40k is a highly flawed system. There is a lot of im-balance between armies; I know there are a lot of complaints which is just people whining, but some observations do support this.
I am a player of the current Chaos Marine Codex. Just look at some of the threads that have popped up on Warseer or Bolter and Chainsword, you'll get a quick picture that players
really do not like this Codex! And I can understand why.
For example, someone recently pointed out that with the new Space Wolf Codex, players can take a squad of 10 Grey Hunters with 2x Meltaguns, a Wolf Guard with Powerfist and Plasma Pistol at almost
30 points cheaper than a Chaos Marine Squad of identical size and load out. Add to that Space Wolves get a number of special abilities AS STANDARD (Enhanced Senses, Counter Attack, etc), and Chaos Marines have to pay for an extra attack, or bit of initiative, it is really easy to see why so many people complain about 'Codex Creep' and armies being 'Nerfed'.
I recently played a game at my local club with my Chaos Marines against a Guard army. It was a bit like that 'Leafblower' experience. Okay, I will acknowledge that my army composition was poor, I was experimenting with 2 Defilers. But I had that similar 'I've just lost ocver 50% of my army and it's only the end of turn two!' experience. With the special abilities that Guard get now (their command order that make them better at shooting), and the additions of Advisors like the Master of Ordnance (free battlecannon shot every turn he's alive) and AStropath (makes it harder for opponent to bring on reserves), I can understand why so many players are struggling against Guard now.
Now, Imperial Guard are going to be the last 40K army i ever do, when I've eventually finished my Chaos one. I think it's great that Guard have now got things that make them really effective in certain areas, and in a way that is appropriate to their background (it's all about the effectiveness of Commanding officers, which is true of many real life armies).
But I came out of that game really feeling that, whilst Guard have got some cool new stuff, my Chaos get exactly, WHAT? I've alsoe found this army struggles against the current Space Marines, again another Codex that many people complain about being overpowered.
'Codex Creep' or whatever isn't the whole problem (I think often people pick up on it as they seem to have developed a big personal vendetta against specific developers, for some odd reason!); I think that a
HUUUGE problem is that Games Workshop chooses to update the main rules-set years before they can finish updating the Codex for each and every army.
That BoLS article Real Chris refers to points out that this new Guard Codex is the first proper one of the new Edition of 40k, in so much as it's the first one released where everyone has had time to get to grips with the rules, and it is the first one developed in it.
I think that this highlights the problem - so many Codexes are developed then released, and then made obsolete or hindered by the updated Ruleset. Take the Chaos Codex - released 10 months before the new Edition of 40k. Whilst it is possible to see that the developers had in mind the impending rules changes, there is no way they could have properly worked under them.
So, I think one of the problems with 40k could possibly be mitigated if GW simply waited until
EVERY army has been updated in the current edition of 40k
BEFORE updating the main rules set.
Other than that, do the rules need a major, huge over-haul, like moving from the 'i-go-you-go' system?
There is a strong argument for that. However, I can't see it being done without causing a big blowback of player ire when so many have been used to playing in a certain style for so long.
Apparently, Andy Chambers wanted a radical over-haul of the 40k system with the change of 3rd to 4th edition, but GW weren't for it, so he put his ideas in to Starship Troopers - some say
that is the game 4th Ed 40k was meant to be.
Ultimately, I have given up on 40k ever being a properly balanced and competitive system in the way Epic (well, Epic Armageddon) almost certainly is. I approach 40k games from a fun perspective, where telling story is more important than it being a test or demonstration of tactical and strategic accumen (which, again, Epic does far better).
Sadly though, people do look at it that way, and this leads to the sort of players who simply look for every loop-hole that they can exploit to give their army an 'advantage'. These are the people who have contributed to some of the problems with 40k, not just GW. Although their business model doesn't help either...
