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| Ork development http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=6254  | 
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| Author: | CyberShadow [ Thu Jan 26, 2006 2:07 pm ] | 
| Post subject: | Ork development | 
The next generation of Orks have some concept sketched here: http://www.pbase.com/brimstone/ork_concepts&page=all (Thanks to Warseer.)  | 
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| Author: | blackhorizon [ Thu Jan 26, 2006 2:09 pm ] | 
| Post subject: | Ork development | 
Nice sketches, first impression is that the 'Ork comic' factor has been tuned down.  | 
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| Author: | vanvlak [ Thu Jan 26, 2006 4:34 pm ] | 
| Post subject: | Ork development | 
Squig Riders? Weirdboys' return? Looks promising.  | 
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| Author: | Mojarn Piett [ Fri Jan 27, 2006 7:50 am ] | 
| Post subject: | Ork development | 
I wonder when the Orks lost their noses? My personal favorites are the Kommandos. Especially the one "motivating" the Gretching to go and place the dynamite. I also like the Squig rider. The bikes are too sleek for an Ork even though they look ramshackle enough, but I _do_ like a fully tracked bike and would love to know what Kr00za would come up with the concept. The weirdboy looks IMO too much like a cheap imitation of a marine librarian. Thanks for the link!  | 
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| Author: | Legion 4 [ Fri Jan 27, 2006 4:42 pm ] | 
| Post subject: | Ork development | 
Yes, the SM2 era in 40K scale were pure "Disney" IMO !  | 
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