the baneblade and russ, both of which I'm happy to cut. Bear in mind that with your list, for example, if you take a pure sisters army you have no AP firepower longer than 15cm in range. That's just not viable. Even in my list you'd only have AP6+ from the Exorcists at over 30cm.
Without the ability to cause some kills at range the army will be completely hopeless. Seconded Guard or PDF forces are completely fluffy, and already notably much more restricted in this list than yours (1 per convent instead of a free choice), and serve an absolutely vital role.
Redemptionists never use heavy weapons, so are completely useless in that role.
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I think this is a very good idea, I was thinking about suggesting something similar. It’d at least show that the Ministorum doesn’t really have the same access to other organisations. I’d still prefer a more draconian denial of allies, but hey.
I'm happy to cut to 25% allies to show they don't play well with others, but I'm not cutting everything entirely, as that would leave the list crippled and boring, as well as not representative of the background.
Lord Inquisitor wrote:
DC3 seems rather small - although I’ve seen some baneblade-sized mobile shrines as 40K conversions around the interwebs so I suppose that’s plausible and supported by fan efforts. DC6 seems small for a cathedral but I’d like to see it playtested. However, I've seen several mobile cathedral conversions for epic and they've all been much, much bigger than DC6...
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I'm not interested in having huge, non-canon war engines that utterly dominate the list. If people want to use such units they remain free to use your list to represent them. I imagine the only reason they've been built so big was because your list had the DC12 Basillica. The DC3 idea would be a superheavy tank equivilent, something close to the Stormlord, which is a baneblade varient that has some transport capacity. This would be much like the myriad of 40k sisters baneblade conversions out there, perhaps with a larger Exorcist launcher. The DC6 version would be a titan equivilent, unsure on the weapons as of yet. Something reaver titan sized seems quite reasonable to me as a mobile cathedral.