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New Necron stuff leaked. Unfortunately, it's not that great

 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 8:03 pm 
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So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic).


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Okay, with the book's release date rapidly approaching, let's pull back the curtain on the codex a bit. First off some (rather important) background notes:


There is a dramatic change in the fluff in this codex from the previous incarnation of the Necrons. The Necrontyr's empire was massive at one point, but the different Lords in the empire started to turn against each other in civil war. To prevent this from happening the overall ruler of the Necrons (the Silent King) started the war against the Old Ones specifically to give them a common enemy to fight against to prevent his empire from destroying itself. Of course, the Old Ones ended up kicking their butts and in desperation, the Silent King found the C'Tan and agreed to the Deceiver's pact without realizing what he was doing. However, after the Necrons helped the C'Tan to kill off the last Old Ones, the Silent King then ordered the Necrons to turn on the C'Tan in vengeance and utterly destroyed the C'Tan into tiny shards. This war agains the C'Tan weakened the Necrons overall so much they decided to go into stasis to avoid the vengeance of the Eldar (the C'Tan had killed the Old Ones, but not all their children).

Now that the Necrons have reawakened in the 41st millennium, their goal is no longer to 'harvest' souls for the C'Tan (the C'Tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. However, the overall hierarchy of the Necron people is gone for the most part, leaving each individual Empire to once again rule for itself. This means each Tomb World (or cluster of Necron worlds) is essentially a separate little empire to itself, with a full backstory and idiosyncrasies. While Necron warriors are pretty much just automatons and Immortals not too much better, every other higher Necron being is now much more like an actual person, as their essence is simply trapped inside a metal body.

So there is lots of crazy nuance to Necron culture that was never present before. The codex now has plenty of 'quote' boxes featuring memorable quotes from Necron Lords like other races have in their books. There are some Necron Lords who honor valor in battle, there are a few Necron Lords who trade with other races, and although an uneasy alliance apparently, yes Necrons and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again).

All in all, it is a major tonal shift. While part of me recoils from it, the other part of me thinks that Necrons as they were had no distinct 'character' that each player could choose to get behind. Yes, the race as a whole had 'character' in how it was organized and functioned, but there was never any really good reason that a player should have his Necron force painted and modeled 'X' way as opposed to another player with his Necron army looking 'Y' way. People certainly painted their Necrons in different (neat) ways, but there was never really any good fluff giving players inspiration to do so.

The only real 'personality' in the old book was the Deceiver, and that frankly wasn't the Necrons, it was their god. The mindless mission that all Necrons were on was basically really similar to Tyranids...the Necrons were coming to harvest every living thing in the galaxy (yawn).

This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single empire has different goals and motives (not to mention paint schemes, markings, etc). Some Necron Lords are obsessed with finding the perfect flesh bodies to transfer their sentience back into. One Necron Tomb World was damaged during the great sleep and erased all the Necron sentience and has started basically commanding its Necrons like true robots (and is actively attacking other Necron worlds to take them over and keep growing), and there are of course dozens more little stories. The Silent King, who put himself into exile (for his unforgivable crime against his people) by leaving the galaxy after defeating the C'Tan encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Tyranids (realizing that if the Tyranids wipe the galaxy clean of biological matter, then the Necrons will never find a form to transfer their minds back into).

Oh, and the biggest rival of the Necrons is now actually the Altaoic (sp?) Craftworld. Apparently they are the only Eldar who stayed true on the original path to seek out and destroy Necron Tomb Worlds while the rest of the Eldar got all caught up and destroyed in their decadence and then the Fall. Altaoic rangers have traveled the galaxy far and wide over the millennia (ever since the Necrons went to sleep) to track down and destroy or hamper Tomb Worlds from reawakening.So with this new direction there is now tons of different possibilities for players to make Necrons forces different from each other and there are neat new takes on 'nemesis' races like Eldar & Tyranids to drive gaming plots as well as good reason for Necron on Necron battles.

And as for totally destroying the background of the C'Tan, the codex does allude to the fact that there are lots of unaccounted for C'Tan shards still allegedly cast around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of 'The Dragon' to be on Mars and for shards of 'The Deceiver' to have done all the crazy things that's been written about him in novels. Essentially, the full power C'Tan were massively, massively powerful, and the 'shard' versions of them are closer to the idea of what we had in the last codex anyway (something that can be killed/banished on a battlefield).

So while it is a little shocking to have such a massive fluff change hit, I do think it is probably the right way forward to create a more fully realized faction. But I do think it is probably going to be a massive turn-off to those players who absolutely adored the old fluff for the army.



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Yeah, they really briefly mention that the wars unleashed some nasty things from the Warp, but they literally do not mention the enslavers anymore. It is very clear that the Eldar empire is the main reason they go into hibernation, having some sort of premonition that the Eldar can and will eventually crumble as all living beings and empires do.

It was a fairly solid plan, except a lot can go wrong when you're sleeping for 60 million years, and apparently billions of Necrons have been killed by simple, normal shifts in the galaxy in that time (stars going supernova, tectonics crushing tombs, etc)...but what they didn't predict was how poorly they'd all awake from the sleep. All Necrons were supposed to wake up at once, but that didn't happen. Some Necrons woke up during all periods of history (including the Horus Heresy) and many still haven't woken up. And in some cases those that wake up have suffered terrible afflictions (like the Flayer disease).


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"On some fluff changes, Yakface did mention a faction tomb world that still functions very much like the old style, silent robots of doom. This allows BL fluff to coincide with new codex fluff."


Exactly my thoughts. Basically during hibernation the Tomb World accidentally erased all the sentience from the sleeping Necrons and decided to 'take them over' and has since decided this is the way forward for the Necron race and is actively attacking other Necron Tomb Worlds to collect more bodies for the cause. Basically the only sentient brain in that whole army is the Tomb World itself (it even has given itself a name).

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 8:05 pm 
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Dire, just dire

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 11:19 pm 
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I can't decide if I like this or not. I really can't. It could be OK, and it could be godawful.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 11:37 pm 
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All I can say is ... Sigh...... What I'm picturing in my head right now is a cold dark necron( like the ones on the damnos cover) on its belly ,trying to climb up a muddy hill but slowly sliding down. At the top of which is a dark pyramid and at the bottom is a sea of pink bunnies, trying to drag him into oblivion ....

Sigh... o, noooooo.....


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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Sun Oct 16, 2011 11:53 pm 
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I hate to blow my own trumpet, but the obelisk design vaaish and I hashed out looks way more necron than any of those vehicles.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 12:16 am 
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Go ahead. It's not like you're wrong or anything.

Blocky and monolithic is the way to go.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 1:20 am 
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zombocom wrote:
I hate to blow my own trumpet, but the obelisk design vaaish and I hashed out looks way more necron than any of those vehicles.


your not blowing your own trumpet, your just right in EVERY possible way. I think Im going to try to scratch build a obelisk and a few other necron things based on designs off this site to use for the new book, and there's 1 reason why, there ALL better. (thumbs up all the way boys)

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 3:28 am 
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I hate to blow my own trumpet, but the obelisk design vaaish and I hashed out looks way more necron than any of those vehicles


That's because the obelisk was built after distilling what core elements of the necron aesthetic were. :) Although, I must say that the doomsday arc is fairly close to Jes's old sketches. I just think that they were early ideas and the necron aesthetic ended up going a different direction for the skeletal look in their vehicles.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 7:36 am 
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zombocom wrote:
I hate to blow my own trumpet, but the obelisk design vaaish and I hashed out looks way more necron than any of those vehicles.

Well. Now you need to write a list that doesn't have Obelisks in it. :-)

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 11:57 am 
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Evil and Chaos wrote:
zombocom wrote:
I hate to blow my own trumpet, but the obelisk design vaaish and I hashed out looks way more necron than any of those vehicles.

Well. Now you need to write a list that doesn't have Obelisks in it. :-)


No, I need to shepherd such a list. Doesn't mean I'll write it myself.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 2:28 pm 
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I think I'm going to treat the new Necron fluff like Highlander 2. I'm just going to close my eyes and pretend it never existed.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 2:35 pm 
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Moscovian wrote:
I think I'm going to treat the new Necron fluff like Highlander 2. I'm just going to close my eyes and pretend it never existed.

lol

To be fair, it's been clear that the status of the C'tan has been different ever since 40k 5th edition came out slightly over 3 years ago (The rulebook referred to the Necrontyr gods being dead/destroyed IIRC).

GW reinforced their new direction with subsequent Codex releases that often referred to named Necron Lords, etc

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 2:41 pm 
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They should kill them off then instead of just ignoring them. Have the last four wiped out in a fantastic series of books called C'tan Hunters or something similar.

This reminds me of the Squat fiasco. They passed on an opportunity to tell a great tale, but instead they re-write history. DUMB.

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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 3:10 pm 
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In their defense, the old C'tan stats and C'tan fluff didn't match at all.

Not that I like the new way either.


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 Post subject: Re: New Necron stuff leaked. Unfortunately, it's not that g
PostPosted: Mon Oct 17, 2011 3:28 pm 
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They should kill them off then instead of just ignoring them.

They didn't ignore them, they're still right there in the background.

Only now, they're all cut up into "shards", meaning that you can make your own personal C'tan... makes a lot of sense at 40k scale really.

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