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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 1:44 pm 
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Evil and Chaos wrote:
Longer.


Well i don't know about anyone else but i think it's an improvment, and keep adding detail to the hull too.

The forward quad guns, these look like they have an very restricted fire arc and no chance of shooting forward at all. Could you not have them mounted in the corners of the nose section between the cockpit and ramp area in a similar fashion to the Wellington mountings. That way they could fire forward and to the sides as well giving at least a 90 degree fire arc forward.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 1:55 pm 
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Ok for some strange reason i can now see the pictures on the funder #3 page how odd.

Anyway i must say i am liking those new heavy tanks and the stalker looks awesome.

But now we need skinnerz medium and heavy tanks to take on this armoured phalanx.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 10, 2014 8:40 am 
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Oh another observation on this one, please go minimal on the rivets on the hull as it looks odd next to the rivetless wings.

Just stick to the wings asthetic and you can't go wrong.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 10, 2014 5:49 pm 
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moredakka wrote:
Oh another observation on this one, please go minimal on the rivets on the hull as it looks odd next to the rivetless wings.

Just stick to the wings aesthetic and you can't go wrong.


Agreed - less rivets but more diagonal panel lines and general braking up of the surface like the wings. You want to give some hint of a chassis/air-frame under the panels by the way the panels connect. That cockpit still not working for me - something more angular seems much more in keeping with the model. The length looks just right now though.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 10, 2014 8:36 pm 
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jimmyzimms wrote:
Nice junker tanks. Might make the last one on the right a wee bit more ramshackle. Perhaps make then turret off center? It looks too clean and symmetric. Closer to steampunk than space junker aliens.

Agree with Jimmy.

Looked too much like mini Leman Russ rather than something more ramshackle.

How many pieces are these going to be in? Trying to work out how much variety you can get. If they were single piece that would dratically limit the amount that I would want.

Cheers

James

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 10, 2014 9:39 pm 
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Skinnerz micro tanks are 2-piece models, 4 hulls & 4 turrets.
More revisions to them to come, yet.
Blunderbuss. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 10, 2014 11:48 pm 
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Cool. Then I suppose that those of us thus inclined can ramshackle things around as we see fit.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 11:12 am 
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I've added a bit more height to the design.


Attachments:
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2.jpg
2.jpg [ 216.23 KiB | Viewed 2215 times ]

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 12:09 pm 
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Maybe I've missed it , is there a ramp at the rear of the fuselage.

Also The turret looks increasingly out of place for me.

Maybe if it sat where the canopy is it may appear more useful.

Also possibilities off AA pods at the fuselage rear and wing tips.

Weapon placements aside this is really growing on me.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 12:09 pm 
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Quote:
Maybe I've missed it , is there a ramp at the rear of the fuselage.

Yes.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 12:24 pm 
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Liking the chunkier version!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 1:05 pm 
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Like the chunkier version but agree turret needs to be further forward.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 1:21 pm 
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This one gets better every time you update it.

Looking at the second picture, is that a passenger hold at the back of the plane as i can't quite tell?

I'd raise the turret slightly so that it has good clearance over the canopy.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 11, 2014 1:23 pm 
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Also if your going to leave the little turrets on the sides i'd eliminate the inner gun on each so that the ball turret would be able to swivel fully forward.

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