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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 8:08 am 
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But... they look cool...?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 8:10 am 
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Nitpick wrote:
But... they look cool...?


No argument there buddy they do look cool just not practical. ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 9:24 am 
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moredakka wrote:
No argument there buddy they do look cool just not practical. ;)



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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 12:05 pm 
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My thought with the foot-claws was:

A- To use some common components with the Cybershadows Warcrabs for visual consistency.
B- They could use their claws for traversing rougher terrain such as rubble, where flat feet might get trapped.
C- Close combat with tanks! :-)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 1:14 pm 
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Not to derail anything, but any chance of skinnerz troops in this wave? Extremely impressed with the elite specialists by the way now just waiting on the heavies!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 1:39 pm 
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Quote:
Not to derail anything, but any chance of skinnerz troops in this wave?

Chance is medium-to-high.

I was planning on releasing multi-pose Skinnerz infantry at some point anyway, to give extra pose options beyond that given by our upcoming plastic infantry set.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 8:25 pm 
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Concept of the upgraded quadbikers, thoughts?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 8:26 pm 
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And a concept of a quadbike-towed mortar, thoughts?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 8:42 pm 
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Those quads need something else a smoke launcher or weapon of some kind, maybe even a las rifle on a mount like in a rednecks pickup

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Apr 10, 2015 10:32 pm 
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Swords look cool but guns would be more useful, if they are meant to be scouts then I'd hope they would not actually get close enough to the enemy to be using a close combat weapon.

Just a thought.

Like the cannon a lot, the mortar not so much but I'm not sure why, useful feedback maybe not.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Apr 11, 2015 8:32 am 
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Really like the towed weapons, love the character on those loaders. I think the cannon is more successful than the mortar? Might just be the ammo cartridge makes less sense for a mortar? Maybe rejig it so it takes single shells?

Also agree the scouts need something other than swords. Obviously they're commissars in training but some kind of side mounted las thingy would be good.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Apr 11, 2015 9:27 am 
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Alf O'Mega wrote:
Really like the towed weapons, love the character on those loaders. I think the cannon is more successful than the mortar? Might just be the ammo cartridge makes less sense for a mortar? Maybe rejig it so it takes single shells?

Also agree the scouts need something other than swords.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Apr 11, 2015 12:32 pm 
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Lances crossed my mind as well...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat Apr 11, 2015 12:50 pm 
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You know I'm better with handle mounted guns or side cars. Lances or swords would just kill them for me. OTOH, getting officers with scimitars into the infantry is a good thing to do.

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