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 Forum: Epic 40K   Topic: Deathstar Units?

 Post subject: Re: Deathstar Units?
Posted: Tue Apr 19, 2016 4:25 pm 

Replies: 8
Views: 3972


Those do seem to be the best options. Deathstar detachments really get bogged down by blast markers, not just because they are easy targets for barrage weapons, but because they shed blast markers much more slowly. For example, if the player had broken the deathstar detachment up into three or four ...

 Forum: Other Epic and Titan Games   Topic: How Stand-alone is Titan Legions?

Posted: Mon Apr 18, 2016 12:12 am 

Replies: 5
Views: 6457


Hm, I recently came by a cheap copy of Titan Legions and I guess I was wondering if I can play a full SM2 style game with just that box (for the record, I also own the SM2 box, but I found the rules and army coverage pretty sparse as well). I could hunt for the four SM2 army expansion boxes (Renegad...

 Forum: Other Epic and Titan Games   Topic: How Stand-alone is Titan Legions?

Posted: Sat Apr 16, 2016 8:47 pm 

Replies: 5
Views: 6457


I understand that Titan Legions (1994) is a complete game in that you can play it with just what is in the box. However, I mostly hear about people expanding the game by throwing in Space Marine 2e (apparently with some minor adjustments—I'd be curious to know what those adjustments were, as well). ...

 Forum: Epic 40K   Topic: Deathstar Units?

 Post subject: Deathstar Units?
Posted: Mon Apr 11, 2016 3:18 am 

Replies: 8
Views: 3972


Is there anyway of getting around deathstar units? You know the kind... They max out troop and support choices and have firepower totals in the upper 50's and 60's? It might be half their army, but there is still no way to beat it in a firefight or assault. I personally prefer my detachments very sm...

 Forum: Epic 40K   Topic: NetE40k

 Post subject: Re: NetE40k
Posted: Fri Nov 13, 2015 9:19 pm 

Replies: 62
Views: 22132


3) Professional layout and design (including an editor, a typesetter/pre-press and one or more people to acquire license-free art) Fair warning, professional layout/typesetting and projects on taccom do not go hand in hand … I wouldn't wait for that to be in place before you start rules development...

 Forum: Epic 40K   Topic: NetE40k

 Post subject: Re: NetE40k
Posted: Fri Nov 13, 2015 3:20 am 

Replies: 62
Views: 22132


I think the one thing that most people will be excited to contribute is their vision of developing the game system further. Unfortunately, there really is no mechanism for consensus on one's particular vision and while I might find my changes are genius, another will generally see them as some guy's...

 Forum: Other Epic and Titan Games   Topic: So I played a game of Adeptus Titanicus the other night

Posted: Thu Nov 05, 2015 4:38 pm 

Replies: 6
Views: 4239


Beetle Warlords will always be the true Warlord pattern in my mind. I also love the fluff on the back of the box (ditto for Space Marine 1e)—fiction from a time when the GW universe didn't feel quite so nailed down and set in stone. There's a lot to say for rediscovering the mysteriousness and openn...

 Forum: Epic Armageddon   Topic: Would Epic:A work for WW2

Posted: Sun Nov 01, 2015 3:39 am 

Replies: 38
Views: 7275


Just out of curiosity, why all the comments about discouraging hand to hand? Every major nation in WW2 based their standard infantry tactics around close combat as the end result of maneuver and supporting fire. Find, fix, flank and finish. Hand to hand in Epic represents hand grenades and clearing ...

 Forum: Tournaments, Conventions and Meet-ups   Topic: Mechanicon 2015 pics

 Post subject: Re: Mechanicon 2015 pics
Posted: Wed Oct 28, 2015 1:22 am 

Replies: 14
Views: 4034


Very nice, I like the classic Guard basing and the hexagonal Nids. Is that an homage to the old Hive War box with the hexagonal unit cards? I like the Salamanders Space Marines too, but something irks me to see them turned sideways for close combat...

 Forum: Epic 40K   Topic: Assaults and Firefights in Epic 40k

Posted: Tue Oct 27, 2015 3:25 pm 

Replies: 13
Views: 4914


I think my main concern at the moment is the size of the dice variation compared to bonuses for doubling or even tripling the total of the enemy. So I might just address that by taking the highest of two dice for each side. The totals will be higher, but the differences, while having the same possi...

 Forum: Epic 40K   Topic: Assaults and Firefights in Epic 40k

Posted: Tue Oct 27, 2015 2:35 am 

Replies: 13
Views: 4914


moredakka and I have talked about this a little and I too wouldn't mind a house rule that just combined firefights and assaults. The only real reason for keeping them separate in my mind is to give Firepower focused armies (effectively Imperial Guard, if only because they are far worse at melee agai...

 Forum: Epic 40K   Topic: New to Epic: Which Edition for Me?

Posted: Mon Oct 26, 2015 11:17 pm 

Replies: 29
Views: 8595


I'm in Framingham, MA, and have played a game with Dave mentioned above, and he has got a sizable Epic contingent between here and Connecticut. He seems very organized and enthusiastic and helpful. I just don't care for Epic A as much. andy Cool, I'm only about a half hour from you. Let me know if ...

 Forum: Epic 40K   Topic: First Impressions

 Post subject: Re: First Impressions
Posted: Thu Oct 22, 2015 3:32 am 

Replies: 16
Views: 6415


So to me, using up all your points on large formations limits your options. Very true, especially if your one, huge, planet-killer detachment takes five or more blast markers each turn and is effectively pinned in position and vulerable to be eaten up piecemeal by little firefights just barely 15cm...

 Forum: Epic 40K   Topic: First Impressions

 Post subject: Re: First Impressions
Posted: Wed Oct 21, 2015 3:46 pm 

Replies: 16
Views: 6415


Right, but why would you have all these different elements in a detachment? I know its creative and adds fun to developing army lists, but honestly, why slow down cavalry by assigning them to the same detachment as infiltrators? This is where I mention unruly mobs. You'll find that the more flexibi...

 Forum: Epic 40K   Topic: First Impressions

 Post subject: Re: First Impressions
Posted: Wed Oct 21, 2015 2:24 pm 

Replies: 16
Views: 6415


I agree with and disagree with parts of KTG's analysis. For example, I personally love the "no coherence thing" and it feeds directly into many of the strategic choices in E40k. It may LOOK with a unruly mob in a quick glance, but when you are playing you know exactly why the cavalry is ru...
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