Ghudra wrote:
Evil and Chaos wrote:
I'd argue that it was a massive waste of production capacity that meant the prices for E40k models had to go up considerably... And it consequentially helped kill E40k as a viable business.
Nothing like watching a company sell you half the product they previously did for the same price while telling you they just changed ALL the rules and, by the way, you need to rebase your f...ing infantry... >:(
netepic wrote:
With more variants you increase the complexity of the blister too which increases the risk of error when packaging up your blisters. Errors mean returns which also hit the bottom line.
No kidding! I've seen repeat goofs in the Blood Reavers set where the Rhinos were shipped out with Predator sides.

E40k3rd minatures are generally thought of as an improvement, paying for it wasn't a big deal in my mind, I like quality.
Also, they never said you had to rebase anything, actually they said it didn't matter (pg 103 Green Battles Book, 'Vetern Epic gamers are likely to have infantry on the old bases but there is no need to rebase them".)
The changes to the game IMHO aren't that great, what changed more was the fact you had to organize and create your own detachments. This actually made the game more complex, not less. You have to actually do more work to get going, I think what people really didn't like about Epic 3rd is they had more work to do and more thinking, not less. EA, other than some additional steps is based quite a bit on E40k 3rd, but the work of structuring your forces is laid out in a more presentable fashion (which I think is the reason for it's 'success') As the E40k rules state, a player would be best off just making workable detachments and sticking with them.
Even though all the complaints and my defense are just the beating of a very dead horse the real thing that killed Epic was that compared to the demographic that makes GW money an Epic scale game with a focus on strategy rather than rule trick 'tactics' just doesn't appeal to the same number of customers. Add to this the visual draw of 28mm and Epic falls by the wayside. CAV died (or is in the same limbo Epic is), Battletech, pretty much the same fate. The scale just has limited appeal. Epic would make a fine 'niche' game just like Spartan Games offerings, but that will never happen, and even if it did it could turn out to be a disaster, much like what happened to Battletech.