KTG17 wrote:
I have always agreed with this. Makes no sense why the makers would allow players to create a detachment that could single handedlly contain one Captain, one Librarian, 10 Tactical units, and 10 Land Raiders all in the same group.
Oh you could do a lot worse than that, even with Space Marines. The max for that formation would actually be 20 Tactical units, not 10 (since two units was one choice on the list). So that's a captain, a librarian, 20 Tactical units and 10 Landraiders (32 units total). If you also wanted to give Rhinos for all the infantry, you're up to 44 units in the detachment. If you went with Bike squads instead of Tactical Squads, and Land Speeders instead of Land Raiders, you could have up to 62 units in one detachment.
Strangely, the smallest detachments in the game, aside from Eldar, were Imperial Guard Infantry (go figure). Chaos Space Marines were also relatively small, in comparison to Space Marines and others (which is to say, Chaos Space Marines were still way too big... Just smaller in comparison). Tyranid Swarms could be as many as 98 units in a single detachment (no joke). Orks were actually... Pretty much in the middle, so to speak.
The designers pretty much got hung up on the idea of one army element representing an entire company. Of course, they got this from Space Marine 2nd Edition and Titan Legions, where one card could be a company. The problem was, even SM/TL treated such cards as three separate detachments.
The sensible thing might be to say you have 10 choices from both the main force list and the support list
combined, and you couldn't take more support than main force choices. That would limit players from padding their ranks with support choices. Of course, you still have the problem of 40+ Ork units and 50+ Tyranids.