Tactical Command
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Wave Serpent?
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=12&t=30514
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Author:  andyskinner [ Wed Nov 11, 2015 5:48 pm ]
Post subject:  Wave Serpent?

What do you think about the Epic 40K Wave Serpent? I think the attack as disrupt was brilliant.

But I wonder if, instead of 6+ armor, it should have had 5+ and a save. It is pretty vulnerable to AT weapons, as well as the 6s in a handful of FP dice.

How much more should it cost if so?

andy

Author:  KevinW [ Wed Nov 11, 2015 10:42 pm ]
Post subject:  Re: Wave Serpent?

I agree the way the Wave Serpent was presented in the original rules that it could be nigh invulnerable from the front so maybe put some balance in by giving it a save to shots from the front arc and an additional 10-15 points? How much extra points are Terminators over Space Marines? You could also say it's a field generator upgrade or a Craftworld variant if you wanted to introduce some variety to the list.

I think the key thing about Eldar vehicles in general is remember that shooting at them is like shooting a musket at a mosquito. That one time you manage to get a few sixes on them should feel like a real accomplishment. I don't think you want to make them too hardy.

Author:  andyskinner [ Wed Nov 11, 2015 10:50 pm ]
Post subject:  Re: Wave Serpent?

Terminators add a Save to Marines, but don't reduce armor.

The Wave Serpent is current armor 6+, no save. I'm suggesting 5+ and save. That will be equivalent in some cases, but better in others, so should be a little bit more, but not too much.

I'd prefer the simpler save to rules about direction. As a matter of fact, when I got to thinking about it, I was surprised they didn't do it that way the first time. Seems like it would make sense.

andy

Author:  Toco [ Fri Feb 26, 2016 12:41 pm ]
Post subject:  Re: Wave Serpent?

KevinW wrote:
...

I think the key thing about Eldar vehicles in general is remember that shooting at them is like shooting a musket at a mosquito. That one time you manage to get a few sixes on them should feel like a real accomplishment. I don't think you want to make them too hardy.


I've read the OP's comment about the Wave Serpent, and took some time to think about it. However I agree with KevinW to leave it as is. Armour 6+ for a vehicle is good enough.

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