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Transcendence http://www.tacticalwargames.net/taccmd/viewtopic.php?f=123&t=6582 |
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Author: | Magsu [ Mon Jan 02, 2006 7:55 pm ] |
Post subject: | Transcendence |
I was recently directed to a free game called "Transcendence." In addition to being a time-devourer par excellance, it has some interesting alien species represented by only a few ships. Perfect for a non-aligned race. Here is one of them... Ranx Dreadnought: Type/Hits: Battleship/10 Speed: 15cm Turns: 45* Shields: Ranx Armor Turrets: 0 Armor: 7 Weapons: Kiloton Cannon S1 30cm-150cm F arc Ranx Armor: Dreadnought Armor is so thick and strong only incredibly powerful weapons can hope to damage it. That Armor 7 is not a typo. Weapons that normally hit on a 4+ hit on a 5+. Kiloton Cannon: Place the Nova Cannon template. If the hole of the template is on a ship, it may use its turrets to attempt to shoot down the shell. It does not scatter. Inflicts damage as a Nova Cannon. Ranx Fortress Type/Hits: Defense/10 Speed: - Turns: - Shields: Ranx Armor Turrets: 0 Armor: 7 Weapons: Launch Bays: S4 Ranx Gunships Ranx Gunships: Act as Resilient Fighters that may attack starships with 1 attack (after turrets). They may even make their resiliency save after attack a starship. Speed of 20cm. I may follow up with some of the other Transcendence races later. For those interested in the game... Here it is |
Author: | blackhorizon [ Tue Jan 03, 2006 1:07 pm ] |
Post subject: | Transcendence |
Nice rules, first I taught the Kiloton Cannon to be to strong but the fact turrets may shoot it down is rather nice. Only concern is the fact weapon batteries are completely useless agains them. Better is: 6+ armour Ranx Armour: in addition to normal column shifts apply 2 column shifts right extra. Lances hit on a 5+. They seem strong, but on a closer look it isn't that bad. Good go! |
Author: | Magsu [ Fri Jan 06, 2006 3:45 am ] |
Post subject: | Transcendence |
The problem is its not just weapon batteries that use armor to calculate hits. The whole idea was that lesser weapons flat out can't harm it (and trying to kill a Ranx Dreadnought in game really, really reflects that, I only killed one and that was after I led it near a station with rapid-fire antimatter cannon). Perhaps make it so that you halve the number of dice, rounding down, for any attack that requires an armor hit. These hits cannot cause critical damage. Any attack that hits on a 4+ hits on a 5+. Weapons that hit automatically (Nova Cannon, Armageddon Gun) hit for half damage (round up) |
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