andyskinner wrote:
You're not unlike everyone. This is my favorite Epic game, as well.
But I wouldn't hold your breath for a new version. Even if they did a new Epic (which would shock me), it wouldn't be this version.
What would you want updated?
andy
I don't believe GW will release anything related to Epic. Maybe something like Dreadfleet, a one shot game but that's all.
No, I want the NetEpic40K version of Epic 40K that's what i mean with update.
And if you want me to be more precise:
- A version that will regroup all Faqs, Erratas and additional rules and army from all FP and Epic Mag, even if i have them all, it's really a must have for newcomers. The fact is that a good parts of the griefs players had about the game was fixed with those publications.
- A version with alternate activation during the movement phase. This is clearly a must have. It fix the overpowered initiative during the first phase of a sequence that allow you to play after your opponent. This modification can be made without changing anything else in the rules. It also make close combat armies more viable as the player can position a detachment at assault range of an already activated detachment. Finally it really tends to make this movement phase less frustrating for the player that doesn't get he initiative and bring a lot more tactical depth and tension.
- A version that will bring lists for Tau, Necrons and Dark Eldars (List from Tocos are cool but needs some serious works to pretend the noble title of official "NetEpic40K" lists : ) The Tau list in the Epic mag 9 and 10 are meh) Also, i would like to see some enhancements and balances of the existing list.
- A version that will fix all the small things that may appear a bit strange during game. A good example of that is the Land raider, the land raider get 2xAT weapons which clearly correspond to the twin lascanon on the model. The problem is that the land raider is also known for having a twin heavy bolter and when you check the attack bike stats, it get 2 FP for getting a heavy bolter. So, it appears to be logic that the land raider should have 2xAT at 45cm weapons and 2 FP at 30 cm.
I know all the game is based on abstraction but i think that we shouldn't underestimated the bad impact all those little things had on the game.
To be more clear I don't want something like in Epic Armageddon where I have to make "to hit" tests for each weapons my 6mm miniatures have because FP and AT can do the job well in a faster and more elegant way, but i also want something that is logic and respect the fluff.
- A version that will improve the assault phase as many players felt that it was a bit broken to determine the results of the battle before inflicting losses. Also the firefight didn't make the unanimity. I'm sure that things can be done to make something better regarding the assaults in Epic 40K.
- A version that will bring a new "heavy vehicule" attribute. This attribute would fill the gap between the vehicules that only have 1 structure point and the super heavy that all get at least 4 structure points by giving 2 structure points to some vehicules like stompa/riptide/knight... I feel like there's a missing link without this attribute.
- A version that will pick some of the good ideas of EA like the 5cm control zone instead of 10. Because it's just boring for Eldars players to get a good placement estimation with guardians between those damn 10 and 15 cm or getting snapshot on 3+ : /
Also, this would help prevent an exploit, make a mycetic tyrannid swarm detachment mostly filled with lictors. Drop them on turn 2 along the enemy side of the table. As they all have infiltrators they are consider in formation at 60 cm of the HQ. Now spread them every 20 cm along the table edge of your opponent and you get one free snapshot fire for each enemy unit that will come in reinforcement.
- A version that will delete the clunky drop pods rules. With friends, we decided to apply the following rules regarding drop deployment: Deploy the HQ of your detachment, then the rest of the detachment at 15 cm of the HQ. Then make a dangerous terrain test for every unit deploy this way.
I must forget a thing or 2 but this is the main things i expected from an updated fan made version of the game.
Don't take me wrong with this post, i love this game! But Epic40K is also 18 years old, And i'm sure it could benefits a small lifting : )
Regards,
Ravensburg