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Troublemaker Games Crowdfunder #2

 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 12:10 pm 
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You'd be able to aim it up, I reckon the hull only needs to go down a bit. I don't see these platforms as being engaged close enough to the enemy that aiming down would be necessary, and, hey, maybe they turn sideways to fire anyway!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 12:11 pm 
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So, maybe down enough that just under half of the crescent beneath the weapon is concealed? The 'swivelly' bit that allows up and down movement.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 2:13 pm 
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Is there some kind of problem with the indigogo site? I'm trying to add contributions but after inputting amount, perk and details there is no option to proceed.

I have already contributed to this campaign and I had non of these issues about 1 week ago.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 2:19 pm 
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I just ran through the system and got the option of "go to paypal" at the end.
Which Perk are you trying to order?

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 2:22 pm 
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Man of kent wrote:
So, maybe down enough that just under half of the crescent beneath the weapon is concealed? The 'swivelly' bit that allows up and down movement.

I can't see how I could drop the central hull much and not have the guns encounter protuberances both fore and aft.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 2:28 pm 
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I used firefox instead of IE and it worked fine.

It just seemed strange as it was fine in IE last week.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 2:34 pm 
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Many thanks for your contribution Superunknown. Glad it got sorted. :-)

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 3:24 pm 
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Evil and Chaos wrote:
I've moved several of the mounting points to give the weapons a more balanced feel.
Some look of instability is part of this model's charm perhaps?


I think this is very true and it looks wonderful as is now.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 3:48 pm 
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Evil and Chaos wrote:
I can't see how I could drop the central hull much and not have the guns encounter protuberances both fore and aft.


Ah, those shield generators protrude more than I'd noticed...there isn't much space you're right...

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 5:51 pm 
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Ooops I added the Conveyor to the Perks list even though we're still £12 off £5k. Silly me.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 7:41 pm 
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Boom! first to the Conveyor.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 7:47 pm 
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Best start designing that next stretch goal sir, there's nothing to aim for now. ;)



I like that side view but still feel the cab is to low to the ground.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 9:22 pm 
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I agree with you - a lot of the charm is simply in its preposterousness :) Looks great !


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 9:52 pm 
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Hmmmm.

Okay try this thought.

With the parts breakdown for the conveyor as it is what if the turntable was wider and had A Frame support struts reaching up to it on the left and right.

That said I can now see Cyber shadow purchases in my future that I was otherwise resisting.

Dammit!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Sat Dec 21, 2013 1:29 pm 
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Can you tell us what the next stretch goal is? or we could wishlist...

Fast moving small tracked vehicles for reconnaissance that would be great.

Also you bette update 2-3 more strech goals, even for the small chance they will get unlocked, you never now with last minute buying frenzy.


Last edited by Krigsminister on Sat Dec 21, 2013 1:31 pm, edited 1 time in total.

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