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Xavi's Fluff: Black Purificators SM Chapter.

 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sat Aug 23, 2003 1:48 pm 
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Hiya all,

Well, first of all, hello. I am new to these boards and would like to salute all of you! :)

I am a player from Barcelona, Spain and even if I have been playing Fantasy for 12 years or so now I am quite new to the 40k universe, having started to rant about it and collect a SM 40k army (yeah, I'm very original... :/) and a BFG marine force. I try to relate both of my armies as a lot of people I have met do so. This is the fluff (work in progress) I have written for my army so far. Read it or skip it if you find my rant to be boring. LOL :D

In any case, I hope you enjoy it.

Health and a lot of sixes,
Xavi.

---------------------------------

I. Glory Days

The chapter was created during the XXVIth founding after some vessels reported a strong Eldar presence in the Farid System, a system that was nominally under the control of the Imperium, even if effective control had never been established there. The plans to colonise it had been pendant for 3 millennia and so far only one of the planets was inhabited, even if their development level was only at a "bronze age" level. Eldar movement detected in the Farid system made the High Lords of Terra decide to deploy a Space Marine chapter in the system to control those movements and confirm Imperial domain over the system.

Hence, the Fire Purgers were created and 50 years after the first zygotes were prepared, the chapter was successfully deployed on Farid VII, the colonized planet that had undergone huge facility improvements under the direction of the Adeptus Mechanicus during that period, even if they were still had a crude level of technology and a social culture that created tension and enhanced the battle prowess of the population since they were intended to be the future recruitment base of the new chapter.

Although there had been Eldar sightings during those years, no Eldar presence had been detected in the system except for some odd stones on both of the extreme planets of the system. Superstitious as Imperials tend to be, and given their similarity to the Cadian Monoliths, the Adeptus Mecanicus had refused to remove or investigate them in depth, especially after a Titan guarding the first expedition appeared destroyed one morning. No one had heard anything the night of the Titan's destruction. After the chapter was deployed on Farid VII, the Adeptus Mechanicus left the system to its' new rulers.

The chapter was created using the Crimson Fists geneseed and was a stable one. During testing, they performed excellently and they were specially trained in starship combat since their primary mission was to control a system. Given their primary duty, the chapter fleet was quite big for a Space Marine chapter, and included 4 battle barges and 10 cruisers, apart from a plenty of escort vessels and recon ships. Soon the sky around Farid VII nearly became a naval station in its own right and the natives became reverent to their new masters, that had brought stars in the sky for them with their arrival.

Everything went well for nearly two years in the Farid system, with no Eldar presence having been detected in the system. Even better, a large Promethium source was detected on Farid VI and the Marines were assigned the task of protecting it while the Adeptus Mechanicus prepared the equipment and human resources necessary to exploit the Promethium. During this period, the navy of the new chapter reached its' full strength that the Lords of Terra decided to assign it anti-piracy patroels in local pirate-plaugued systems, which they completed remarkably well. Of special mention were the Hunter Squadrons of the chapter, that annihilated several pirate forces larger and more powerful than them in terms of weaponry yields and ship tommage. The Hunter Squadron was able to defeat more powerful enemies because the chapter Techmarines had invented some remarkable ship innovations including improved fusion and boarding torpedoes. The chapter also engaged itself in a campaign to destroy several Ork kingdoms in nearby systems and used that as battle practice for the Marines. Everything seemed a portent designed to announce the future of glory of the chapter.
*
---------------------------------

II. Doomsday

Then, in one day it all changed. The truth is that the system was a webway station for the Eldar. The large stones on each extreme planet of the system were in fact webway portal links. The system was a real space step between two large webway portals created during the Golden Age of the Eldar. The webway portals were large enough to transport a craftworld's army and that is exactly what came streaming through one of the portals!

The Eldar learned of the Marines a half a year ago after a small Eldar scout cruiser was intercepted by the Marines and the Farseer's runes had foretold of the danger of having a long time secure route blocked by "mon keighs" while the Eldar had far more dire needs. So the Eldar assembled their forces and appeared in the system prepared to destroy the "mon keigh" invaders of their webway system.

The Marines readied their fleet, and a large confrontation began. The battle raged for a day, even though the Eldar had clearly assembled a superior fleet, both in manpower (Elfpower) and in term of vessel quantity and quality. However the Marines were fighting for their lives, their home system and performing their primary, which strengthened their resolve beyond known limits. Even so, the Eldar were clearly carrying the day in victory. It wasn't long after when an Eldar cruiser squadron broke the Marine line and savaged the Promethium-rich planet of Farid VI. The deflagration wiped out most of the Space Marine fleet only leaving a small reserve, destroyed Farid VII taking out a huge chunk of the planet changing the planet's orbit and destroying its' biosphere. After a typically Eldar perfectly-timed blow, the Eldar annihilated the rest of the Marine fleet and left a scene of devastation and death behind to demonstrate that the Eldar had been there. Nearly an entire Marine chapter had all but been wiped out. An entire Eldar webway path cleansed by Asuryan's Wrath.
*
---------------------------------

III. The Dannomel Survivors

However, not all the Marines were at their home world when the battle started. The 4th and 5th companies, as well as some elements of the 10th company had been fighting in the nearby Dannomel system against the Ork Warlord Kargarr the Despoiler and were unaffected by the devastation unleashed on the chapter by the Eldar. When notice of the attack reached them, they embarked a task force of two strike cruisers, the Purification Spear and the Fury and sprinted at top speed to their home system where they found only devastation upon reaching the home world. Some patrol squadrons, mostly assigned to other companies later joined them there as they had been far away patrolling in search if pirates and on recon missions. The small force headed for the Pler Hive World, since the remaining fleet had no long-range Astropaths to contact Imperial authorities and inform them about the terrible events that had just occured. They didn't expect the utter destruction and dissolution of the chapter after the utter failure of the Chapter to perform their Sacred Missions, but they accepted it valiantly, none the less. Only 261 marines remained of the original chapter.

In the meantime, Captain Janus of the 5th Company became the temporary leader of the chapter's remains after a general vote of the brothers. He had distinguished himself in combat against the Orks in Dannomel and had great tactical battlefield skill, even if the Fleet Master role was given to Brother Valorus, leader of the Purification Spear Strike Cruiser, who had distinguished himself during the previous years hunting pirates and creating grand sector strategies to wipe out the pirate infestation. The chapter also decided as a whole to change their armour colour from light blue and grey to black as a sign of penitence and remorse and changed their name to Black Purificators, the ones who needed to purify themselves after failing their Sacred Missions.
*
---------------------------------

IV. The Battle of Pler: The Emperor's Glory Revealed

When the remnants of the Marine force reached the Pler system, they found out why their campaign in Dannomel had been going so well. An Ork blockade was choking the life out of the planet and the Astropaths informed them that an Ork psychic barrier surrounded the planet that they could not send messages through. The Ork warboss Kargarr the Despoiler was besieging the planet.

The Black Purificators saw this Ork siege as a way to purify themselves from their past failures and thus the Marines readied their small fleet for combat and attacked the enemy capital ships. The orbital entrance point was blocked by a huge Ork Hulk and was thus the first target the Marines assaulted. The attack went well, and soon the Marines found themselves boarding Ork vessels while Hunter and Nova ships took care of the reamining Ork vessels that had vectored in to help their flagship.

The Marine's risky manoeuvre went well and several of the assault teams reached important parts of the Ork Hulk within minutes, cutting down its defences and allowing the strike cruisers to start a systematic bombardment of the vessel. In the meantime, the Death Harvesters assault group led by Chaplain Ignaitus of the 5th Company (so named because his favourite method for cleansing heretics was with a massive flame thrower) reached the Space Hulk command centre where they found a massive Ork surrounded by Megaarmor Nobz bodyguards... it was the Warboss Kargarr himself!

The two groups engaged in terrible battle for several neverending minutes when the numeric superiority of the Orks began to take its' toll on the limited numbers of Marines. It was at that moment that Chaplain Marcellus saw what he thought was not possible: the Space Hulk in which they were fighting had, in fact, at one time been an Imperial vessel and there reamined a huge image of the Emperor emblazoned on the ceiling, even if the Emporer's sacred face had been partially ripped from the Ork's target practice. Chaplain Marcellus thought to himself privately that, at the very least, it would be a good place to die, under the eyes of the Almighty Emperor of Mankind.

That way the Almighty Emperor would be able to judge them that much more easily in Valhalla, the warrior heaven of the Adeptus Astartes. As the Chaplain's thoughts wandered and he smiled at his folly, he noticed that something strange was happening and suddenly he felt stronger, more powerful and larger than life. For the first time since the outbreak of the melee he saw the three meter Ork general as if the alien was no more than a child by his side. The face of the Emperor on the ceiling watched Chaplain Marcellus smiling.

An earsplitting second later, Chaplain Ignaitus stopped the power axe slash that Kargarr had directed at his throat, dodged the power claw of the Ork's other arm and with a mighty blow of his Croxius Arcanum broke the skull Kargarr, Warboss of the Orks of Dannomel. The crack echoed throughout the command chamber and for an eerie moments all of the combatants froze to see what had happened. Looking at gruesome scene of a black Marine with a skull-faced helmet covered with Ork entrails and gore and shining with a weird red light over the shattered skull of their Warboss was too much for the remaining Orks and those who weren't cut down fled in retreat. The remaining Ork fighters were viciously cut down by the Marines who seconds later unleashed a hailstorm of bolter fire.

In the meantime, the space battle outside the Hulk was heading towards chaos. Marine vessels watched as Ork ships began to drift erratically and collide with each other. It looked as if the Ork ships had lost their course. Communications from the Marine assault teams jubuliantly informed the Black Purificators fleet of the unexpected and incredible success of the raid. Fleet commander Valorus ordered the strike cruisers to begin bombarding certain parts of the Ork Space Hulk, opening huge gaps in what had previously looked like a solid structure thus revealing the profile of what had once been an Imperial battleship. Care was taken by the gunners' salvoes to preserve the reamining structure in as intact a wreck as possible, but that left more work for the Marine boarders who were cleansing the remaining Orks off of the remains of the former Imperial battleship in vicious close quarters combat. ?

Kargarr the Despoiler's demise ended the piercing wail of the ?Waagh that had catalysed the Orks to launch their attack. It not only disorganized the Ork fleet, but it dropped the Orky psychic shield that had been generated by the Ork Waagh. So little of the psychic shield's energy reamined that the planet's Astropaths were easily able to send out messages for help.

The Ork's temporary lack of initiative due to their leader's loss soon saw feuds starting amongst the remaining Ork Nobz to see who would be Kargarr's successor. As the Orks turned to fighting among themselves, pressure aginst the Pler system fell. Orky offensives and other aggressive actions against the Imperial forces slackened, giving the Marines and planetary defence forces a short respite. Within a four-week period the combined ground forces of the Marines and Imperial Guard, along with some reinforcements from the nearby Alga system, seized the day and declared voctory over Kargarr's Waagh. The Imperial forces triumphanty dispersed or destroyed the remaining Orks in the sector. All of the remaining Orks who could returned to the Dannomel system, which has remained an Ork stronghold to this very day.
*
---------------------------------

V. Days of Pain, Days of Rebirth

The Black Purificators' great success at freeing the hive world of Pler did not more favorably dispose the Lords of Terra towards the remaining Marines of the chapter, who had utterly failed in their main mission to control and protect the Farid system. However, the Black Purificators' great success ?prevented the Lords of Terra from disbanding the chapter ipso facto. They were allowed to survive, but at the price of doing so without Imperial support. No resources were provided to the Black Purificators for the first years after their disgrace at Farid. Considering that nearly all the supplies an adeptus Astartes chapter could need including ammunition, armoured vehicles, and other facilities (apart from food and manpower) are produced on Imperial worlds, the Imperial decree to not resupply the Black Purificators was more or less a death sentence and guarantee that the chapter would die out. None the less, the Black Purificators would still be under obligation to answer distress calls and any other Imperial duty as if the chapter were a fully supported one. But the command of the chapter had things that required their dire need more than long-term survival of the chapter.

The cleansing of the Orks inside the Imperial battle ship (after the cleansing, the ship was revealed to be a Retribution class battleship) proved to be quite troublesome. It had to be done at close ranges inside starship corridors against a determined enemy and it proved to be quite risky in areas such as the plasma reactors and engineering decks. A large number of Marines were wounded and a shortage of Terminator armour proved to be a major lack. Luckily most of the Ork's best weapons had been transfered to other Ork ships and were not available for use against the Marines. But Orks don't need high-tech weapons to express their violent potentials.

In one of the areas of the Retributuion hulk, the hero of the Emperor's chapel and his squad encountered a group of Orks that stared at them with the wickedness of the ages in their eyes and wicked smiles. That was not so weird, in and of itself, but the plasma grenades the Gretchin started tossing most definitely were. Three of the Orks threw Gretchin bundled with suicide vests festooned with plasma grenades towards the advancing Marines and then the Greenskins opened fire with fusion guns and flamers creating a huge plasma explosion that destroyed most of the squad and mortally wounded Chaplain Ignaitus. The detonation alerted nearby Marine squads who were soon at the scene and finshed off the resisting Orks, but the devastation caused to the Death Harvesters Assault squad had been great. Ignaitus and his fellow wounded Marines were quickly brought to the chapter Apothecarion, but the chaplain's life was fading fast. Only one thing could be done...

Each company had been assigned an empty Dreadnought sarcophagus by the Chapter Master years ago after the Fire Purgers chapter was first formed. These sarcophagi were intended to be the final resting places of the great heroes of each company, so that every Marine could, in the future, have a living link to their past. None of the companies had yet used their Dreadnoughts and it was decided that Ignaitus would be the first Marine implanted into a 5th Battle Company Dreadnought. The operation was difficult for the Apothecaries. They no longer had the full resources of a fortress monastery to aid them in the operation and entombment. The only reason the chaplain kept from dying prematurely was through his own force of will. In the end the operation was successful and chaplain Ignaitus became the first dreadnought of the 5th Battle Company.

The cleansing of the Retorubtion hulk ended four weeks after the ship's capture with a final caualty count of twenty-seven dead Marines and sixty-two more with considerable wounds. That left the effective number of Black Purificators Marines at the perilously low number of 234. That was too few Marines for any direct battle mission.
*
---------------------------------

VI. The Gloria Imperialis

Somehow the fact that the Ork Hulk that the Black Purificators was, in fact, a Retiribution class battle ship from the days of yore escaped the notice of the Lord of Terra. They might not have ostracised the chapter for twenty years had they known that fact. A thing that had escaped the Lords of Terra attention when they declared the chapter to be ostracised from the Empire for 20 years. Chapter Master Janus had not told them and it most vertainly had not escaped his attention. He wasn't the only one to have noticed what emerged from the Ork Hulk; both Planetary Governor of Pler and the Imperial Navy commander from Alga, Mariscal Darmek, also saw something promising in the wreck. Both wanted the powerful battleship for their own and they began a series of political manoeuvres around Janus in an effort to win the new flagship for their systems. Janus did indeed play with them and once he had discovered the strengths and weaknesses of both of the characters, he allowed the battleship's wreck to be escorted to Maze, the Pler system naval shipyards. Very little else could have annoyed the Alga Navy Admiral more, but there was little he could do until the Sector War Fleet Commander arrived and could be a considerable wait. The reapirs and refitting and, better put, ressurection of the battleship wreck went by quicker than anyone had expected and wasn't long before shipyard technicians predicted that the new battleship could exit the shipyards at any given moment. The Governor of Pler won a battle, but Chapter Master Janus only found a new enemy in the Imperial Navy.

The ship was christened the Gloria Imperialis since no records had been found to indicate her original name. The Marines insisted upon that name after the pivotal battle in the ship's chapel and, for a change, the Governor of Pler found no reason to object. Most of her systems were operational despite the fact that technicians estimated that the mighty behemoth had been lsot in the warp for no less than four millennia. The systems that had degraded during her loss were repaired or, when possible, substituted with new and improved fittings.

Under the Adeptus Mechanicus' direction, the Chapter's remaining Techmarines put the vessel under a series of massive upgrades and outright changes to restore her to full fighting efficiency and battle prowess. Using equipment salvaged from wrecks towed from the Farid system, the Marines directed their artisans and technicians to give the Retributor equipment never before seen in a regular Imperial Naval vessel. The completely ruined dorsal lances were removed and substituted with a bombardment cannon; the prow lost torpedo tubes and replaced them with launch bays; most systems were automated as well meaning that a much smaller crew could operate the Gloria Imperialis. The hull was extensively reinforced to improve the battleship that had finally returned to mankind for the future Glory of the Emperor.

Techmarine Hurron provided ideas and technical assistence ?that proved to be instrumental in providing the Imperial Navy with a new generation of improvements and modifications. The Governor of Pler carried a broad smile around with him every time he visited the docks and secretly dreamed of glory and fame every time he thought about the new addition he would be giving the sector's High Command. He would surely promoted after a gift of that magnitude to the Navy. But the Marines had other plans for the flagship.
*
---------------------------------

VII. The Terra Lords Said So!

After less than a year of repairs and refits, the Gloria Imperialis was declared to be in a full state of battle readiness. Shortly after the completion of the repairs, the Black Purificators Marines told the Planetary Governor of Pler that they were going to leave. The chapter had spent that year recruiting neophytes and requisitioning resources from the Pler solar system as well as the galactic sector as a whole. Taking resources and neophytes blatantly violated the sentence of the High Lords of Terra and such action is cosnidered treason. Npt only had they taken resources of all kinds but they stocked the Gloria Imperialis, which, of course, suggested that the Marines were planning to also "requisition" the Gloria Imperialis for their own use. All of the needed rations, war materials, personnel and every other imaginable need had been provided for the Gloria Imperialis and when asked by the spaceyard authorities why the Black Purificators had stocked her, they replied that it was for the advanced development of the fleet. What fleet was being advanced and developed was never mentioned.

Given the tremendous amount of resources inested in the repair and refitting of the Gloria Imperialis, the Planetary Governor was quite happy at first to hear of the speedy competion and readiness of the newly recommisioned battleship. But then he noticed that the Marines were preparing the Gloria Imperialis for departure. Alarmed at what appeared to be a possible hijacking in his eyes, he contacted Master Janus forthright whose answer was that the repairs were being done to a non-Imperial Navy ship so there is no need to leave it in the Pler system and due to the fact that the Black Purificators still had Imperial mandate to control the Pler system, Master Janus'es order to direct resources towards the repair of the flagship was perfectly legal and no orders were broken and nor had the Imperium been betrayed. The Black Purificators had simply foolwed tha path that led to greater results for the Imperium as a whole. The Marines also confiscated an Sword squadron that had undergone similar modifications as those performed on the Gloria Imperialis as payment for the liberation of Pler.

After the Marine's final requisition, the new and improved Black Purificators fleet set course to make a warp jump. The Planetary Governor knew his scarce system defence fleet couldn't contest the Marines especially when the Marines were garrisoning the naval station and were already mobilized to depart Pler. He knew that it was too late to request navy reinforcements since the nearest system was Alga and Commander Mariscal Darmek had never been swift to aid him as they were political opponents. Darmek would never save the Planetary Governor's head. Any other Imperial Planetary Governor would have shot himself in the head before the Inqusitors and their inevitable punishment would have reached him. The Governor sat in his lofty offices in a state of indecision as the first of the Black Purificators made the jump out of system.
*
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VIII. The Raven's Flight

Even after investing a year rebuilding the chapter, the Black Purificators were still very close to extinction. New recruits and trustworthy servitors were hard to find and that presented a problem to Chapter Master Janus since the Marines would not be able to operate at full efficiency proscribed by the sacred Codex Astartes. The Black Purificators simply were not prepared for the kind of combat it looked like they would be facing under their present circumstances.

The chapter still couldn't muster more than three-hundred Brother Marines, and even with an impressive fleet and a good mobile base in the form of the Gloria Imperialis battleship, the strength of a Marine chapter has always been counted on the planetary battleground and not above it between the stars.

During the year of the Gloria Imperialis'es refitting, Janus and his fellow Brother Commanders had started to delve among the data sheets and tactical treatises onboard their ship computers and in the libraries of Pler. After extensive research, Janus and his Brother Commandrs learned what they had already thought they was apparent regarding the new mission of the Black Purificators. The best tactics for a small recovering chapter were to adopt the techniques developed by the great chapters of old: the Birds of Death: the Raven Guard.
*
Corax had been a master tactician during the Horus Heresy and his legacy had been expanded by the successive chapter masters of the Raven Guard and their successor chapters. The Raven Guard had suffered a serious blow in the same way as they did, and hence were also a source of inspiration and example for the brother marines in the chapter. So, during the year they were in Pler and after that time, brother marines undertook a series of exercises to train them in mobile, almost all infantry operations with little or no tank support available to them. Speed was the key to victory. Chaplain Ignaitus was a leading role model during the process, always being voluntary to test any new tricks and traps the training program would test on the warriors of the Emperor. The towering black dreadnought was a sight to behold, dropping on the training ground meteor on his specially designed drop pod and unleashing devastating salvo after salvo against the targets around him. Heavy weapons were almost banned from the operational profile of the squads, and even devastator lascannon specialists learned to shot with a flamer and effectively operate as scouts. In fact most of the best sniper rifle users in the chapter were devastator marines, that found the rifle not very different to snip a target with a poisoned needle compared to find a weak spot in a tank with a lascannon. The elements of the 10th company also changed their role since the scouts that originally formed the company had all developed into full fledged marines and could no longer be considered apprentices. So, the 10th company changed its structure to that of a regular marine company. What happened there is that almost all marines went the other way around, moving towards scout units and flexible forces. Scout armour was reintroduced to most units in the chapter, and each marine now had 2 suits of armour: one suit of power armour and a suit of scout armour, depending on the tactical role it has to perform on the battlefield they would take one or the other.

During this time the chapter started a campaign of raids against pirate bases and rogue worlds that were not under imperial control. But they targeted the ones that were not very well protected or had a strong military. They couldn't stand a long campaign or face a resolute opposition under their current situation so they played the wolf part in the game, attacking more or less helpless rogue systems. The marines attacked, stormed the enemy using rapid strike vessels and drop pod assaults and went for the heads of the planetary hierarchy instead of engaging in a long attrition battle, favouring swift attacks in urban areas than engaging the enemy in the open. After that, they took whatever resources they wanted to take and they usually left again. The chapter was able to appoint several nominal imperial governors to some planets as well diuring the raids, since in some cases they effectively conquered a planet in the raids, staying to pacify the system after they did so. Most of those new governors proved to be short lived ones, though, either because they revealed against the Empire after the marines left the sector or because the native population murdered them in case they happened to be loyal to the Emperor. In some cases, like in the Hammal system, the appointed governors had a great success and the Administratum ended up contacting them to invest them with full imperial powers and start to harvest the tithes from the system. But sadly those cases were the exceptions, not the norm.

The kind of tactical reorganisation the chapter had undertaken proved specially useful in the other main activity of the chapter: interstellar naval assault, where the proficiency of the brother marines with all kind of special weapons and their high mobility proved invaluable. The close range tactics of the chapter caused meant that special weapons played the same role that heavy weapons play in other chapters, and their stocks and use were steadily raised in the chapter's armoury. The strategic reorganization they had made marked a great difference in that kind of actions since it mainly consisted in combat in enclosed spaces, be it ship corridors or naval facilities. After a year raiding pirate bases and fleets they had become exactly what their name implied: navy infantry, black and dedicated to cleanse the space from what they found to be wrongdoers.

To be continued.

---------------------------------

Next Chapter: IX. The Palman Connection, coming soon...

Xavi.

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sat Aug 23, 2003 4:50 pm 
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Hi!

Welcome to the forums!

Thanks for sharing the interesting background!

Primarch

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sat Aug 23, 2003 6:11 pm 
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Xavi,

Thanks for sharing. I enjoyed your writing.

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sun Aug 24, 2003 4:14 am 
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Very interesting... :L ?

And welcome aboard! :;):

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sun Aug 24, 2003 7:01 pm 
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Hi,welcome to Epicomms, and keep up the good work with your background!

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Wed Aug 27, 2003 9:48 am 
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Hello, and welcome aboard!

You have composed an incredibly detailed background for your chapter.

I'm impressed. :O

Keep up good work!

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Wed Aug 27, 2003 9:10 pm 
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Thanks for the support so far. I appreciate you fondness for my writing. Well, currently I have writer's block to write more fluff about a naval battle, so the fluff has temporarily halted until I can break the nut there and keep going with it.

To entertain you in the meantime (if you want to) I am posting some of the special units, characters and other personalities of the chapter. It is mainly fluff even if the notes explain how I plan to convert or use it rules-wise. I hope you like it. It is basically personality/unit specific fluff! :)

It is not already finished but it is quite accurate to its final form, I think, even if some names and some fluff might change.

Hope you like it.

Health and a lot of sixes,
Xavi.

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CHAPTER PERSONALITIES, UNITS AND ORGANIZATION

HQ:

- Chapter Master Raphael:
First chapter master of the chapter. Killed in the Farid Massacre. Was not a bad chapter master, and a fairly good fleet commander, but the circumstances were not the most favourable to him (read fluff) and died while on board of the Light bringer, the Fire Purger's first capital ship battlebarge.

- Chapter Master Janus "the Weasel":
2nd chapter master in the Black Purificator's history. Former captain of the 5th company, he has guided the Black Purificators in his darkest journey back into the light. His underhand strikes, risky manoeuvres and careful manipulation of imperial orders and officials has allowed the chapter to survive an age of strife and limitations. His broad tactical knowledge and overall operative vision has allowed for sound strikes against certain systems and the surprise attack over unprepared targets that would have been invincible for the chapter otherwise.

- Fleet Admiral Valorus:
Able tactician, he has managed to beat larger fleets with the available resources, mainly using small escort squadrons (hunters overall) as lures for less prepared commanders. With each success and coup of hand of the Black Purificator Navy he is getting more respect from other officials and is becoming an imperial authority in the fight against pirates.

- Techmarine Hurron:
Chief techmarine of the chapter. His inventions and modifications to the fleet and armoury of the marines have allowed them to survive and adapt many things to their very special needs. He would have been an Adeptus Mechanicus phenomenon, but his future was lying abroad, with the Black Purificators, among the stars. The conversion of the Gloria Imperialis and other vessels to full operative ships adapted to the marine tactics is his work.

---------------------------------

4th Company (favours jump packs)

- Captain Julius, "Silent Hunter": ?
Favours first line combat, using a jump pack himself and leading the assault. Lightning claws. Strong supporter of Corax's tactics and the RG is his role model for the chapter. Hit and run, but hit fast and deadly. Sometimes accompanied by an elite guard on jump packs. Minaiture: assault marine with lightning claws and a jump pack.

- Chaplain Marcellus:
Chaplain of the 4th company. FLAVOR THIS GUY UP!!!! THINK YOU GIT, THINK!!! MONEY, IS MONEY WHAT YOU WANT!?!?!?!

---------------------------------

5th Company

- Captain Cassius: ?
Power fist. Infantry. Wounded in the face on a raid against a pirate base, so he has bionic implants in the face and leg. He is the most inspiring captain among the three, always fighting with his tactical men, refusing any kind of elite escort or something that resembles it. He always rotates the men surrounding him, giving his escort the feeling that he trust all his men without privileges for a particular unit. They would follow him to the mouth of Khorne if he asked them to. He prefers first line combat and is an inspiring battlefield leader. (miniature: Canada 2001 special marine captain with power fist in the "I am going to crunch your skull now" position)

- Chaplain Ignaitus:
5th's company dreadnought. Hero of the Gloria Imperialis in the battle of Pler. Former chaplain of the 5th company. He still performs all the rituals and functions of a company chaplain, even if even he is aware that his time of unlimited activity will some day end and be placed on a stasis field. He is an exemplary marine in the heat of battle killing those that do not follow the right path: his path and that of the emperor. He tends to use the same equipment than when he was alive: a powerful hand to hand combat and either a bolter or melta gun. Or the "big brother" of the bolter, the autocannon, to kill heretics. He says that the best way to purge something is with any sacred weapon, be it a croxius, purifying fire or the Sacred Bolter Bullets.

---------------------------------

10th Company

- Captain Marcus, "the Fox":
Power weapon. "Stealth and information are the keys to victory". His origin as a scout veteran is reflected on his motto. He prefers to rely on ambush tactics than in plain frontal combat. He is the one that uses a major number of scouts in his assigned missions. New recruits are still placed in the 10th company, but more because they are under the leader with the most strict understanding of how the marines are supposed to operate, and hence, he inculcates those values in his men.

- Chaplain Faradan:
A veteran warrior, his main duty is the indoctrination of new recruits into the chapter (when the marines get them) and to make them understand the full extent of their responsibility towards the Emperor, the chapter and humankind as a whole. In a lot of cases he accompanies a new squad consisting recruits on the battlefield, where he favours the use of a flamer or melta gun to "toast the heretics and prepare them for the inferno barbecue that they are going to suffer in Hell" as he calls it. He likes expressing it in this way when he is on a good mood (never near new recruits) ?"In my deepest soul I am a soft hearted old man, so I am doing them a favour here by giving them special barbecue meat training as the heretics they are. They deserve it, the Cads". The new recruits look at him with a mix of awe and fear because he is an implacable trainer, fast with the punishment and slow with the awards, even if he has never let a new marine to die on the battlefield if he has been able to prevent it, taking grievous wounds himself to retrieve the fallen body of a new recruit. (Regular chaplain miniature)

---------------------------------

THE APOCALYPSE RIDERS: veteran squads.

- The Black Purificators do not have a first company, but have something that resembles it: a selection of elite units that end up holding the best specialists in every field, be it assault squads, tactical squads, devastator squads or scouts. This new organization was put into effect by Chapter Master Janus while they were stationed in the Pler system and has remained that way since then.

- These units are called together the Apocalypse Riders, since there are 4 of them and they have proved their name in countless occasions since they were created or officially ranked as veteran squads. It is from these units that come the veteran sergeants. They are no more than members of those squads that give their leadership and knowledge to less experienced brother marines.

NOTE 1:
All 4 units should be veteran squads with terminator honours in gaming terms, or represent terminator squads in Epic/BFG.

The four units are:

- The Death Harvesters (assault):
- Former assault unit from the 5th Company. Chaplain Ignaitus selected them as his Honour Guard before the Saraw Campaign (prior to the Dannomel Conflict) a campaign that the chapter (still named Fire Purgers) undertook sending 4 Companies of Adeptus Astartes to recover the Hive planet of Saraw for the Emperor. The Saraw population had revolted after the 4th consecutive increase in the taxes ordered by the planetary governor and after burning the governor's palace to the ground and wipe out the few Imperial Guard units that had not revolted themselves they declared themselves independent from the Imperium and a democratic world.
- Obviously that could not be permitted and the Adeptus Astartes decided to take the planet back into the Imperium of their father in a fast and deadly way. The Saraw campaign took place mainly in the revolted hive world that was the capital of the system. That hive world had small streets and the rebels had constructed good and intelligent defences and armoured positions. Close combat became a must in that campaign and the unit was always at first line with Chaplain Ignitus and his flamer.
- After the campaign concluded with the public burning of the rebellious leaders at the hands of the inquisition, they kept on training mostly in enclosed spaces since Ignitus kept on patrolling with a Hunter squad most of the time, and the naval assaults were a common feature against pirate ships. They became increasingly specialised and efficient in close combat in those enclosed spaces to the point that they became as efficient as a terminator squad unit in blowing up important parts of a ship apart and breaking havoc in its main support systems and power lines or make the crew taste a good bullet in the head or a knife in the stomach, a precision killer machine.
- After the Gloria Imperialis events in the Battle of Pler and the chapter's new organization the Death Harvesters were officially ranked as the elite assault squad of the chapter, and so they became one of the 4 Rider of the Apocalypse units in the chapter. ?
- They usually carry around 2 fusion guns and explosives for the work, and use helmets with skulls like a chaplain. They prefer to board ships using a Thunderhawk or assault boats over being teleported, even if they act efficiently if they do so. Their Thunderhawk has had most of its weapons removed and got more shields, explosives and gaps to help open a hole in the enemy vessel to help the unit board the ship. ?

NOTE 1:
I wanted a unit that had a not very clean history of bravery and all that. Adeptus astartes kill what we call a "fair" insurrection against blatant oppression as well without much problems to their beliefs. The 40k universe is hard on justice, equality and other virtues, you know, and the empire is not much better than chaos from my point of view)

NOTE 2:
BFG gaming terms: They are a Terminator assault team.

NOTE 3:
40k: miniatures and equipment hey should be a veteran unit with 2 special weapon (at least 1 melta gun) with jump packs or on foot, Melta bombs, a sergeant with a power fist (a scythe conversion held 2 handed would look reaaaaally cool) and Terminator honours, but I doubt I will ever field them with all that equipment. miniatures: veteran squad, with jump pack -honour guard- packs or not, in a rhino. Heads of chaplains for all the squad members. Melta gun x2 or melta gun and flamer, melta bombs). There are 12 dudes in the squad.

---------------------------------

- The Brotherhood (tactical):
This squad is formed by members of the chapter that have demonstrated a devotion level towards the Emperor even greater than that displayed by other chapter members. They are charged with the sacred keeping of the relics salvaged from Farid VII and are dressed with long tunics. They are more silent than the other space marines (specially the death harvesters) and prefer to operate in A more quiet way, even in complete silence sometimes. Sometimes they also go around shouting prayers to the Emperor while attacking though. They usually act as escort for a chaplain in battle and, it has not happened yet, but if the chapter needed new chaplains they would be taken from this unit for sure.

- NOTABLE ACTIONS THEY HAVE DONE!!!!THINK THINK THINK THINK!!!!

NOTE 1:
Miniatures: veteran squad dressed like dark angels. Start for the minis with a shooty squad and then convert them like a small assault squad as well. Plasma gun, fusion gun x2, flamer x2, Heavy bolter, missile launcher). In gaming terms, an elite (veteran) tactical squad.

NOTE 2:
- Sergeant should carry a scythe as well. Good for those 2 more sinister units. Power fist rules. The unit is 11 strong

NOTE 3:
- Might be deployed as a regular veteran squad or as a foot HQ unit.

---------------------------------

- The Taurus Squad (devastator):
- Brother Taurus used to be a devastator marine of the 4th company that thought about a special training program for his squad and designed a way of coordinating the shots so the squad hit several parts of the target at the same time, so the resistance of the target got stretched too much and broke under the oppression.
- His devastator squad became great armoured killers in a short time and Brother Marine Taurus got promoted to sergeant in a brief time for his contribution. Taurus died in Pler when a lost missile shot hit the plasma reactors of the Gloria Imperialis (still an ork space hulk) just by his side and they flared on him and his squad, killing several of them.
- After that the squad got attacked by orks and when the dust seated, Taurus was dead, wounded by the flare and killed by a bolter shot in the head. The squad survived, though, and so did the carefully designed firing strategies he created.
- They decided to keep the name of their lost sergeant as a signal of respect towards a great ?and that squad was still the best devastator squad in the Black Purificator force when the chapter reorganization took place, so they were promoted to elite status and also became a Rider of the Apocalypse unit. The best shooters always go here, and they are still the unit that reaches a better result in the Combined Fire techniques developed by Taurus, having a performance of around 121% when compared with other devastator units in the chapter or in other regular Codex Astartes chapters. ?

NOTE:
Regular devastator squad. Sergeant with power weapon and Auspex. Any combo of heavy weapons is good, so they should have 4 of each kind. Unit is 14 strong.

---------------------------------

- The Night Jackals (elite scouts):
- Even in an army specialized in rapid strike and cover operations there are infiltrators among infiltrators, elite scouts of the chapter. Those are the Grey Foxes. Specialists in stealth and surprise among a rapid strike force. Few times is the full squad deployed together, but most of the time tactical units and scout units formed from Devastator and assault units get a member of the Grey Foxes to act as their sergeant and lead them in their covert operations since the Fox excels at it.
- Only in a few cases where a really small force had to take a chirurgic strike on a supply post or kidnap a certain personality without being noticed has the scout being deployed alone and in those occasions they have acted fast, efficiently and without mistakes. A precision cut in the neck can kill a buffalo, and this is what they do most of the time. Compared with the hammer of the Harvesters those are stealth and finesse at its extreme.

NOTE:
- As you can see those dudes are in fact the SAS of the chapter. There are around 12-18 scouts in the unit right now and they can deploy as a single or as several units. Special operation corps that gets the upper hand in night and covert operations here. Well this is what makes them elite after all ;) More or less like a Tanith force, I would say

---------------------------------

Well, here is the end of today's rant. Hope you enjoyed it or closed the window before becoming too bored with my background! :)

Health and a lot of sixes,
Xavi.

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Thu Aug 28, 2003 10:03 am 
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Hey, be sure to post all this to Incoming! when it's ready. In case you don't know what Incoming! is, take a look at it here: http://www.netepic.org/EZINE/html/issues.htm

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Thu Aug 28, 2003 10:10 am 
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Oh, and would you mind me making an armylist for NetEpic using your Chapter?  :;):

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Thu Aug 28, 2003 11:44 am 
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Quote (Mojarn Piett @ 28 2003 Aug.,10:10)
Oh, and would you mind me making an armylist for NetEpic using your Chapter? ?:;):

Nope, not at all. I am glad you liked it :)

I will give this background to anybody that wants it when I have finished it. After all ?wrote it for fun, not to earn money (even if that would be nice ;) ) so no probs about submitting it to netepic

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Tue Sep 09, 2003 3:04 am 
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Ok, here it comes: parts IX, X and XI of the fluff.

Ranging from a contact with a rogue sector to the "Instructions for the Correct Use of a Holy Rwelic by Techmarine Huron ™" Hope you like it.

____

IX. The Palman Connection

In the fleet battles the marines too part in, the Fury and other vessels were severely damaged. Lacking a real base and given the spreading of their manoeuvre in Pler, the imperial systems usually were not willing to allow them to use their facilities for repairs. So the repairs made to the ships were never very good since port facilities in the conquered world were always poor and never proficient in the kind of resources needed to repair such vessels. Two Nova escorts were disassembled after one of the battles they took part in and used as repair material. They had taken a heavy beating from battery and torpedo fire and since they could not be repaired and the materials they were formed from were what the other damaged ships needed, that was the correct decision to make. That process could not be maintained for long though, since the vessels were few in number and repairs were always a requirement after combat.

After an engagement with some Eldar pirates the Gloria Imperialis took its first serious damage since it was repaired at Pler and the Purification Spear was in dire need of repairs after an Eldar lance nearly cut it in two. Requests to use imperial bases to repair the chapter’s flagship were rejected and the chapter faced a difficult situation. The only facilities nearby that could repair the vessels to full strength were imperial. Or rogue ones.

It is a well known fact that the Imperium is not the only Empire in the galaxy, and that there are other human political formations even inside the space controlled by the Imperium that owe no allegiance to it and that are an empire on their own. The Palman Empire was one of those smaller empires. It also had a great naval capability, having some of the most powerful docks in the Segmentum, constructed during the Dark Age of technology and still able to produce all sort of cruisers and other vessels at a significant rate. It was near the place where the marines were and that was the last opportunity the chapter had to repair its vessels, so they headed for the sector.

The Imperium had once attacked the Palman Empire but they retreated after some years of conflict, when the situation reached an stalemate. The Palman Empire was not aggressive towards the Imperium nor was trying to expand, its borders, but the lure of the naval facilities in the sector and the ring of “new interstellar ship APC models” lured the Imperium into attacking them. The Palman Empire defended itself against the invaders and their ferocity and naval prowess surprised the Empire, that was only able to reach a stalemate after sending loads of reinforcements to the front line. Finally they had enough resources to crush the Empire, but the cost calculus in the form of lost warships advised against it; even if they could conquer a new naval construction facility or two and start the production of new ships for the Imperium (ships that they had already faced in battle and that had proven extremely efficient and endurable) the cost would be too heavy in terms of lost ships. The Segmentum’s fleet would not recover from the loses in decades, even with the new construction facility operating at 100%. Given the non expansionist nature of the Empire and those calculus, the Imperium finally decided to sign a peace treaty with the High Palman, the ruler of the Palman Empire emperor and they retreated from the sector. The loses had been heavy on both sides, but the palmans had more stuff to repair in the end, and fewer resources than the Empire, the whole Empire being like 2 powerful Imperial sectors put together.

The first sightings of the marine fleet approaching caused a defensive reaction in the Palman Empire, and the fleet was readied for battle since they feared the marines to be the spearhead of an other Imperial attack. When the marines reached the inner palman sector they were met by a fleet vastly bigger than their own. The marines asked for permission to repair their vessels in the system and to get supplies from them as well. Fearing the mission to be an spy or infiltration one, the palman emperor was not very predisposed towards those requests, but the amount of valuable resources the marines were offering to get help finally broke down his reticence and the Adeptus Astartes got permission to enter the system, even if they were to be escorted by war vessels and surrender their weapons before entering the facilities of the Empire in Gedna IV. Having nothing to win refusing the offer, the marines accepted it even if it was a shameful thing to accept. Repairs in their honour could be made later, repairs to the fleet were a dire need.

The Gedna IV shipyards where they were heading were a sight to behold. They were the largest any of the present marines had ever seen, surrounding the whole planet in the Gedna system. Hundreds of vessels surrounded the planet, some docked, some being repaired, some being built up or improved. The traffic was never-ending around the facilities and factories that powered up the whole system. The Gloria Imperialis, the Fury, the Purification Spear and the other damaged vessels (most of them in fact) were docked in one of the biggest docks and repairs started on them almost immediately. The palman engineers were in fact quite interested both in the marine strike cruisers and in the Gloria Imperialis and the techmarines were interested in the native technology, so in the following weeks ones tested the others trying to get further information on their systems. It was clear from the ships around them that the palman navy was huge and powerful both in ship number and in resources such as skilled and trained manpower, being the main asset of the palman sector for its independence, but also that they lacked in some imperial technology in some areas like warp travel, where their engines proved to be way less powerful than those of their imperial counterparts. That, more than any other factor could explain why they were a non expansionist empire. That and the chaos war fleets operating nearby.


X. The Coming of the Great Manipulator

The work on the escorts, the Fury and the Gloria Imperialis had ended and was well advanced in the Purification Spear when the black Purificators got the first notice about combats in the empire’s border. They had been docked for 2 months doing little more than waiting for the repairs to end (they had no permission to go around spying the empire’s defenses) when ships started to reach Gedna IV with obvious combat sequels. Some were badly damaged, others were simply empty hulls or masses of metal. War was on the borders of the Empire.

Janus asked for a meeting with the High Palman to know what was happening, but the palman bureaucracy did not allow him to see the Emperor. Instead he was directed to one of his advisors, the true rulers of the Empire. Janus offered help in the conflict under any circumstance except if the enemy was the Imperium. The advisor smiled. No, it was not the Imperium but someone closely related to it: it was a chaos force. Chaos forces had been active in the Segmentum lately and finally they had attacked the Palman Empire. He navy was doing well, but any help would be appreciated there, even coming from a long time opponent. The enemy of my ally is my enemy, that they would say. And since the cost of the repairs in the Purification Spear and the Silver Hounds Hunter squadron had amounted for way more resources than they originally were supposed to cost, the marines could consider the service in the protection of the Palman Empire as the price for the repairs. Janus agreed. He could see no problems following that treaty with the palman authorities and his brothers had been on the dry dock for too much time already. A little action would be a good thing there.

The only problem was that the repairs in the Purification Spear were not yet near completed, and hence the fleet would lack in one of his better assets. The Palman Empire agreed in allowing the marines to use 2 of their fast cruisers as interception vessels in the assault to compensate for the lack of the Purification Spear in the coming battle. Those two vessels were different from those used by the marines so far, but they were fast (in fact one was faster than the Purification Spear) and very well armed for their size. In characteristics they were quite similar to strike cruisers, even if they had lances instead of bombardment cannons and their construction method was clearly a Gedna IV APC design. The main difference was the lack of space in the bays to place thunderhawks on them, so native pilots had to take care of the fighter squadrons the ships were carrying.

The Black Purificators joined the war fleet that was being gathered around Gedna IV. Fleet commander Valorus joined the tactical staff and was assigned to the light interception force lead by Marshall Poyer that was appointed to the task of making a flanking attack on the chaos forces after the main battle fleet engaged them. The main worry were the mutations that some ships had brought home, and that had to be purged by flames, not being possible to save the crews from the hands of chaos. Tzeench was upon them.

The main fleet was to be directed by High Marshall Salmerr, a veteran of undoubted experience, but that was starting to get old according to some officials. Master Valorus appreciated the tactical skills of this old man, that prepared a sound strategy of coordination between the forces under his command. The design of the centre force was even sounder than the rest, since it was to be under his direct command. Only one thing worried Valorus: the sub officials. They seemed too enthusiastic about most tactics exposed to be true in their opinions, and they could make a good plan fail completely since it was sound, but risky. He had not the confidence of the navy officials, though, that considered the marines simply good destruction tools so he was unable to voice his opinions since he would have not been taken into account.


XI. Illusions and Phantoms

The assembled fleet that was about to meet the invaders was a sight to behold. More than eighty vessels, including several battleships way bigger and older than the Gloria Imperialis. It was clear that the palmans did not want a fair battle but to plainly crush any opposition. As decided by the tactical staff the Black Purificators and their vessels were assigned to the forces of Marshall Poyer, a group of 11 cruisers and 2 battleships as well as some escort squadrons that were about to flank the enemy. All of them were fast vessels or had a reliable warp travel capacity like the Gloria Imperialis. In the start all went well and the fleet deployed according to the plans, placing a good blockade formation around the next jump point that the chaos fleet had to use to advance further into the system from the place they were now, a dead system in the outer borders of the Empire. The flanking force made a further jump and placed itself in a waiting position in a nearby system, prepared to jump once again when the enemy forces had been engaged by the main battle line. After that, they waited.

And chaos arrived. A fleet emerged from the warp just in front of the palman navy. In fact it was way bigger than expected and they seemed to outnumber the palman navy. Even with the flanking force the battle looked quite grim for the defenders. The engagement began.

The palmans advanced in concordance with the plan of High Marshall Salmerr and at first everything worked well, several enemy support squadrons disappearing under the combined fire of the palman cruisers. Then problems arose when some disguised ships appeared just by the side of the chaos vessels that were being attacked, meaning that the palmans were in fact outnumbered. The flanking force had just appeared and they had to divert their attack not to collide with the new fleet that had appeared. But those were not the only disguised chaos ships. Some palman line cruisers and escort squadrons revealed their true colors as well, attacking some nearby ships and obliterating them. The communications network went mad with orders and counter orders and the palman front started to cede. The marines attacked several ships, causing some major damage in a pair of enemy cruisers, but it was clear that the palman navy was facing a navy that they could not beat.

Fleet Master Valorus was thinking about a possible solution, his mind racing exploring options, when a brother marine asked to talk with him. The brother was a new recruit, one that got recruited while the chapter was stationed in the Pler system. He answered to the name of Brother Dariel. He told the fleet master that he didn’t know how, but that the chaos fleet in fact was not there. Only a handful of the ships in the conflict were there, the others being mere illusions or palman ships, attacking each other. It was clearly a case of manipulation by the dark powers. The origin of the damage was in one of the enemy ships appearing in the screens, but one that only with careful analysis of the screen could be detected.

Valorus was surprised to hear that, but something in the eyes of the young brother made him believe him. Since Marshall Poyer did not listen to him, occupied as he was shouting through the communication network, Valorus ordered the marine ships to detach from the formation and attack the half-invisible ships. Poyer was aware of the fact and shouted a counter order to Valorus, but the marines ignored the palman official and aimed for their own goal. The battery shots against the supposedly empty locations hit something and after a few salvoes a warped ship appeared in the screens. Tzeench was there. Keeping up the attack on the ship, an assault group was prepared. Chaplain Marcellus, the Brotherhood and techmarine Huron were about to assault the ship, trying to reach the spirit of the Machine terminal and to deactivate the confusion system using 2 holy relics. Brother Dariel told them how to do it. He simply…knew what had to be done, even if he was completely unaware of how he could know about it. The Death Harvesters also participated in the assault. The 2 thunderhawk gunships reached the enemy ship unopposed since the marine escorts had taken a heavy toll in the ship’s defenses, even if its structure was almost undamaged, and seemed to be repairing itself, something scaring for someone that was not a brother marine in a sacred mission.

The thunderhawks opened a hole in the ship’s hull, that seemed to grunt when they opened it, and the marines entered a nightmare. The walls of the ship seemed to be alive and littered with silent screaming faces. There was a nightmarish light all around and no one in sight. The group advanced fast, but carefully. After a while they noticed that they could hear not a single outer communication report and brother Dariel, that had insisted to go with them advised Marcellus and the brotherhood to give a small relic to every one of them to prevent chaos from penetrating their souls. They were short in relics, though, and Marcellus and 3 other brothers were left with none. It was after that that the enemy fell upon them. Dozens of chaos demons and spawns attacked the small task force and only the righteous use of the cleansing fire of the blessed bolters and flamers drove the demons back, even if 2 death harvesters and a brotherhood marine laid dead when the attack ended. The 3 brothers that didn’t get a sacred icon. Brother Dariel took a chain sword from one of the fallen Death harvesters and lead the way to the machine spirit. An other attack followed the first one, but this time they were better prepared and the demons were repelled, even if most marines were mauled when the attackers retreated. Brother Dariel showed a high prowess level in hand to hand for such a young brother and the Death Harvester sergeant made some comments about him being a suitable candidate for an assault squad to Chaplain Marcellus.

Then, they reached the innermost chamber of the ship, and after obliterating the door with melta bombs they entered it. A single, powerful entity was laying there. It was siting in a chair and observed them. Obviously his beaked face could not smile, but he seemed to be doing so. The machine spirit terminal that Huron had to reach was behind the monster. The demon prince rose to its full height, and the marines opened fire only to find it stopped by the monster’s hand with ease. 3 Death Harvesters tried to escort Huron to the computer terminal while the rest of the force entertained it. To no avail. The monster seemed to laugh wile crunching a pair of death harvesters and a brotherhood marine while stopping Huron and his bodyguards with a flame cage that trapped them. Even Marcellus seemed to be having a hard time against the monster, , him being barely able to dodge the monster’s claws. In fact it looked like the demon prince was but playing with them. Until a chain sword cut a clean hole in his stomach and he saw a regular tactical marine looking at him while keeping the blade firmly stuck in his stomach. The monster rapidly caught the marine and started pressing his power armour, causing a massive crunching noise while ignoring the massive attack the rest of the marines were directing at him. Even the power fists and melta guns seemed ineffective against the monster and none of the marines could understand how a new recruit with a simple chain sword could have wounded the monster. To no avail though. Dariel was about to die under the monster’s fist without the hopeless marines being able to do anything.

The counterattack of the monster never finished, though. Dariel used the pain to unleash a psychic scream that passed through the blade and the monster. There was an slight air vibration and the monster banished in a bang, back into the warp. Dariel fell to the ground and only the strong arm of Marcellus prevented him from hitting the ground. He was seriously injured, but that was more than most marines that had faced a demon prince were able to say.

Fred from the cage and the ship trembling with horror, the marines were able to reach the computer terminal. Huron unfolded the Precision Instruments of Machine Spirit Jamming ™ he had been carrying. He rose the relic high into the air and after the appropiate prayer he used the Sacred Thunderhammer of Righteous Destruction and smashed the computer’s CPU to the ground, showing an other time why he was such a famed and skilled techmarine. (NOTE: might change that CPU beating part, but man, it is funny XDDD LMAO) :D

With the confusion devise out of service the chaos trick was shown. The palmans has in fact been fighting themselves and illusions, the chaos ship being very small. Once the trick was discovered and all the palman ships could communicate and coordinate themselves again, they showed no mercy and in a few minutes the last chaos ship was turned into a lifeless hulk, even if the palmans boarded every singles ship to make sure it was completely destroyed, setting charges in the reactors and other important parts to completely destroy the tainted ships. The demon ship where the disruption signal originated could not be found, though. It banished shortly after the marines left it.

To be continued....

health and a lot of sixes,

Xavi

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Wed Sep 10, 2003 2:36 am 
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Hi!

Xavi, this is great stuff, I enjoy reading the story as it unfolds.

I hope you'll send it to Incoming! it deserves to be there.

Primarch

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Fri Sep 12, 2003 5:36 pm 
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2 part message: 1) creation of new marines, 2) The cleansers elite unit.


Hya primarch!

Thx for the praise, greatly appreciated :) I will certainly send it to anyone that wants to publish/edit/use/tear it appart. But keep in mind that this is version 1.0. I think I will polish a lot of stuff before having it completed. I will keep you informed about that.

In fact I plan on starting a site to publish all the stuff. I am starting both into 40k and BFG, so it should be easy to do a step by step army construction if i get my lazy butt to move and do it since I am on the starting stages. :)

Anyway, here comes an other piece of background info. it is not storyline but how new recruits enter the chapter. Some of the info there requires to tweak the fluff (both in the writen and still unwritten parts) but you get the idea :9

Hope you enjoy it.

health and a lot of sixes,

Xavi
_


CHAPTER ORGANIZATION:

1) 1st step: Cadets. Recruitment in home world. They become cadets and are trained hard during the first stages of the marine organism implementation. If the candidates prove to be unsuitable for further implementation of Marine organs but they have a stable development they might become servitors or chapter helpers. If the individual proves specially proficient in mental skills and is able to accept some vital organs he might become an Infiltration Agent. Those are used by the chapter to infiltrate human organizations and get a grasp and information that a regular marine wouldn’t be able to get since he would easily call attention in the middle of a human community. All those agents are highly loyal to the chapter. In some cases some half marines are created specifically if the chapter needs infiltration agents or wants to develop a certain powerful link with a certain organization. In fact the chapter is trying to get the son of the current ruler of the Palman Empire just in case they can have a really favourable ruler in the future.

NOTE: as you can see that is highly unorthodox action. In fact it is the kind of action the Alpha Legion used to do (and still does). This means that the Infiltration Agents’ existence is only known by a few marines in the chapter (a few apothecaries, the crew of one of the Gladius frigates ordered to deploy them and the higher staff in the chapter). The rest of the chapter members are unaware of such agents being half marines, even if they know that infiltration agents are used to undermine enemy resistance before and during the assault on an enemy strong point.

2) 2nd step: Recruits. In this stage they are not yet fully developed as Space Marines, but they start to see some real combat action as part of their training, to see if the recruits can stand the pressure of first line in combat. They are armed with a shotgun and placed under the direction of a veteran marine that acts as their instructor on the battlefield. Those that do not have a mind strong enough to withstand it are transferred to the logistics department, become fleet crew or become servitors.

3) 3rd Step: Tactical Squads. The new full grown marines become members of the tactical squads of the chapter and see combat with a full power armour and a sacred bolter under those conditions. Some of the most promising scouts that the Night Jackals want to test to see if they are worth being included in permanent scout squads keep up being scouts, but change their shotguns for bolters.

4) 4th step: The marines become part of one of their definitive squads. The most aggressive are transferred to the assault squads, while those that have a keen eye are appointed to the devastator squads. The rest keep up being tactical marines or, if the Night Jackals saw them as worthy of the charge they are transferred to the Recon Units of the force.

All the Black Purificators can operate as scouts if needed or the High Command thinks it is the best way to reach the target. As a consequence all of them have 2 sets of armour, one being less cumbersome and lighter than the full power armour. When operating as scout units the different kinds of unit use different equipment as well. Usually that means that assault squads simply change their armour and jump packs, but keep up using hand to hand weapons in battle, that tactical squads keep using their bolters and that devastators become the snipers and heavy weapon specialists in the force.


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Well, here comes an other unit I have designed as well. it is basically THE elite unit among Elite units. the chapter ends up having 3 levels: normal units, the 4 apocalypse rider units and The Cleansers 8name still in brainstorming process). In fact trhe unit is still non existant at this level of the fluff, but I am posting them here none the less :) The fluff has a fair ammount of possibilities of being changed, but the idea of fighting in enclised spaces + resist returning fire + powerful missile & HtH power will remain. Maybe they will be created to assault pirate stations or something.

Xavi

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THE CLEANSERS: Elite heavy assault unit.

- The Cleansers: Elite among the elites, this unit was created during the attack on the Dargos Hive world. The marines had been thinking about a way to make a more coordinated action between assault and heavy support units, specially given their more than usual action as boarding parties in naval battles. Fighting in the hive world proved an even greater need of that. While the long range of the heavy weapons and their armour piercing capacity was not needed in most enclosed spaces, but in the more open areas, that was where the armoured vehicles dwelled. The main problem the marines found was the response fire made by shooters in cover and static defences when the marines entered a new room or area. If they could not cleanse a path to make a deep penetration in the defences usually the shooters and massed enemy counterattacks took a toll on them and that was something they could not allow to happen given their limited numbers. The Death Harvesters operated well, as did the brotherhood and the Taurus, but all of them found the need of some of the abilities of the other units from time to time, being it massed firepower, armour piercing capacity or hand to hand prowess. So it was decided that a special unit was to be created combining the abilities of all 3 units. They were to be a frontal assault until, so the Night Jackals didn’t want to enter the project, preferring to support the chapter on their own and acting as training officers for the new recruits. Being a frontal assault unit, the regular power armour used by marines was not suited for their needs and neither were the regular heavy weapons carried by the Space Marines since they were to be used on the move. So High Techmarine Hurron entered his workshop not to emerge in several days. When he did, everyone was astonished. He had managed to create 6 suits of artificer armour of premium quality, with a protection rate nearly matching that of a terminator armour. He had also modified 2 heavy weapons so a space marine could use them on the move, placing suspensors and other gadgets on them. There were 6 men selected among the 3 elite squads, two from each one of them, the best among the best, and they were given premium equipment from that available to the chapter for their mission: power fists, chainfists and power weapons to crush the enemy in combat and be able to find a way through walls and adamantine doors, heavy weapons with suspensors and storm bolters, rarely used by tactical marines but that would allow them to unleash a wall of heavy fire against the enemies of the Imperium even being such a small unit. The role played by this small unit in the cleanse of the areas with the heaviest resistance surpassed all expectations. They were always in the first line of combat, opening a path of bloodshed and dead corpses for the rest of the chapter to advance. They could unleash an astonishing amount of firepower and the heavy flamer they were carrying incinerated countless foes as well. It was clearly a unit designed to operate in enclosed spaces and there few things could stop them. Only brother Tullarus received a crippling blow from a defence missile launcher tarantula when he was opening an adamantine door with “subtlety and tact” using his chain fist, and had to be removed from the field to save his life, but the rest of the unit survived well and in action until the end of the campaign where, even if mauled, they lead the final attack on the Governor’s palace, opening a gap there for the Palman Guard and the rest of the chapter to finish the last focus of resistance. After that the unit has been kept in action and ?has proved highly effective in naval assaults, surpassing even the Death Harvesters in their killing ratio by a 14% margin. In frontal battles with more open spaces they have not been as effective as under those circumstances, but their abilities at rapid deployment and hitting the enemy like a hammer with firebolts and power weapons when they were not expecting them had proved demoralising for a lot of foes, not expecting such a mauling from a mere 6-man squad.
- Given the maintenance required to keep their improved and special equipment in full operative state, specially the heavy weapons, the chapter has so far been unable to create more of those upgraded units. Only Techmaster Hurron has the ability to produce such wargear in the chapter and he is quite occupied with a lot of tasks already, not having much time left to produce more of them. Only time will tell if more of those units can be produced.
- The Cleansers are not counted among the 4 Apocalypse Riders, being themselves part of the Apocalypse Rider squads themselves. They almost never deploy with their former squads, but for the ultimate elite unit of the Chapter instead. When one of them falls, an other member of the original squad of the fallen marine select a suitable candidate to replace him. So far only Sergeant Zachary of the Death Harvesters and Brother Parsus of the Brotherhood have been killed in action. Brother Cassius was upgraded to sergeant and brothers Kervin and Nellus substituted their fallen comrades.

NOTE: Basically a 6 man terminator squad with a chain fist, assault cannon heavy flamer and a sergeant with a power weapon. All use power armour, though, artificer one for a 2+ save and carry assault bolters. Regular terminator unit, the only important part being that they use power armour instead of terminator armour. Purity Seals, BLACK ARMOUR.

NOTE 2: Members of the Squad:
- Sergeant Cassius: Brotherhood. Power Sword and Storm Bolter
- Brother Tullarus: Death Harvester. Chain Fist and Storm Bolter
- Brother Kervin: Death Harvester. Power Fist and Storm Bolter ?
- Brother Nellus: Brotherhood. Power Fist and Storm Bolter
- Brother Artemiderus: Taurus. Heavy Flamer
- Brother ?Seamus: Taurus. Assault Cannon
(Both of those brothers carry a power weapon in their back, like that sword carried by the scout armed with a heavy bolter miniature. Those are power fists in gaming terms, but since a power fist cannot be used if you are carrying a heavy weapon, in background they use power weapons and bolt pistols in close combat.

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 Post subject: Xavi's Fluff: Black Purificators SM Chapter.
PostPosted: Sat Sep 13, 2003 10:55 pm 
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Hi!

Excellent! I'm sure netepic (Tom) will contact you at some point to get it into Incoming!

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