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Troublemaker Games Crowdfunder #2

 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 12:03 am 
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Yep looks much better imho.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 12:04 am 
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Excellent! I was always a big fan of the flame vectors. Now to recheck the budget for this month. :)


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 12:15 am 
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Evil and Chaos wrote:
I've still some upgrades to undertake on the Conveyor, so I've opened up Flamer Vectors for purchase in the mean time!


Yay! Flamers purchased! And why not some shuttles while I'm at it...

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 4:55 am 
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Looks great!


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 5:40 am 
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The Conveyor is definitely looking better with every new version ! Keep at it !

I see you decided to go for the track guard version of the flamer vectors ? I think I liked them better with the completely exposed tracks, but I don't quite remember what the consensus was when we first saw it.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 8:31 am 
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That flamers driver is literally on the hot seat :D

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 2:38 pm 
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Athmospheric wrote:
The Conveyor is definitely looking better with every new version ! Keep at it !

I see you decided to go for the track guard version of the flamer vectors ? I think I liked them better with the completely exposed tracks, but I don't quite remember what the consensus was when we first saw it.

I thought track guards were more popular... hmmm.
Could do both (or more variants again) if there's enough uptake of them.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 4:26 pm 
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YES! The non-flatness of the bed has NAILED IT!

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 7:35 pm 
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Like this one much better, the only problem i have is it looks like the cab is now to low and would dig into the ground on rough terrain. But that may just be the angle of the pictures.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 8:05 pm 
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Man of kent wrote:
YES! The non-flatness of the bed has NAILED IT!


Totally agree. Raise the ground clearance on the cab a couple millimeters if you want, but I think this one is Ready to Go.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 8:25 pm 
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It looks like a giant turtle mounted with a big gun on its back. Whats not to like. I know i do.

God work on the platform.


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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Wed Dec 18, 2013 10:31 pm 
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Much improved, could do with a bit of detailing on the fore and aft turrets to bring them up to standard with the other changes.

All that said the weapons still don't look overly stable on top of the super structure. Especially the mrl.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 11:24 am 
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Quote:
Much improved, could do with a bit of detailing on the fore and aft turrets to bring them up to standard with the other changes.

I'll see about that before we cross the next stretch goal line and I make it available.

Quote:
All that said the weapons still don't look overly stable on top of the super structure. Especially the mrl.

I've moved several of the mounting points to give the weapons a more balanced feel.
Some look of instability is part of this model's charm perhaps?

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 11:50 am 
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The instability thing is a bit of a problem...hows about sinking the weapon mount into the mainframe? So as the top of the vehicle goes: ---__--- instead of the current: -----------. It would make sense as then each of the raised sections would also be shielding the main weapon from front and rear and eachof the weapons has quite a bit of underneath it anyway.

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 Post subject: Re: Troublemaker Games Crowdfunder #2
PostPosted: Thu Dec 19, 2013 11:51 am 
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You wouldn't be able to aim the weapon up or down then, unless you first rotated it 90 degrees sideways.

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