Tactical Command
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Eldar Aspects
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=127&t=6202
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Author:  Mojarn Piett [ Tue Jun 17, 2003 11:41 am ]
Post subject:  Eldar Aspects

It does get extremely annoying for me when playing 40k with my Eldar to have my super-tank-killer Fire Prism missing pathetically every turn due to Guardians dreadful BS 3...


Hhhmm. I could say the same thing about Imperial tanks, which obviously lack any kind of stabilizing equipment (invented in the early 20th century!!!!!).

And Imperial artillery spotters who lack rangefinders.

And how about the genetically enhanced Space Marines with advanced night vision equipment who can't see any better in the dark than grunts without any night vision whatsoever?

The list goes on...
Author:  Legion 4 [ Tue Jun 17, 2003 3:59 pm ]
Post subject:  Eldar Aspects

Neal, I understand that concept completely.  M1 crews are Armor branch and M113/M2 crews are Grunts ... you and I know that for a fact.  So with all that being said, I guess you are going to have to make the Guardian or Aspect choice on your own, based on everyone's input and your own predilections ... :D

Author:  nealhunt [ Tue Jun 17, 2003 4:14 pm ]
Post subject:  Eldar Aspects

Stormseer:  I can completely see dedicated crews involved with meditations and psychic conduits in the same manner that titan crews are.

Legion:  Yep.  It does seem as if no one hase budged from their original positions, not that I really expected them to do so.  :D

Author:  Legion 4 [ Tue Jun 17, 2003 4:21 pm ]
Post subject:  Eldar Aspects

Indeed ... as in many cases, we are left to make our own conclusions in G/W's convoluted 40K universe ... :D

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