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 Forum: NetEpic Platinum   Topic: Platinum Army List: Imperial Guard

Posted: Sun May 17, 2015 4:49 pm 

Replies: 2
Views: 5193


Older Fluff Related units Not in NE

Whiteshields
Commissar Training Squads
Variety of Robots
Multi-Melta Rapier

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Sun May 17, 2015 2:08 am 

Replies: 252
Views: 145676


sorry there, I didn't mean "throw away" as in not do work. The point was that when you have a dataset where one value is super low, or super high, it is often necessary to set the values aside in order to get a more sensible average. For example in the set [1,225,230,240,1000] 1 and 1000 s...

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Sun May 17, 2015 1:08 am 

Replies: 252
Views: 145676


I'm thinking that the name "Tweak XX" is a bit off, so I'm planning to change to calling each batch "Version X.Y". However, I'd like opinions on one thing there. I consider the formula to still basically be in Beta, but it is usable, so I'm not sure if it should be "Version...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

Posted: Sat May 16, 2015 11:06 pm 

Replies: 10
Views: 3928


Anyone have some advice on Rivets?

In the meantime, a bit of work on the Concrete Pulverizer.

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Sat May 16, 2015 9:13 pm 

Replies: 252
Views: 145676


What about finding the geometric mean of the per roll costs and multiplying by 5 turns? Are you talking about Pulsa Rokkits in specific or Single Shot weapons in general? I'm guessing you mean the former, but not quite sure. If the former, then no, I'd rather not do that as that would lose accuracy...

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Sat May 16, 2015 7:18 pm 

Replies: 252
Views: 145676


What about finding the geometric mean of the per roll costs and multiplying by 5 turns?

 Forum: 6mm (and 8mm)   Topic: FREEBOOTERZ ORK MOB !!!!!!!!!!!!!!!!!!!!

Posted: Sat May 16, 2015 4:13 pm 

Replies: 10
Views: 3303


love it!

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Sat May 16, 2015 3:07 pm 

Replies: 252
Views: 145676


OK so I read this last night before bed and tried to walk through it in my head again this morning. Aside from what Primarch said (one shot weapon) which definitely should be a consideration, it always scatters, is that considered in the calculation? also the effects from 2-5 are mutually exclusive,...

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

Posted: Fri May 15, 2015 12:34 am 

Replies: 10
Views: 3928


so, Everything went well till I tried to add Rivets. First some of the rivets (around .2mmx.2mm worked then it got hairy. so any tips from the pro guys out there?

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

Posted: Thu May 14, 2015 8:29 pm 

Replies: 10
Views: 3928


I am pretty happy with this! I need to find a better way to do armored conduits, but overall I like it! Next up, a Demolition claw, I think.

<Edit> This is a Reaver sized mount.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

 Post subject: Re: Couple of CAD questions
Posted: Thu May 14, 2015 3:08 pm 

Replies: 10
Views: 3928


a Little Bit more work this morning. Now Detail and mountings still in the works, Early work on a Reaver Mount as well.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

 Post subject: Re: Couple of CAD questions
Posted: Thu May 14, 2015 1:43 am 

Replies: 10
Views: 3928


So our theme is Power Tools for large Mecha...... Our First Entry is a Worm-Drive Circular Saw.

Early cut, needs more detail and a mount. I am trying to work out a universal Reaver/Warlord Mount, but looks liek I will need two to overcome the Beetleback's Angled mounts.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

 Post subject: Re: Couple of CAD questions
Posted: Thu May 14, 2015 1:42 am 

Replies: 10
Views: 3928


I thought you only needed blender to do something like this. I had been doing a bit of practice for some basic stuff in blender to export later. Do you need another program to export properly? I think you can do this solo with blender start to finish, I am just faster on Geometric shapes in SketchUp.

 Forum: Casting, Sculpting and Creating Miniatures   Topic: Construction Tools for Large Mecha

Posted: Wed May 13, 2015 8:15 pm 

Replies: 10
Views: 3928


So, I am about to venture into a bit of CADing to achieve a few conversion and modelling goals I cannot achieve via Plastic and GS. I am decently familiar with both SketchUp and Blender as I use them to create/maintain a scale model of my Church's main venue and a 3d light plot. So... what is a good...

 Forum: NetEpic Alternative Rules   Topic: Points Formula Rules

 Post subject: Re: Points Formula Rules
Posted: Tue May 12, 2015 12:23 pm 

Replies: 252
Views: 145676


I'm with Matty_C. Definitely like to see the comparison to know (as the Basalisk skews things a bit)
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