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Doomstrike Missile Launcher http://www.tacticalwargames.net/taccmd/viewtopic.php?f=13&t=17657 |
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Author: | Mortimer [ Mon Jan 11, 2010 9:17 am ] |
Post subject: | Doomstrike Missile Launcher |
Working on a homebrew variant of Epic and I came to the Warmonger's Doomstrike weapon. It basically being 8 deathstrike missiles racked together ... though a different system do most epic games last more than 8 turns? Is it really worth keeping track of the ammo? Or would it be reasonable to say that the Emperor Titan has enough missiles to last the game? |
Author: | ulric [ Mon Jan 11, 2010 9:55 am ] |
Post subject: | Doomstrike Missile Launcher |
I think it could fire 3 or more missiles/per turn so it would be very usefull keepin track of the ammo Quote: 8 deathstrike missiles racked together I thought it can choose between warp, vortex and barrage missile But maybe I am wrong here |
Author: | Mortimer [ Mon Jan 11, 2010 8:36 pm ] |
Post subject: | Doomstrike Missile Launcher |
Quote: I think it could fire 3 or more missiles/per turn so it would be very usefull keepin track of the ammo I might consider that, I was originally just going to allow 1 shot a turn, given how powerful a barrage of barrage missiles could be. Quote: Quote: 8 deathstrike missiles racked together I thought it can choose between warp, vortex and barrage missile But maybe I am wrong here I was just using 'Deathstrike' as the generic term for all the big multi-warheaded missiles, as the Deathstrike used to be able to carry most of them as well ... so far mine can choose from Barrage, Haywire, Plasma, Stasis, Vortex or Warp, as long as you choose only one type per Doomstrike. |
Author: | zombocom [ Mon Jan 11, 2010 8:51 pm ] |
Post subject: | Doomstrike Missile Launcher |
"deathstrike" is a specific type of warhead. |
Author: | Mortimer [ Mon Jan 11, 2010 9:27 pm ] |
Post subject: | Doomstrike Missile Launcher |
Quote: (zombocom @ Jan. 11 2010, 19:51 ) "deathstrike" is a specific type of warhead. Uh well, thats news to me I guess ... I always took it to be the name for all missiles of that size. |
Author: | Morgan Vening [ Mon Jan 11, 2010 9:44 pm ] |
Post subject: | Doomstrike Missile Launcher |
Quote: (zombocom @ Jan. 11 2010, 19:51 ) "deathstrike" is a specific type of warhead. Only recently. In previous incarnations (and NetEpic), a Deathstrike Tactical Missile Launcher could have varying types of warheads. NetEpic lists Warp, Barrage and Harpoon as possible options. I may be misremembering Vortex as an option. It was a long time ago. Morgan Vening |
Author: | redsimon [ Tue Jan 12, 2010 10:47 am ] |
Post subject: | Doomstrike Missile Launcher |
I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios. |
Author: | nealhunt [ Tue Jan 12, 2010 2:57 pm ] |
Post subject: | Doomstrike Missile Launcher |
Quote: (redsimon @ Jan. 12 2010, 09:47 ) I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios. I'd agree with this. |
Author: | Mortimer [ Tue Jan 12, 2010 9:18 pm ] |
Post subject: | Doomstrike Missile Launcher |
Quote: (nealhunt @ Jan. 12 2010, 13:57 ) Quote: (redsimon @ Jan. 12 2010, 09:47 ) I think you should say 8 missiles (1 per turn), as it is always possible to make games which last longer than tournament scenarios. I'd agree with this. Yeah, I think I'll go with this ... either your in a shortgame and ignore or forget to track ammo where it doesn't matter or a long game where you can. |
Author: | maximus40k [ Wed Jan 20, 2010 2:16 am ] |
Post subject: | Doomstrike Missile Launcher |
I've only seen one used once and it was used similar to the Ordinatus Golgotha being able to fire up to two missiles per turn. In our games targets this important rarely see the 4th turn anyway! |
Author: | ulric [ Wed Jan 20, 2010 1:40 pm ] |
Post subject: | Doomstrike Missile Launcher |
On the data sheet of the warmonger you can fire 2 per green plasma counter 3 per red |
Author: | Chaplain Leviticus [ Thu Jan 21, 2010 4:55 am ] |
Post subject: | Doomstrike Missile Launcher |
Quote: (ulric @ Jan. 20 2010, 12:40 ) On the data sheet of the warmonger you can fire 2 per green plasma counter 3 per red Yep, beat me to it. The Warmonger does not produce as much power as the Imperator so it is harder to get those 3 missile shots. 1 per round is ridiculous, Epic never runs 8 turns. Hell, we have won and lost games on Turn 1. |
Author: | Mortimer [ Thu Jan 21, 2010 5:38 am ] |
Post subject: | Doomstrike Missile Launcher |
So maximum 8 being able to fire up to 2 or 3 per turn? My homebrew does away with the power generation in Emperor classes, so yeah. |
Author: | ulric [ Thu Jan 21, 2010 9:32 am ] |
Post subject: | Doomstrike Missile Launcher |
Quote: The Warmonger does not produce as much power as the Imperator so it is harder to get those 3 missile shots Now, you have to throw light on me ![]() Quote: 1 per round is ridiculous I thought the same Quote: Hell, we have won and lost games on Turn 1 ![]() Dont tell me But complaining loudly around helps you to get better dice rolls Maybe the dice god gets pitiful with you ![]() |
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