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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 16, 2014 6:27 pm 
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Evil and Chaos wrote:
Skinnerz "Trampler" concept. 28mm tall.
The arms would have a modular attachment point so one could make a twin gun or twin claw Trampler.



Want, nuff said. :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 16, 2014 6:31 pm 
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Love the walker !


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 16, 2014 7:20 pm 
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A heavy and alternative hand weapon add on pack would be good
Say 60 figs of 3 sprue types? Many hand Flamers please,
And small melt-alien guns
Love the skinner walker and chopper and hoppers on the assult weapons

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 12:44 am 
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Those Novan elites are outstanding, I especially like the kneeling guy....I don't really understand how kick starters and stuff work (I'm dumb like that) but I will work it out this time and lend my support.

Loving the heavy transport aircraft as well, great job!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 10:47 am 
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Hi Ben!

Definitely loving the micro tanks.

A few fat bellied skinners walkers would be something to make me more interested.

I might be interested in picking up some of those Novan winter fellas. The quality of the picture isn't so good though. Could you produce 3D render like what you've done for the Affray unit instead? It shows the quality of the sculpt better and might make more people interested.

cheers


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 12:06 pm 
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Replaced with a 3d render. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 12:31 pm 
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Just seen those, very nice!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 1:48 pm 
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Skinnerz Tramplers concept now up on the crowdfunding page.... about ready to go I think?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 3:00 pm 
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Anticipatory hole dug in wallet. All systems GO!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 4:33 pm 
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I would definitely think about timing the campaign to end around pay day to maximize last min pledges.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 5:07 pm 
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+1 to this


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 5:23 pm 
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+1 to the previous

...and I like to add that swedish payday is around the end of the month 25-27th depending on company ;D


Edit: By the way, you have added the novan elite - affray century pledge 4 times.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 9:05 pm 
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The novan winter infantry are superb.

Any chance of Sergeant/special weapon/heavy weapon/artillery crewmen/officers troopers to go with them?! Pretty please! :D


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 17, 2014 9:09 pm 
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Robbienw wrote:
The novan winter infantry are superb.

Any chance of Sergeant/special weapon/heavy weapon/artillery crewmen/officers troopers to go with them?! Pretty please! :D

As stretch goals, certainly.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 18, 2014 9:56 am 
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Evil and Chaos wrote:
Robbienw wrote:
The novan winter infantry are superb.

Any chance of Sergeant/special weapon/heavy weapon/artillery crewmen/officers troopers to go with them?! Pretty please! :D

As stretch goals, certainly.



I like that answer.

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