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 Forum: EA Strategy, Tactics and Army Lists   Topic: Space Marines tactics questions

Posted: Wed Dec 08, 2010 5:26 pm 

Replies: 165
Views: 24516


The Epic UK Black Templars list is prevented from taking any titans as well.

 Forum: NetEA Chaos   Topic: Why would I buy wings for my Daemon Prince?

Posted: Tue Dec 07, 2010 10:35 am 

Replies: 31
Views: 4151


frogbear wrote:
If this is really the case, why not also restrict Dreadnoughts from the formation? They cannot ride in Rhinos either. At least Daemon Princes can keep up with Rhinos (30cm move).


That's...kinda a self answering question there.

 Forum: NetEA Adeptus Mechanicus   Topic: Imperial Titan Configurations - v1.01

Posted: Wed Dec 01, 2010 2:04 pm 

Replies: 41
Views: 10025


Well, a slightly irreverent firstly, I can't make the dual quake cannon/Carapace landing pad Reaver I've just finished painting, so I'm kinda bummed. Second though, has any thought been put towards looking at the titan weapon stats themselves, specifically having more that boost FireFight? The popul...

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Tue Nov 30, 2010 2:52 pm 

Replies: 94
Views: 10054


Drop the Reaver and Warlord in points, and I guess raise the Warhound slightly again.

 Forum: Epic Armageddon   Topic: Two Q's from the tournament scene

Posted: Tue Nov 30, 2010 12:27 pm 

Replies: 55
Views: 5013


I'm actually kinda surprised about the looseness of a lot of these rules actually. Unit base size is another; it's standard to have infantry on the GW 20/20mm or 10/40mm bases, but I've seen a lot on the GW 20/40mm or the small FoW bases.

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Sun Nov 28, 2010 6:39 pm 

Replies: 94
Views: 10054


I'm going to use a Warlord next year and prove that they ain't all that bad, I've won tournaments with a great gargant afterall! I think I can finish in the top half of the table. They're not bad , it's just a combination of factors; it's slow move and the marine's low numbers meaning they can't co...

 Forum: Epic Armageddon   Topic: Vassal module

 Post subject: Re: Vassal module
Posted: Sun Nov 28, 2010 9:58 am 

Replies: 35
Views: 3859


Erm, when I click it, I get:

Filename: V40kEPIC_V-1.7.vmod
File description: Epic
File size: 27.38 MB

Dunno why you aren't getting the same...

 Forum: Epic Armageddon   Topic: Vassal module

 Post subject: Re: Vassal module
Posted: Sun Nov 28, 2010 12:28 am 

Replies: 35
Views: 3859


This is the one I use <Link removed - CS>

(p.s. play Vassal EpicA with me)

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Sat Nov 27, 2010 12:26 am 

Replies: 94
Views: 10054


Would increasing both the Warlord and Reaver move by 5cm each (They should probably be a bit more agile than their Ork counterparts) along with maybe a few alt weapons that add to FF be enough? I know I'd look much more favorably on a Reaver able to move up to FF range of a formation I'm about to as...

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Fri Nov 26, 2010 5:34 pm 

Replies: 94
Views: 10054


Changing something as fundamental as the activation system would almost necessitate a new edition of the rules, and I doubt you'd be able to get anywhere near consensus opinion on something like that. It would be interesting to see though. Dropping the Warlord (and reaver) price is intriguing, as I'...

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Fri Nov 26, 2010 2:17 pm 

Replies: 94
Views: 10054


The way the old Confrontation rules did it was to count up the activations on each side at the start of each turn, and the difference is given to the player with the least as activation passes. So, say you've got 8 activations to their 10, you get 2 chances to decline to activate this turn. There's...

 Forum: Epic Armageddon   Topic: The Warlord Titan - why must it be pants

Posted: Fri Nov 26, 2010 8:07 am 

Replies: 94
Views: 10054


I think part of the reason the Warlock and Great Gargant are good is that they're good at supporting assaults with their firefight, The Warlock especially with all it's +FF weapons and extra speed to get in position in time. Maybe giving some imperial weapons some assault bonuses would help matters,...

 Forum: Tournaments, Conventions and Meet-ups   Topic: Bristol Winter Warmer: Saturday January 15th 2011

Posted: Mon Nov 22, 2010 9:38 am 

Replies: 190
Views: 23467


Most definitely interested in this after hearing about it at Maelstrom games this past weekend, and was tempted to bring something non standard like an AMTL list even before reading this. I could bring AMTL (obviously), Marines, Orks and maybe IG tank company depending on painting time for the Sunda...

 Forum: NetEA Tyranids   Topic: [UPDATE!] Tyranids v9.2.1

Posted: Wed Nov 17, 2010 11:14 am 

Replies: 271
Views: 38906


Slightly old topic, but it's the official latest armylist sticky, so here goes. One point of contention seems to be raveners, and their status in the list. At the moment, they seem to be being taken mainly to absorb hits that would otherwise hit the much more important Warrior stands, which seems ou...

 Forum: NetEA Adeptus Astartes   Topic: All the polls...

 Post subject: Re: All the polls...
Posted: Tue Nov 16, 2010 3:58 pm 

Replies: 50
Views: 4376


I think these polls are very useful, as there does seem to be a number of minor and probably easily fixable problems with the Marine list(s), and these specific poll threads seem like the best way of dealing with them.
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