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Rogue Trader Fleet Guide & Analysis

 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Jan 15, 2008 7:23 pm 
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I don't know if you read it but at the SG forum a couple of people are thinking about meeting up in a weekend for MMS testing/finetuning.
Being from Germany and the Netherlands they are.

Just you know.


Rogue Traders
I think the list is playable. Testing will only see points adjusted, special upgrades changed and tweaked a little.
What it needs is substance.

Background info like yuber okami started. General info. Pictures of good quality. I think you and yuber okami should start changing emails on the subject and work on a coherent piece.

I'll be available for advice if needed.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 16, 2008 12:19 pm 
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I think will do that!

Btw, I read about the MMS meeting on the SG-boards. I think its a great idea. I ever replied that I'll be willing to join, time permitting ands such ( my SG-boards name is Lord-Nicius ) ;)

Consering Rogue Traders. I think I'll can take a couple of good pictures on our gamingtable of my Rogue Trader vessels. Perhaps we could find someone how can make a nice photoshop image such as the one on the MMS rules?

@Yuber could you email me everything you've got sofar consering background material?


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 16, 2008 12:28 pm 
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I know a couple of people to do photoshops.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 16, 2008 12:30 pm 
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nice, I'll try to get a couple of photoshoppable pictures soon!


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Sun Jan 20, 2008 8:27 pm 
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....should AdMech ships be standard allies (as normal reserve rules go) or can they add a ship to a Rogue Trader list?

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Mon Jan 21, 2008 10:15 pm 
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perhaps one of the light cruisers? seems fitting. And its a good excuse to buy one of those models ;-)


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Jan 29, 2008 12:24 am 
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Hi again! My computer was disabled for the past two weeks, so i didn't see all these replies until today.

Yannic, i posted here everything i wrote for RT background. Don't you have a copy of the old Warhammer 40k Rogue Trader rules? i think it's the only official fluff source for RTs up to date. BTW, now that i have a small imperial papermodel (?) fleet, maybe i will get to test the RT list against an enemy more "canon" than Chariot's Demiurgs. Also, may i help with the pictures? i have at least one (still unpainted) scratchbuilt auxiliary carrier somewhere...

About the AdMechs, why not? i'm with the light cruiser attachment idea (Copyright by Yannic) :)

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Tue Jan 29, 2008 5:05 pm 
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Hi Yuber,

I'm affraid I don't have the old warhammer 50k Rogue Trader rules :(

Should I post the light cruiser attachment in the fleetlist?


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 8:39 am 
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Yes do so.

Personally I will show up with a fleet list/background idea soon (or late) :)


By the way, I hope my pc doesn't crash like yours both did!

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 9:08 am 
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I think the fleet list(s) could be more fluffy so I had an idea:


Concept

Rogue Trader?s in Battlefleet Gothic

Rogue Traders play a different role in Battlefleet Gothic. They aren?t commanders of large fleets like an Imperial Admiral or Tau Kor?el.

Most of the time they command a single vessel with a few attendant escorts and cargo ships. This is what their primarily living is: to do their regular trade routes or at times forge into unknown areas following rumours of great wealth. At times they may join there efforts with other trade partners like alien races or planetary governors.

Then at times the Imperial Navy may order them into their fleet to repel an urgent enemy uprising, or an Inquisitor goes aboard the Rogue Trader?s vessel and pretty much all command goes to the Inquisitor.

At other times a Rogue Trader with good Imperial reputation may be ordered to command an expeditionary fleet into unkown regions to bring forward the Light of the Emperor.

Above background means Rogue Traders do not fit into a regular fleet list most of the times. Because of this we present you four different fleet lists.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 9:08 am 
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Rogue Trader?s Warrant

These fleets are fine up to a maximum of 1000 points in a regular game of Battlefleet Gothic. They can work at 1500 points but this will take the feeling away of playing with small Rogue Trader Fleets. At 750 points this is ideal.

Fleet List

Captain
Rogue Traders..................................25pts
You must include a Rogue Trader in your fleet. Your Rogue Trader must be placed aboard a Trade Galleon, Merchantman or a Lorcha.

A Rogue Trader gives +1 to the rolled Leadership of his vessel and comes with 1 re-roll.

Additional Rerolls
A Rogue Trader may buy an additional re-roll at the following cost:

1 reroll???????????25pts


Cruisers:
You MUST include at least ONE of the above in your fleet

0-1 Trade Galleon
0-2 Merchantmen
0-2 Lorcha?s

Small Merchants:
1D3 Cargoships FREE for every 500 pts
0-1 Escort Carriers
Armed Cargo Transports

Escorts
Sword Class Frigate
Iconoclast Destroyer
0-6 Recommissioned ?Escorts per 1000 pts
0-6 Alien Escorts per 1000 pts

Trade Partners:
0-1 Tau Merchant plus attendant Orca escorts
0-4 Tarellian Carrack

You may take one of the following trade allies to accompany your Rogue Trader
Tau: You may field two Emissary class light cruiser
Demiurg: You may field one Bastion class cruiser
Imperial: You may field one Lunar class cruiser
Planetary Forces: You may field one Murder class cruiser
Adeptus Mechanicus: You may field one Adeptus Mechanicus light cruiser

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 9:21 am 
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Under Different Flag

The Rogue Trader?s fleet is being part of an military fleet, while most likely this will be the Imperial Navy other races might just pay enough to persuade a Rogue Trader into joining their ranks . You may select a maximum of  750 points of the following fleet list which may be added to a fleet of the following races (thus if you play a 1500pts game you may take 750pts of Rogue Trader?s in addition to 750pts of the selected fleet, if you take 400pts of Rogue Traders you can take 1100pts ft the selected fleet):

Imperial Navy
Governor?s Fleet (Renegade ? Chaos models)
Space Marines
Adeptus Mechanicus
Demiurg
Tau



Fleet List

Captain
Rogue Traders..................................25pts
You must include a Rogue Trader in your fleet. Your Rogue Trader must be placed aboard a Trade Galleon or Merchantman.

A Rogue Trader gives +1 to the rolled Leadership of his vessel and comes with 1 re-roll.

Additional Re-rolls
A Rogue Trader may buy an additional re-roll at the following cost:

1 re-roll???????????25pts


Cruisers:
You MUST include at least ONE of the following in your fleet

0-1 Trade Galleon
0-2 Merchantmen

Small Merchants:
0-1 Escort Carriers
Armed Cargo Transports

Escorts
Sword Class Frigate
Iconoclast Destroyer
0-6 Recommissioned ?Escorts
0-6 Alien Escorts (may not be selected it the Rogue Trader is part of an Imperial or Space Marine fleet.)

The Rogue Trader acts as an independent force regarding re-rolls in such a fleet.

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 9:41 am 
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The Grand Expeditionary Fleet.

Now and then a noteworthy Rogue Trader may be given the command of a large fleet to bring forward the Light of the Emperor. These fleets are often rag-tagged as it is being a collection of reserve cruisers or cruisers which aren?t immediate needed for standard Imperial Navy protocols


Fleet List

Captain
Rogue Traders..................................75pts
You must include a Rogue Trader in your fleet. Your Rogue Trader must be placed aboard a Trade Galleon or Merchantman.

A Rogue Trader has Leadership 9 of his vessel and comes with 1 re-roll.

Additional Re-rolls
A Rogue Trader may buy additional re-rolls at the following cost:

1 re-roll??????????25pts
2 re-rolls??????????75pts


Rogue Trader?s Cruisers:
You MUST include at least ONE of the following in your fleet

0-1 Trade Galleon
0-2 Merchantmen
0-4 Lorcha

Imperial Navy battle/heavy/grand cruisers
Hades class heavy cruiser (1 per 2 cruisers)
Vengeance class grand cruiser (1 per 3 cruisers)

Imperial Navy cruisers
Lunar class cruiser
Gothic class cruiser
Dictator class cruiser
Murder class cruiser

Small Merchants:
1D6 Cargoships FREE for every 500 pts
0-1 Escort Carriers
Armed Cargo Transports

Escorts
Sword Class Frigate
Firestorm Class Frigate
Falchion Class Frigate
0-6 Recommissioned ?Escorts

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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 2:18 pm 
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I like your lists, but I think the last list shouldn't include navy battlecruisers.  Perhaps instead of the Overlord and the Armageddon, you could include a Vengeance and a Hades. That way it has a more rag tag reserve fleet feel to it.


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 Post subject: Rogue Trader Fleet Guide & Analysis
PostPosted: Wed Jan 30, 2008 2:27 pm 
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Good point, edited post.

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