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JPRP`s Epic 40k add-ons

 Post subject: JPRP`s Epic 40k add-ons
PostPosted: Tue Jul 10, 2012 8:27 pm 
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For the last approx 8 months ive been painting up lots of Epic minis but have not had a game in decades.
Working from the basic 3 books and corrections/additions in Firepower one i have had a few thoughts on tweeks/additions of my own.

Apologies if these have been covered in official form before, but if so i dont have access to these ..so-

First up

PSYKER LEVELS

I find it a bit dull that "a Psyker is a Psyker" and one basically cancells out another so how about levels?
10pts extra for each "Extra" level-eg the points for level 1 for a greater demon will already be included in the list so +30 pts to bring it up to level 4, while a Primaris Psyker is a 10pt upgrade to a command stand so for lvl 2 would cost 20 rather than 10.

Here is how i see the levels:

Lord of change lvl 5
ALL other Greater Demons 2-4 *
Demon Prince 1-4
Chaos Marine Sorcerer 2-4
Chaos marine Warmaster 0-4
Cultist Magos 1-3
Marine Librarian 2-4
Primaris Psyker 1-2
Ordo Mallus Inquisitor 2-4
Ork Wierdboy 1-3
Ork Warphead 3-4
Eldar Warlock 3-4
Eldar Farseer 4
Shadow Seer 4
Warlock Titan 5
Tyranid Hive Tyrant 4
Zoanthrope 1
Dominatrix 5

*Bloodthirsters get levels to represent their inate resistance to "magic" and the "anti-magic" effects of items eg collar of khorne.

Any Thoughts?


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 Post subject: Re: JPRP`s Epic 40k add-ons
PostPosted: Wed Jul 11, 2012 3:26 am 
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Posts: 413
Of course you could do this. Suggestions are made in the rules for doing things just like this.

What is kinda neat about third edition is that it has some pretty obvious mechanisms to allow individualization like this. If you read all the rule books with an open mind they are almost like a tool box for a mechanic that would allow you to do quite of bit of personalization.

If you wanted to you could even give high level psykers an actual short range fire power benefit or a different special area effect attribute (similar to the supreme commader special ability).

Personally I think Psykers are rather weak and pointless (at least unless you are playing with the fate cards). Going through all the complexity of the chart you created just to get an extra fate card (if you use them) or a bonus modifier in close combat (how often in a game do you engage?) seems a bit much to me. Do you find yourself using psykers much when you play? Do you find them to be critical elements of the game? Have you played many games and wished the psykers had more power? Or does it just seem like something that would be imporatant to you if you did use them in a game?

Other than Chaos disciples calling forth deamons, in the 40k background psykers tend to mainly come to the fore in upclose situations rather than from a great distance (other than area effect modifiers like the supreme commander special ability). If I recall correctly 15cm is E40k3rd scale for 25" in 40k. I think the 3rd. designers tried to account for this by giving the psykers the close combat modifier. With this in mind, I suppose your extra point cost and increased level could mainly be focused on increasing the modifier in close combat. I guess that could be interesting and make sense in certain situations.

What I would avoid (at least for third edition) is over complicating it. Generally E40k 3rd is supposed to be a game of commanders and armies not really tiny details of characters (which 28mm 40k seems to embrace). Probably the most important thing is what ever you decide to do, it is something you and your gaming group will enjoy.

Don't forget, instead of making rule changes and permanent add ons to the rules (which are complex enough IMO) you can also create scenerio specific events, characters, and abilities that don't transfer to the game overall (unless you find they work and you enjoy them).


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 Post subject: Re: JPRP`s Epic 40k add-ons
PostPosted: Wed Jul 11, 2012 3:06 pm 
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Nice list, glad to see some one else still uses Weirdboyz and Warpheads !!! ;D

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 Post subject: Re: JPRP`s Epic 40k add-ons
PostPosted: Wed Jul 11, 2012 5:33 pm 
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Epic 40k lives on :)

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 Post subject: Re: JPRP`s Epic 40k add-ons
PostPosted: Wed Jul 11, 2012 8:29 pm 
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At this stage all it would require is a number in brackets next to the word psyker on your roster sheet, but i agree that complicating the game is usually a bad idea.
I am most interested in Chaos and particularly Demons (i have ideas in the back of my mind to bring some of them up to about titan potency) which brings up the idea of Demon hunters and Grey knights having more psychic punch in play.
Nids would benefit greatly from more of a psychic power base and im toying with the idea of warriors havind a single level.
Also under consideration is scrapping the cards in place of a 15cm anti-tank shot.


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