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Eldar MMS version 1.7

 Post subject: Eldar MMS version 1.7
PostPosted: Thu Dec 20, 2007 2:19 pm 
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Hello,

Version 1.7 of the unofficial Eldar MMS House Rules has been published. You can download it at the following location:

http://www.epic40k.co.uk/rules/gothic/geldarmms01.html

Here are the main changes in version 1.7:

? The Special Victory Points Table has been removed. Subsequently the costs of all capital vessels have been increased.
? The Craftworld Eldar Command section has changed. Farseers, re-rolls and Seer Council have been changed. Return of the Aspect Warrior rules.
? Thanks, to especially Warmonkey this time around, various text, grammar and spelling have been fixed and/or updated.

Note from the author:
Maybe some changes may disappoint some people but I hope most will see this version as another improvement. Changes like increased point costs and the command section of the Craftworld section need further play testing to come to definitive point.
Although some issues from version 1.6 have not been solved I felt that I had enough reasons to update version 1.6 into version 1.7.
Overall I think the main rule section can be considered 99% complete. Which is a really good thing.


Topics which need discussion, feedback and/or testing for version 1.8:
? Point costs overall, fiddling
? Aurora light cruiser, is it still too weak?
? Supernova, is it still too strong?
? Pulsar lance functions

Feedback appreciated as always.

Merry Christmas & Happy Gaming.
Horizon

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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 3:20 am 
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Couple things:

The Dragonstalker has Prow and Starboard lances. Should these be Port and Starboard pulsar lances? Presumably forward-only, but for purposes of criticals. The torpedo launchers I'm guessing you can't mass with them? As otherwise there's not much point in having them listed separately (Same location, same strength, etc).

The Iyanden fleet-list is currently impossible to actually field. I assume that the 'wraithships' should read 'ghostships' in its description. So up to half their cap-ships can be ghostships, as otherwise you'd never be able to field a legal force with more then 4 capital ships basically!

There's no rules for the Vampire assault boats. Should these have some kinda special rules? They're basically as tough as Thunderhawks and vastly more maneuverable after all, but seem like they'd get eaten by attack attack craft. All the other kinds of Ord have some special rules associated with them (even the basic bombers are listed) but nothing for the vampires.


Otherwise: Really like the ocncept, I'll give it a go sometime when I have the chance.


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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 4:14 am 
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These rules are labeled as unofficial... what kind of community acceptance do they have?

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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 8:12 am 
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Hi,

I?ll go through the points:
Couple things:

The Dragonstalker has Prow and Starboard lances. Should these be Port and Starboard pulsar lances? Presumably forward-only, but for purposes of criticals. The torpedo launchers I'm guessing you can't mass with them? As otherwise there's not much point in having them listed separately (Same location, same strength, etc).

Ouch, typo, should both be prow. Shall fix this in the coming update. Thanks

The Iyanden fleet-list is currently impossible to actually field. I assume that the 'wraithships' should read 'ghostships' in its description. So up to half their cap-ships can be ghostships, as otherwise you'd never be able to field a legal force with more then 4 capital ships basically!
The add-on sections for CWE and miscellaneous are up for review anyway. They got no attention this time around.

There's no rules for the Vampire assault boats. Should these have some kinda special rules? They're basically as tough as Thunderhawks and vastly more maneuverable after all, but seem like they'd get eaten by attack attack craft. All the other kinds of Ord have some special rules associated with them (even the basic bombers are listed) but nothing for the vampires.
Good point, first one to notice. Basically the assault boats have speed 30cm (see Void Dragon stat list) and the same resilient save as other Eldar ordnance. But an extra bullet for them in the ordnance section wouldn?t hurt. Good point again.

Otherwise: Really like the ocncept, I'll give it a go sometime when I have the chance.
Thanks, make sure you report the play test results back to us.

Evil & Chaos:
These rules are labeled as unofficial... what kind of community acceptance do they have?
Over at Port Maw I think about 2% har har

At the www.specialist-games.com the acceptance has become quite good. And it has increased a lot since version 1.5 / 1.6.
If you check the experimental rules section under the bfg section there are a couple of threads about it. Across the world prefer these rules over the official ones and they gave player groups the enjoyment in Eldar back. Good thing.

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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 10:04 am 
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Thanks for the answers! Still lookin' neat. Gonna take a while to get really used to I suspect, though.

On the less-rule-related side of things: You've got a large number of places in the fluff where you've used 'where' instead of 'were'.


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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 10:06 am 
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Being a non-native English speaker and Word doesn't see that mistake: could you pm the locations where (<- haha) I can fix them?

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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 10:35 am 
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I was wondering about the restriction on the dragon stalker as well. The ship currently requires that you take 2 wraithships (360 points) and 1 dragonship (290 points) before you can take it at all. This means you have to unload a total of ~1125 points to take a single dragon stalker generally (You can field one for the 'bargain' price of 'only' 900 points by taking a High Admiral+Void Dragon to use as your Dragonship equiv). This seems like an incredibly steep price compared to the Imperials who can field say 2 gothics and 1 dictator for 580 to get themselves a battleship. While I know the Void Dragon is quite potent, you might consider altering its requirements for fielding to be more like the Void Stalker perhaps. 0-1 per 1000 with a requirement of at least 3 cruisers before you can field one or something?

I'm not sure it's necessary, just right now fielding one seems to be more something you'd do when you're already planning to field all of its support-units anyway.


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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 10:52 am 
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1 per 1000 is, already reached I think.
and 1 per 3 cruisers as well (2 wraithships + 1 dragonship).

I dunno really, maybe it could change but I don't see how yet.

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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 4:24 pm 
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Something else which came up when chatting with a friend was the rules for ghost ships. As they stand they're pretty lame. -1 LD, worse boarding/H&R defense, no boarding/H&R offense, no fleet re-rolls and a chance for them to do nothing but sail straight ahead is fairly harsh considering all it does is move them from 5+ to be critted to 6+ to be critted. Probably needs to be some other incentive for taking this thing. One suggestion he had was to make it so Ghostships had to be reduced to 1/4 health before becoming crippled, to represent that because it has no live crew it can loose compression and a vast portion of its mass before its crewmen stop being able to function. Blazing away as the enemey tears chunks out of it along the way. Not sure if it'd be too good, but something needs to offset its penalties if it's going to remain free.


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 Post subject: Eldar MMS version 1.7
PostPosted: Fri Dec 21, 2007 7:46 pm 
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I agree, they are lame!

The odd thing is, in the overcomplicated 1.2 version they made heck of a lot sense and where good!

On the SG forum I already stated Ghostship will get special attention for the next version.

I like your idea, doesn't sound too strong.

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