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Chaos ship for destruction

 Post subject: Chaos ship for destruction
PostPosted: Fri Nov 14, 2003 3:21 pm 
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Hi there!

Well, I am posting here the same ship that I posted in the BFG list for critique. Any kind of comments saying it is a pure piece of poop are welcomed, but giving in game mechanics and justifying why would you downgrade the stuff (like "not +1D on AAF because only slaughters should get it in the whole game"). The post has 2 parts. The first are stats, the second modelling ideas. If you want to comment on any of them you're welcomed to do so! :D

How would you price that? I am inclined to make it 190 points since it is home made.

RAIDER CLASS CRUISER v2.0 (#4)

Cruiser/8 Move: 25cm turns: 45* Armour: 5+ Shields: 2 Turrets: 2

Port Lances ? ? ? ? ? ? ? ? ? ? ? ? ? 45/2 ?L
Starboard Lances ? ? ? ? ? ? ? ? ? ?45/2 ?R
Port Weapon Batteries ? ? ? ? ? ? 30/8 ?L
Starboard Weapon Batteries ? ? ?30/8 ?R
Prow Launch bays: ? ? ? ? ? ? ? ?2 squadrons

Special rules:
- +5D6 on AAF
- -1 leadership on reload rolls


MODELLING TIPS: this model has the same broadside weaponry of a slaughter or a murder (plagueclaw class), what changes is the prow.

Now, If I add the launch bays to the *sides* of the prow (it is V-shaped, so it can be done) and add a sensor array that has 2 big antennas there and quite some smaller ones I come up with a ship that can even be considered a devastation. The idea is that the prow must represent lances, weapon batteries and launch bays all at once. I think it can be done by giving the "lances"/antennas and the "sensors"/WB a different look from those of the sides of the ship, basically painting them a distinctive metallic or something like that. I was thinking about gold/copper for the lances and silver for the WB array. Now, if the ship is used as a raider that is simply a sensor array. If it is a Slaughter it comes up to be a WB and if the ship is a murder, well, a pair of prow lances. The case of the devastation is a little bit more tricky, but the idea is to say that since the launch bays are on the sides of the prow they are in fact on the sides of the ship. The fact that it has WBs on the sides will mean that it has 3 WB arrays (port, starboard and prow) --> Solution is to say that only one of those can shot per turn so it becomes a LFR prow battery. It is the weakest excuse but I think that if I model it well I can use it even as a devastation :)

Oh, I have been suggested to use an strike cruiser prow for this ship. It would not allow the devastation combo, but would certainly look distinctive...


There we go. Tips and criticisms?

Cheers,

Xavi

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 Post subject: Chaos ship for destruction
PostPosted: Fri Nov 14, 2003 3:59 pm 
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Firstly, why the +1 on AAF and -1 on reload?  I mean what are the fluff/reasons behind these two mods?  I couldn't possibly critiscise or back them without knowing a reason for them.

Its a good idea.  190pts is cheap for a carrier, but then it only has a capacity of 2.  I cant remember chaos point costs/ship designs off hand, so cant compare.  It doesn't sound ridiculous though.

My only concern is the fact that the ship can do anything pretty well.  It doesn't have any obvious weakness (apart from the -1reload).

Its fast,
has good batteries,
good lances,
and has carrier capability.

Maybe something should suffer a little.  I'd go for either fire power 6 batteries or less range on lances.


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 Post subject: Chaos ship for destruction
PostPosted: Fri Nov 14, 2003 4:34 pm 
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Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
The warp ate my reply on its way here :( damn. Well, making a shorter response.

Thx for the comment. the WB 6 option is sth to consider :)

1) The stats are tose of a chaos line cruiser, no better no worse.

2) the closest comparison would be a devastation. 190 points, 3 turrets (same profile except that). Carrier 4 squadrons, side lances 60/2 and prow WB 30/6.

3) Why improved thrusters: The idea is to take out part of the ship's hull and mount it a la Vengeance. It means that it will have one WB chaos stack over an imperial lance stack. since the ship is smaller I assumed that the extra power could go to boost the speed of the thingy.

4) The -1 reload ordenance is because I plan to use it as a pirate/corsair flagship (you can read about it in The Chase story) and so pirates usually don't have huge stocks of expendable ordenance that costs quite some resources like aircraft. You can see the background just under this :


- Improved Thrusters: The Rider class ships have a powerful engine for their size, even if they suffer from some energy supply limitations in some circumstances. It is rumoured that the engines are that of a line cruiser sized vessel, even if so far the inability to capture one of those ships intact by the Imperial Navy or the chaos forces has prevented that assumption from being proved through study of its inner structure. The external appearance of the engines seem to point in that direction, though. The Raider class cruiser gets an additional dice when using AAF orders, for a total of +5D6. The Storm Raider gets that same advantage since it belongs to that ship class.

- Ordenance: Aircraft assets are expensive and have a fairly high death rate, specially bombers. As a consequence the raiders do not have access a lot of ordinance. The Storm Rider only carries 2 bomber squadrons and hence only 2 can be launched for the duration of the game. They are expensive and the pirates have a fairly limited number of those. Additionally, since the overall ordenance is limited, the reload ordenance rolls are made by a ?1 leadership modifier. This represents both the leader being hesitant to throw away more expensive resources than he has already done and the limited availability of the aircraft assets.


After that, an obvious weakness is that the ship doesn't have any kind of front weaponry, all is broadsides.

It is the storm rider, the ship you can read about in The Chase story I posted. In fact I am waiting to see how will the ship end up in the end before continuing with the story :)

Hope that helped.

Health and a lot of sixes,

Xavi

Extremoduro- Jesucristo Garcia

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