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 Forum: Terrain   Topic: New plastic kits from Troublemaker Games

Posted: Mon Jun 24, 2019 9:45 pm 

Replies: 21
Views: 8472


Hope you make it guys! It is quite a high target you've gone for. Do keep sharing it around on Epic and AT groups, etc. It is a stupidly high target, that's true. But the price of tooling has gone up a lot recently, meaning we need it this high to avoid making a loss. On the other hand, uptake on t...

 Forum: Terrain   Topic: New plastic kits from Troublemaker Games

Posted: Tue Jun 18, 2019 5:40 pm 

Replies: 21
Views: 8472


Whomever sculpted those is a genius and I'm going to give him all my hard earned money, so that he can sculpt more things for me. Wouldn't that be a bit counterproductive, as you'd lose some of it to Kickstarter's fees? ;D Damn, I thought I'd discovered some sort of perpetual motion machine there f...

 Forum: Terrain   Topic: New plastic kits from Troublemaker Games

Posted: Fri Jun 14, 2019 9:56 pm 

Replies: 21
Views: 8472


Whomever sculpted those is a genius and I'm going to give him all my hard earned money, so that he can sculpt more things for me.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed May 29, 2019 5:32 pm 

Replies: 51
Views: 22081


Quote:
the Knights do seem overpriced though

Note these are Questoris statted Knights - statted to match the modern GW plastic model, not the E40k era Paladins.
So they're a bit better.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed May 29, 2019 4:06 pm 

Replies: 51
Views: 22081


250pts left over and no decent way to spend it. Why not grab a Knight, and 75pts of Upgrades? Or, just a basic Inf Company? And/or drop the Marauders because they are Marauders. :-P (And then you have 500pts to play with) Also just a quick question, is the upgrade limiting me to a single sabre for ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Tue May 28, 2019 8:04 pm 

Replies: 51
Views: 22081


serves you right using that silly Ulani list ;) :spin Maybe they need a hard limit? I don't want to suggest pulling things like infiltrator because then it becomes a millstone. it's a hard one. =/ I reckon they might be okay as-is... I'm certainly interested to try them out, at least. We literally ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Mon May 27, 2019 5:16 pm 

Replies: 51
Views: 22081


1 - Conqueror: movement 25cm? Why the Tallarn Conquerors are slower than others? Don't shound it be 30cm? I used the EUK stats when writing the list. I'll rewrite that & repoint if necessary. 2 - Mukaali Support Cavalry: I think the FF should be better than the FF of a guards stand with that 2 ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed May 22, 2019 3:59 pm 

Replies: 51
Views: 22081


Quote:
E&C: What's the argument for Tauros?

Vanguard have a cool proxy model, and dune buggies are also cool.
That's like, two cool things.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed May 22, 2019 3:49 pm 

Replies: 51
Views: 22081


Apocolocyntosis wrote:
Should Tauros have scout?

They'd need to be more expensive if so. Thoughts peoples?


Quote:
could add scout salamanders?

They overlap enough with Tauros that they don't seem needed IMO?

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed May 22, 2019 3:43 pm 

Replies: 51
Views: 22081


Hi all, I've quietly helped jimmyzimms write up the document in the background. please can we have the option either to take 6 hellhound formation... would be nice to see HHs properly useful in their own right. I was concerned at the formation becoming a mainstay formation that can work on its own, ...

 Forum: EA Battle Reports   Topic: Gargants v1.02 vs LatD (REDUX) v0.3

Posted: Mon May 20, 2019 5:07 pm 

Replies: 9
Views: 1912


Yeah. At 50pts for +1 DC it was an auto-buy, so I tried adding some randomness & extra cost, but it's clearly still a problem. Best dropped I think.

 Forum: NetEA Orks   Topic: Push to complete a Gargant list - 2019

Posted: Mon May 20, 2019 3:02 pm 

Replies: 58
Views: 26648


I'm fine with the DC option going entirely. Fiddly to make it not an auto-buy or a never-buy, while also scaling in utility against the different WE sizes. Standard Gatling inferior to the other GG arm weapons on stats as current, not worth taking surely? I appreciate it's a late consideration to a ...

 Forum: NetEA Orks   Topic: Push to complete a Gargant list - 2019

Posted: Mon May 20, 2019 1:47 pm 

Replies: 58
Views: 26648


As pointed out by Glyn earlier in the thread, the Gatling Kannon used to be available for Great Gargants in the arm slot, so I'd propose adding one extra weapon choice: Ultra Gatling Kannon Location Arm Range 45cm 8x AP5+ / AT5+ FF Arm (Basically, the normal GK, with +2 shots). Shouldn't be too terr...

 Forum: EA Battle Reports   Topic: Gargants v1.02 vs LatD (REDUX) v0.3

Posted: Mon May 20, 2019 1:41 pm 

Replies: 9
Views: 1912


If dropping the extra DC upgrade to just +1, I'd sooner suggest just dropping it and not having it in the list.

 Forum: Terrain   Topic: Source for ruins

 Post subject: Re: Source for ruins
Posted: Tue Apr 23, 2019 9:35 am 

Replies: 7
Views: 3942


Coming soon to Kickstarter...
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