Ok Guys, Let's start.
first of all we have to agree on several things. Which will not be the easiest part.
Epic 40K is not perfect. Even if the global concept of abstraction behind the rules is fun, fast, tactic and elegant. The game suffer from many different problems. And we shouldn't ignore what pulled out so many from player from the 3rd edition in 1997 and face the reality.
Secondly, as I said before, the game was release 18 years ago. This is also something that should be taken into consideration. The 40K lore had evolved, NetEpic had evolved, EA had evolved, not Epic 40K.
I have the conviction that we could do something to give this edition the attention it deserve by changing and adding some rules. Epic 40K is a simple game that allow bigger battle and in less time than all the other Epic systems. This is a real strong point here, and it's more true today than 18 years ago.
Finnaly, we've just learn today that the specialist range is getting back in the business. What an opportunity to allow new players to discover this amazing system.
Here's what I think we should do:Logistic:- Rewrite the rules from scratch and put games workshop copyright everywhere.
Why?
We don't want any problem with GW here : )- Compiling all the official Erratas/FAQ in the document. Don't know for the english version but the french team did a great work on the Epic Armagueddon rulebook.
Why?
Because it's a pain in the ass to find all those Errats, FAQ and additional rules that could be officials/experimentals/rejected in 14 magazines that are almost impossible to find. Knowing that some of the rules you can find in those mags are incredibly importants and change radically the perception you could have on the game- Finding a name for the project is a good idea. And I agree with blip, net Epic 40K is not the best way to go.
Why?
Blip said it well, NetEpic40K is to close from NetEpicEA and NetEpic.Rules:- Adding new attributes to create more tactical diversity among the army:Why?
Let's face it, many players used to think that the level of abstraction on the game was too high. Even Andy Chambers said it and they were gosh darned right. Some units are too similar and it's wrong because sometimes you get the feeling of playing all the same units.
Other stats are just totally what the darn, a rhino have the same armor rating than a stompa. Playing a space marine scout unit feel exactly the same as playing a tactical squad, and I may continue like this for a long time. Finnaly, the stats of some units didn't reflect neither respect the powers and the specificity that the fluff is telling us about those units. A land raider have a twin heavy bolter and a twin storm bolter. Those are obviously PF weapons that are rated 2 regarding what you can find on an attack bike.... But no firepower on a land raider. Instead of this you get ATx2, and the drama start because you will not prevent the player from thinking "well that's mean 1 twin lascanon = AT"... but once again no... because a dreadnought may be equipped with a twin lascanon and do not get AT.
Please, be sure that my position is not to tweak the game in order to have something that will inevitably tend to become Epic Armageddon. But we have to make something credible and logic. If we don't we will fail as sure as 1+1 make 2.How?
Well, this is the interesting part. Here is an example of the alternative space marine list i'm working on.
My main goals when doing this list was respecting the spirit in which E40K was made but also gives a little bit more diversity and detailed to the units. And the main constraint i had was to remain logic regarding the stats and the fluff.You guys have to know that i made a point cost formula for E40K that i think work pretty well. Also note that all the stats modification due to attribute has been incorporate directly to facilitate the excel function to calculate the units cost. Be quiet, the formula i've made stay close to the original unit cost, but I prefer a mathematical approach regarding the balancing in a game. Other advantage is that with this formula players will be able to create the unit they wantSo, What are those new attributes:
- Inspiration: Allow the detachment in which the unit is to add +1 to the dice when removing blast markers. (may not be cumulative)
- Heavy armored: The unit gain +1 armor. The unit may only double his move during a force march order (Not sure of this counter part).
- Fast: The unit gain +5 speed
- Charge: The unit get +1 assault when charging during the assault phase.
- Cavalry: Now give a +1 assault bonus but only when charging.
- Sniper: give +15 range
- Infiltrators: Now reduce the armor of the unit by 1.
- AT: Yes, AT is now an Attribute, This solve the problem of the Land raider. The land raider have FP 1 to reflect the twin heaver bolters and the storm bolters AND AT 1, not 2, in order to reflect the role of a tank that get 2 twin lascanon on it's hull and it's "logic" because when you check the predator annihilator he get AT for having 1 twin lascanon turret and 2 lascanonsWhy all those changes in the units?
- Terminators: Dudes, with this change you will have the feeling of playing terminators squads.
- Scout: Having snipers on the battlefield is important, even at this scale. Also by making the infiltrators units less resilient it reflect more the light armor they wear in order to be stealthier. (It also better reflects the carapace armor of scout).
- Chapelain: EA got them and i'm jealous, everyone love Chapelain + it's a cool alternative to a psyker.
- Bike squadron: Describe as cavalry in the army book but didn't get the cavalry attribute
Also with the charge ability of cavalry it make this unit a killer machine for hit n run assault. Finally, a squad of 3 space marine bike is clearly more resilient than a group of tactical space marine NOT LESS, also with their incredible speed, they are harder to hit.
- Attack bike: Sorry guys, but this unit doesn't deserve it's 2 FP regarding the stats coherency between units. If a space marine tactical squad with 1 heavy weapon and 4 bolters get 1 FP, then an attack bike with 1 heavy weapon and 2 bolters shouldn't have 2. Good thing is that it keep a 30 cm range which is already cool and get a +1 armor buff.
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Land raider: yes i added save to the land raider. If a predator get a 6+ armor which i can understand then a land raider must have something better, i read the description of the save attribute and it fit absolutely well for the land raider. Also the land raider not only 1 AT but may add some firepower during fights. I think that this unit is totally overpowered in the current version of the game. This one is more balanced without artificially balancing the unit by making it extremely expansive.
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Dreadnought: Once again I felt the necessity of adding some more details to this emblematic unit by just marking the difference between the classic dreadnought and the Hellfire version of it. Also the dreadnought shouldn't get 2 FP for just having 1 heavy weapon and this is for the same reasons i explain in the attack bike paragraph.
I also added the variant for vehicles like the land raider crusader and the predator annihilator.
The AT Issue:AT weapons has always been an issue in Epic 40K regarding the balancing. They tried to fix them multiple times ending with something that is incredibly expansive and i think not very satisfying. It is as easy for an AT weapon to destroy a land speeder, a land raider and a squad of boys. Rules for AT arevery simple but also very strange. You shouldn't get the same chances to destroy a light vehicle and heavy armored one. Finally, it is clear that AT weapons are meant to shoot at vehicles not infantry. And i always find it weird that AT weapons could be as effective as an anti personal weapons.
Here's what should be done regarding AT weapons:
- We keep the targeting choice rule for AT (Infantry or vehicle)
- We keep the one die roll per AT shot.
- Infantry are always hit on a 6+ with AT weapons.
- Player must score the armor rating of a vehicle to destroy it but add+1 on it's dice roll.
Well guy, that's it for tonight. Let me know what you think about all this. I will make a long post this week end about with a proposition to improve the assault resolution this week end.
Ravensburg