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[Homebrew] Help with Psyker Card system? http://www.tacticalwargames.net/taccmd/viewtopic.php?f=13&t=20785 |
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Author: | Mortimer [ Fri May 27, 2011 10:48 am ] |
Post subject: | [Homebrew] Help with Psyker Card system? |
Hi all, haven't been around in awhile ... still working away at my pet project epic ruleset (hopefully sometime I will have something to show everyone). One of the elements I was toying with is 'Magic Card' like system for psyker powers kind of like Epic 40k's fate cards ... perhaps mixed with abit of Man-o-Wars magic system ... so I was wondering what everyone thought of the following ... - One generic deck of powers all players draw from. - Army specific power cards, take the appropriate armies cards and shuffle them into a single deck (You can hold onto enemy powers in this way to keep them from using them ala MoW's system). - The deck is always filled with ALL armies power cards. - Each player has their own deck of cards. - There is one generic power deck and each player also gets a side deck of their own armies power cards which they can only draw so many from in a turn. Which of those do you find appealing? Either via Epic40k or a dice roll like Man-o-War each power card can be sacrificed to nullify an enemy's card. Other thoughts, what would Tau, Necrons and Dark Eldar have instead? (If anything). Any other suggestions? Thanks all! |
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