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Weapon Barrels rule from Adeptus Titanicus

 Post subject: Weapon Barrels rule from Adeptus Titanicus
PostPosted: Tue May 04, 2010 12:57 am 
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While looking through the old Adeptus Titanicus rules over the weekend I found something interesting.

Specifically a set of rules for scaling weapons for combat.

What I mean by that is this; in the rules it talked about how to damage a titan you had to have a weapon that was appropriate to do the kind of damage that titans were designed to withstand.

By way of example the rules mentioned how it took 2 heavy weapons barrels on a vehicle to equal 1 on a titan, and that it took 2 or more infantry weapons to equal one of those vehicle weapons.

Has anyone tried using these rules in Epic? The reason being is it sort of makes sense if you think about it. Compare the sheer size of the Titan weapons to that on a stand of marines. If a titan can take a whole slew of hits from a mega bolter, how in heaven's name could even a whole stand of 5 infantry carried missile launchers possible equal that sort of firepower?

I'm thinking of suggesting this for epic matches, that you have to fire salvos from multiple infantry stands to be able to do enough damage to hurt a titan.

Say all non super heavys must follow the 2:1 rule or 3:1 and that infantry do likewise. 2:1 for heavy weapons, and 3:1 for standard infanty.

So for you to do enough damage to even begin to hurt a titan with bolter fire (for example) you'd have to have 9 stands of bolters all firing together to do 1 hit on a titan.


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 Post subject: Re: Weapon Barrels rule from Adeptus Titanicus
PostPosted: Tue May 04, 2010 3:57 am 
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As new as I am to Epic, wouldn't that make an AMTL list scarily hard to kill?


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 Post subject: Re: Weapon Barrels rule from Adeptus Titanicus
PostPosted: Tue May 04, 2010 8:13 pm 
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Here's the actual section.

Johnson, Jervis et al. Adeptus Titanicus:Codex Titanicus. p 22. Games Workshop Studio, 1988. Print.

"Weapon Grade
In Adeptus Titanicus, we spoke of a weapon having a number of barrels. It is more accurate to use the term grade, since Titan weapons invariably have a single barrel - the mention of barrels is a common, but rather misleading piece of Divisio Militaris jargon. For example a grade 2 las-cannon as fitted to a titan is the equivalent of two vehicle mounted las-cannon in terms of firepower. Throughout Codex Titanicus, we what refer to Titan-mounted weapons as having a grade rather than a number of barrels."

"Titan weapons are designed differently to weapons used on vehicles or by infantry stands. They are designed to last, to sustain damage that would destroy an Imperial Land Raider and still keep on working. This makes them much larger and heavier than weapons used by other troop types. The firepower of a Titan's weapons is also related to the size and power output of it's plasma reactor. All these factors are taken into account in a weapon's grade, and the effect on the game is exactly the same as if the weapon did have a number of barrels equal to its grade number; a grade 3 weapon has 3 dice to hit, just like 3 separate grade 1 weapons."

In short, it's saying that weapons on a titan should have a grade number with a number of equivalent vehicle mounted weapons of that same type being needed to equal it.

Thus, a titan mounted las-canon would have a grade number, indicating how many dice would be used for that weapon.

A Warlord (nemesis) for example is listed as follows.
Carapace :2 x 4/1/A
Left arm:4/1/A
Right Arm:4/1/A

With the code breaking out as
First digit :the grade for any heavy weapon in that mount location
second digit:The grade of any very heavy weapon in that mount location
the letter:Tells you which weapons can be fitted to the hard point as follows

A:Any
B:No very heavy weapons or missile mounts
C:No Las cannon or multi launchers
D:No weapon forbidden by B or C above

So the grade of a laz cannon mounted to an arm on this titan would in fact be a grade 4 las-cannon.

At this point a choice in how one applies the rules would come into play.

Do you say that the titan weapon now rolls 4 dice to hit meaning that vehicle mounted las cannons do one dice each... being only grade one las cannons. OR does one say Oh, titan mounted las cannons only do one dice, and you now require 4 vehicle mounted las cannons to equal the firepower of a single titan mounted las cannon?

Here's the thing, as the writers said, clearly Titan mounted weapons are huge. They're designed to take a beating, but they are also clearly larger and more powerful versions of infantry and vehicle mounted weapons.

Me, I look at a stand of infantry and look at a titan and go "Okay, if Titan weapons only do X, and they're huge, massive weapons that launch massive destruction when they fire, it makes sense that infantry and vehicles which clearly don't mount nearly a fraction of that output, should require that for them to inflict damage they need numbers of them operating in tandem to match the effect of a single titan weapon"

Does it make Titan and knight based forces scarily hard to kill? Yep. It would, but aren't titans SUPPOSED to be hard to kill? I mean isn't that the whole point to them existing in the first place?


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