Tactical Command
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6mm "Muskox" MRAP and variants
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=126&t=31252
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Author:  NoloContendere [ Thu May 12, 2016 4:03 am ]
Post subject:  6mm "Muskox" MRAP and variants

There are few things that scream "Buckets of Testosterone!!!" like an MRAP. It's as if a Humvee and a Mack truck had a litter of babies, then made them fight until only the toughest one was left.

Not long ago, Game$ Workshop released an MRAP-style vehicle (the "Taurox") for Warhammer 40k. It could have been brilliant, but as with much of what comes out of GW these days, it was overly complicated, overly cartoonish, and overly expensive.

However, someone recently PM'ed me about making one in 6mm scale, and I couldn't resist. And since it's so easy in digital sculpting to make a base unit and then make as many copies as needed, I decided to make as many variants of the Muskox as are found with the IG Chimera, which is itself used as the base for many different vehicles.

In addition to making a tracked variant, there are also half-tracked and wheeled variants. Armament types include twin heavy bolters, twin laser cannons, antitank gun, flamethrower, quad-gun antiaircraft mount, MLRS system, "DeathSmite" ballistic missile, heavy mortar, and heavy howitzer.

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These will eventually be up on Shapeways for sale, of course.

Author:  Blindhorizon [ Thu May 12, 2016 10:45 am ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

That's pretty cool, could see some blood pact rolling around in those.

Author:  Legion 4 [ Thu May 12, 2016 1:50 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Very nice ! :spin

Author:  Sayrewolf [ Thu May 12, 2016 8:52 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Come on mate, stop it with the eye candy already. Just add some bar armour to the sides there and you'll start giving some of us flashbacks.

Author:  NoloContendere [ Thu May 12, 2016 9:48 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

At least the 'Nids don't carry RPGs!

Author:  Markconz [ Thu May 12, 2016 10:44 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Nice job!

Author:  NoloContendere [ Thu May 12, 2016 11:09 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Thanks, Markconz! I'm going to whip up a dozer blade and maybe a command/control module for it (like a large radar dish or something similar). Any other ideas for loadouts or accessories?

Author:  lylekelm [ Fri May 13, 2016 9:59 am ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

great job

Author:  Nitpick [ Fri May 13, 2016 10:02 am ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

I spot a land transporter! Well done.

Author:  lord-bruno [ Fri May 13, 2016 3:52 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Great job!!! My favorite is the half-track version. GW should have done it that way from the beginning. :)

Author:  NoloContendere [ Fri May 13, 2016 11:17 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

lord-bruno wrote:
GW should have done it that way from the beginning. :)


Ah, the number of things I could say that about...

Author:  malika2 [ Sat May 14, 2016 11:13 am ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Did you do any (test)prints yet? Very curious to see what they look like "in the flesh".

Author:  NoloContendere [ Sat May 14, 2016 3:35 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

I've ordered a test print in Frosted Extreme Detail, but it will be 2-3 weeks before it arrives. Once it does, I'll post piccies!

Author:  primarch [ Sat May 14, 2016 3:42 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Hi!

Very good looking designs!

Primarch

Author:  Wasteland [ Wed May 25, 2016 8:08 pm ]
Post subject:  Re: 6mm "Muskox" MRAP and variants

Very nice work. I like it!

But, there's a problem with the wheeled and half-track versions. You might want to revise the fender design, since as it is there's not enough room for the wheel to fit under it. If there was a complete round wheel there, the top of the wheel would clip through the fender. Your brain knows that it should be able to see the rest of the wheel, which makes the design look unrealistic.

Cheers,
-Chris

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