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SM2 with E:A stats

 Post subject: SM2 with E:A stats
PostPosted: Mon Feb 13, 2006 10:42 pm 
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Although SM2 (and NetEpic  :;): ) is my favorite incarnation of epic, what of my biggest complaints about the system is the lack of differentiation between AT fire and AP fire. I really don't like that a lowly infantry stand armed with bolters and such has the ability (granted with some luck) to shoot and kill just about anything.

So, as a possible solution, I've been toying with the idea of using E:A stats for units while using the SM2 game mechanics. Obviously, some tinkering would be required. For example, it would be necessary to use SM2's CAF, which replace E:A's CC and FF.

Am I daft or could this possbily work?

As an aside, I've almost been playing around with a Titan critical damage table based on something besides D6, like D10 or D12.

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 Post subject: SM2 with E:A stats
PostPosted: Mon Feb 13, 2006 11:51 pm 
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It would take substantial effort, but it could work.

You might also need to look at changing the infantry saves v AT kinds of fire.  It's been years, but IIRC, infantry got no save regardless of where the fire came from which I think is just as wrong.

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 Post subject: SM2 with E:A stats
PostPosted: Tue Feb 14, 2006 1:16 am 
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Hi!

We tried that DS. IT doesnt work very well.

As I have mentioned in the past the core mechanics of each game simulate a certain set of notions about play. To insert concepts that were not envisioned in the original design is difficult at best.

Thats why I designed Heresy, to make a game with all those "realistic" features. You really have to design a game from scratch to get it right. :;):

Primarch

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 Post subject: SM2 with E:A stats
PostPosted: Tue Feb 14, 2006 8:24 am 
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Quote (Dwarf Supreme @ 13 Feb. 2006 (21:42))
Although SM2 (and NetEpic  :;): ) is my favorite incarnation of epic, what of my biggest complaints about the system is the lack of differentiation between AT fire and AP fire. I really don't like that a lowly infantry stand armed with bolters and such has the ability (granted with some luck) to shoot and kill just about anything.

I used to think that way, but then realised that the support weapons of the stands have been abstracted by combining them to the general firepower of the stand. Granted, it's not very gritty but explains why the "bolters" are able to nail tanks.

The Devastators & such have greater amount of support weapons, hence the different stats.

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 Post subject: SM2 with E:A stats
PostPosted: Tue Feb 14, 2006 3:54 pm 
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Quote (primarch @ 14 Feb. 2006 (00:16))
Hi!

We tried that DS. IT doesnt work very well.

As I have mentioned in the past the core mechanics of each game simulate a certain set of notions about play. To insert concepts that were not envisioned in the original design is difficult at best.

Thats why I designed Heresy, to make a game with all those "realistic" features. You really have to design a game from scratch to get it right. :;):

Primarch

I had a feeling that might be the case, but you can't blame me for asking.  :/

I will, however, continue tinkering with my critical damage table. I really think GW needs to stop its obsession with the D6.

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 Post subject: SM2 with E:A stats
PostPosted: Tue Feb 14, 2006 4:20 pm 
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It would take some work but it's "do-able" ! ?We took the stuff we liked from all games and plan on using 85% of E:A for our core rules ... :D ?We do what works for us ... :;):  :alien:  :80:  :devil:




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 Post subject: SM2 with E:A stats
PostPosted: Wed Feb 15, 2006 9:46 am 
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Quote (Dwarf Supreme @ 14 Feb. 2006 (14:54))
I really think GW needs to stop its obsession with the D6.

THAT goes without saying. I'm interested in hearing what you come up with.  :)

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