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Aquanautica fleets

 Post subject: Aquanautica fleets
PostPosted: Thu Dec 01, 2011 3:44 pm 
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EasyE came up with a rather spiffing rule set for naval battles in the 40k universe.

rules, fleet lists, scenarios and a campaign can be found here:
http://z13.invisionfree.com/Aquanautica ... hp?act=idx

But rules mean models yah?

North Amoriss Imperial PDF fleet.

"We will find the enemy, we will sink the enemy. That is how we will win"

http://www.scribd.com/doc/74382593/PDF-fleet


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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 01, 2011 6:34 pm 
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Interesting idea.

This is 6mm scale?

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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 01, 2011 7:01 pm 
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I can't imagine these ships in 6mm. They'd be huge. Looks to be along the lines of 1:1200 scale. beautiful though.

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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 01, 2011 7:36 pm 
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My thought was that at smaller scales you'd want a finer level of detail.

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 Post subject: Re: Aquanautica fleets
PostPosted: Fri Dec 02, 2011 1:00 am 
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1:1500, loosely speaking. (ie, 5 x smaller then epic)

I think the actual scale might be closer to 1:3000, otherwise I've a 76mm long battleship and a 21mm wide marauder bomber.

6mm would make the eldar, dark eldar and necron forces much easier, as they'd be the same.

It's internally consistent anyway. Largest realistic detail that can print would be something 300mmx300mm, so no rivets but some stuff to play with.


theorectically, I could convert the models into papercraft at epic scale, if anyone's looking for a diorama.


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 Post subject: Re: Aquanautica fleets
PostPosted: Tue Dec 06, 2011 1:35 pm 
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Evil and Chaos wrote:
My thought was that at smaller scales you'd want a finer level of detail.


This sentence is bugging me. penny for your thoughts?

oh. and the chaos fleet is up : http://z13.invisionfree.com/Aquanautica ... ntry556313

and since the downloads there still seem to be wonky...

EDIT: Have a really terrible version at 75DPI and high compression.

I'll see if I can strip the file size down somehow.


Attachments:
File comment: at 75DPI! 612kb is a cruel mistress
congregation.pdf [481.98 KiB]
Downloaded 451 times
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 Post subject: Re: Aquanautica fleets
PostPosted: Tue Dec 06, 2011 2:05 pm 
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Quote:
This sentence is bugging me. penny for your thoughts?

I think the models could do with some indicators of size.

Some ideas/suggestions of details to add:

- hundreds of tiny windows and portholes
- tiny gangways, ladders, doors
- ship's boats


To draw a random example, the only size hint that my eye can latch on to on the PDF Ascendant is on the bridge tower.

As there are no doors, ladders etc to inform the eye of size, all I can look at is the bridge window beneath the Aquilla. My mind assumes the window is about the height of a man, and thus assumes the ship is perhaps about ~50 feet tall, and ~150 feet long. Which is about a quarter of the size you intended it to be, I'm guessing. Some tiny doors and walkways would re-educate my eye and make it realise that the window beneath the Aquilla is actually meant to be huge, four or five times the height of a man, and that those gun turrets aren't twin Battlecannons, but more akin to twin Quake Cannons in size.

Without those size hints, the ships are more like sketches than finished models, IMHO.

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 Post subject: Re: Aquanautica fleets
PostPosted: Tue Dec 06, 2011 7:55 pm 
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Neat idea.

If the scale was closer to epic though it that'd allow for reuse of epic minis, for skimmers/flyers etc or just for modelling purposes (figures on decks etc).


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 Post subject: Re: Aquanautica fleets
PostPosted: Tue Dec 06, 2011 8:53 pm 
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If you take Imperial technology to be about WWII level, you'd be seeing 12" Destroyers, up to Battleships around 3 feet long. 1:1200 is about the largest scale naval battles can be fought on without a huge amount of space.

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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 08, 2011 6:31 am 
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Evil and Chaos wrote:
Quote:
This sentence is bugging me. penny for your thoughts?

I think the models could do with some indicators of size.

Some ideas/suggestions of details to add:

- hundreds of tiny windows and portholes
- tiny gangways, ladders, doors
- ship's boats



the blue furry one speaks wisely


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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 08, 2011 10:53 am 
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amen


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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 08, 2011 12:46 pm 
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and I've done a bit of fiddling around in excel, comparing ship sizes against modern fleets (specifically, carriers).

Looks to me like the actual scale is 1:3000 (ten times smaller then epic)
(the game author is intentionally vauge about scale of ships, but has produced a set of flat template models indicating his expected size of the real life models, which I've matched. Knowing that modern carriers are about 220 to 250m long, this puts the scale so close to 1:3000 it'd be silly not to use it. It also solves the issue of Marauder bombers not fitting)

thing is, I'm now stuck for good scale setting detail that'll show up at this scale. A ship doorway is about 0.7mm by 0.25mm.
A ladder would be little dints 0.25mm wide.
A ships boat (at 8m by 2m) is a bit clearer. any other suggestions for recognisable scaling objects?


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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 08, 2011 1:09 pm 
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Quote:
A ship doorway is about 0.7mm by 0.25mm.

That will show up. You can reliably go down to 0.2mm for details.

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 Post subject: Re: Aquanautica fleets
PostPosted: Thu Dec 08, 2011 1:17 pm 
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This is about the best image I can find quickly of Daavco's 1:3000 ships, showing the type of detail one might expect.

http://www.skytrex.com/productimages/la ... 249383.jpg

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 Post subject: Re: Aquanautica fleets
PostPosted: Tue Dec 13, 2011 1:03 am 
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how on earth did he cast those?

OK. so, not much instantly recognisable detail, but lots and lots of small/tiny area rather then big unbroken panels.
People expect warships to be smooth, so brain zooms out to accomadate the detail.


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