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SM2 with E:A stats http://www.tacticalwargames.net/taccmd/viewtopic.php?f=13&t=3983 |
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Author: | Dwarf Supreme [ Mon Feb 13, 2006 10:42 pm ] |
Post subject: | SM2 with E:A stats |
Although SM2 (and NetEpic ![]() So, as a possible solution, I've been toying with the idea of using E:A stats for units while using the SM2 game mechanics. Obviously, some tinkering would be required. For example, it would be necessary to use SM2's CAF, which replace E:A's CC and FF. Am I daft or could this possbily work? As an aside, I've almost been playing around with a Titan critical damage table based on something besides D6, like D10 or D12. |
Author: | nealhunt [ Mon Feb 13, 2006 11:51 pm ] |
Post subject: | SM2 with E:A stats |
It would take substantial effort, but it could work. You might also need to look at changing the infantry saves v AT kinds of fire. It's been years, but IIRC, infantry got no save regardless of where the fire came from which I think is just as wrong. |
Author: | primarch [ Tue Feb 14, 2006 1:16 am ] |
Post subject: | SM2 with E:A stats |
Hi! We tried that DS. IT doesnt work very well. As I have mentioned in the past the core mechanics of each game simulate a certain set of notions about play. To insert concepts that were not envisioned in the original design is difficult at best. Thats why I designed Heresy, to make a game with all those "realistic" features. You really have to design a game from scratch to get it right. ![]() Primarch |
Author: | Mojarn Piett [ Tue Feb 14, 2006 8:24 am ] | ||
Post subject: | SM2 with E:A stats | ||
I used to think that way, but then realised that the support weapons of the stands have been abstracted by combining them to the general firepower of the stand. Granted, it's not very gritty but explains why the "bolters" are able to nail tanks. The Devastators & such have greater amount of support weapons, hence the different stats. |
Author: | Dwarf Supreme [ Tue Feb 14, 2006 3:54 pm ] | ||
Post subject: | SM2 with E:A stats | ||
I had a feeling that might be the case, but you can't blame me for asking. ![]() I will, however, continue tinkering with my critical damage table. I really think GW needs to stop its obsession with the D6. |
Author: | Legion 4 [ Tue Feb 14, 2006 4:20 pm ] |
Post subject: | SM2 with E:A stats |
It would take some work but it's "do-able" ! ?We took the stuff we liked from all games and plan on using 85% of E:A for our core rules ... ![]() ![]() ![]() ![]() ![]() |
Author: | Mojarn Piett [ Wed Feb 15, 2006 9:46 am ] | ||
Post subject: | SM2 with E:A stats | ||
THAT goes without saying. I'm interested in hearing what you come up with. ![]() |
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