Hi rasputindarksyde
The list I made was under the old book so things have chenged since then.
I see you have gone with the CoS and Hiero combo - nice. I definately think the horsemen should be horsearchers as you have said.
I worry about the 28 Tomb Guard that you have - is it enough? I know they are rock hard, however they are bound to drop in size quite quickly and there is no real way to raise them again in numbers. Have you considerred the quicksand approach of a massed Skeleton unit? Not sure which would survive longer
In any effect, you need your archers to gain as many turns as possible before they are taken down (probably in 1 round of combat too.
My last game consisted of the CoS, The Hiero + Warsphinx (Fiery Roar) and then the archers etc. I had 1x Level 4 wizard with a Earthing Rod and although that stopped him dying in the warp, I was left with a 0 level wizard (turn 1 mind you). Being against a massive orc horde with a big spider, the army did as best it could, yet was trounced.
We have not played Fantasy now in several weeks. I will see if I can organise another game and get an updated list for you.
There is a Khemri site to list your army. Only a very few responses, however sometimes you get someone replying who really does hold some great gems of wisdom in playing the force - unlike me
Cheers dude