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 Forum: EA Strategy, Tactics and Army Lists   Topic: Minervan Tank Legion

 Post subject: Re: Minervan Tank Legion
Posted: Mon Jan 25, 2021 12:14 pm 

Replies: 10
Views: 983


550 is now the standard cost for an artillery company. They'll still be rarely taken for that cost but maybe slightly less rarely.

 Forum: Wargaming Web News   Topic: The Return of Adeptus Titanicus

Posted: Sat Jan 23, 2021 11:42 pm 

Replies: 1162
Views: 232705


I really like the look of it and I'm planning on buying one and working up stats to use. It'll be powerful and expensive and I wouldn't might if it ended up possible to take in a standard 3k game but probably not the most competitive at that points level due to low activation numbers (similar with t...

 Forum: 6mm (and 8mm)   Topic: Oval Infantry Bases?

 Post subject: Re: Oval Infantry Bases?
Posted: Sat Jan 23, 2021 11:31 pm 

Replies: 8
Views: 628


Those aren't my tyranids but I have indeed based on ovals. I got some 40 by 12mm oval bases laser cut in 1.5mm high acrylic (to match the old Epic bases height) as a custom order. There's still enough space I find - I've managed to squeeze 20 guants onto one 40 by 12mm base. I also have a dozen or m...

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Thu Jan 21, 2021 11:07 pm 

Replies: 79
Views: 5610


But Kasrkin aren't particularly known for using Grav shutes? No more than Storm Troopers of other guard lists who don't have the option in their rules. Vannaheim (basically Elysians with a different name) don't even have it in their Epic rules.

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Thu Jan 21, 2021 10:37 pm 

Replies: 79
Views: 5610


I just noticed Kasrkin have teleport. What the heck’s the justification for this? They’re not known for being any more stealthy than Storm Troopers in other guard lists and don’t have any sort of teleport rule in 40k. They don’t have actual teleporters or jump pack from orbit or anything. I’d strong...

 Forum: Terrain   Topic: Experiences playing Epic on a city board?

Posted: Wed Jan 20, 2021 10:34 pm 

Replies: 5
Views: 797


I could potentially house rule scouts or other things as needed. Though maybe scouts are more of a problem with small buildings that are less than 10cm across? I imagine 90+% of my building / ruin area terrain areas will be more than 10cm across, so that if a scout units wants to be in a position to...

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Wed Jan 20, 2021 9:51 pm 

Replies: 79
Views: 5610


That list wouldn't be legal - you can't normally take multiples of the same upgrade on a formation. One White Shield upgrade per formation is fine but not two or three. There's normally a line of text stating this in every army list. It does look like this text might have been missed off the Cadian ...

 Forum: Terrain   Topic: Experiences playing Epic on a city board?

Posted: Wed Jan 20, 2021 3:57 pm 

Replies: 5
Views: 797


I’m planning to build an Epic city board to play on occasionally as a change from the usual more open battlefield. By city board I’m meaning the entire 6 by 4 table would be covered with buildings, ruins or roads and a way, way higher number of terrain pieces than the norm for the Epic tournament sc...

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Wed Jan 20, 2021 2:43 pm 

Replies: 79
Views: 5610


Ah I missed the fact they don't have scout. I still say 5+ armour isn't justified by their 40k stats and they should drop to 6+ but the cost seems fine without scout as that makes them a lot less useful. I like the idea of a Kasrkin command stand for Kasrkin. I see them as separate elites though and...

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Wed Jan 20, 2021 1:45 pm 

Replies: 79
Views: 5610


Also Cadian Sentinels are problematic and too good currently. They have longer ranged guns, better armour, a larger formation to make them harder to break and yet you have them at a cheaper cost per unit than regular sentinels. For one thing I strongly suggest you keep Cadian Sentinels at a 6+ save ...

 Forum: NetEA Imperial Guard   Topic: Proposed Cadia ver2.0

 Post subject: Re: Proposed Cadia ver2.0
Posted: Wed Jan 20, 2021 10:59 am 

Replies: 79
Views: 5610


Rug - could you maybe put together a proper list document with all the stats included please? I had to go looking for a previous version to find them and I’m not sure if 1.56 is the most recent previous list for them or not? I wasn’t really familiar with the list but it looks like an excellent match...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Mon Jan 18, 2021 6:41 pm 

Replies: 57
Views: 23772


Also Meganobz should take up two transport spaces. They're way bulkier and heavier in the armour and are the ork equivalent of Terminators, both having rules in 40k that make them take up twice as much transport space as usual. What happens if the teleporta array scatters to a position where not all...

 Forum: NetEA Tau   Topic: EUK Gravitic Missile Salvo

Posted: Mon Jan 18, 2021 6:16 pm 

Replies: 7
Views: 701


No, you can't use markerlights on aircraft, so they're not a valid target for the missiles.

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Mon Jan 18, 2021 12:08 pm 

Replies: 57
Views: 23772


One or two of us might try this list for the Orktober tournament (planned tournament where all armies used must be orks) later in the year :) Gorkanauts and Morkanauts should really only transport one unit. They can only transport 6 models in 40k which should get rounded to the nearest number to tra...

 Forum: EA Strategy, Tactics and Army Lists   Topic: Minervan Tank Legion

 Post subject: Re: Minervan Tank Legion
Posted: Mon Jan 18, 2021 11:49 am 

Replies: 10
Views: 983


It's a bit on the low side in terms of numbers of activations - normally recommended is to aim for 3-4 per 1,000 points for competitive lists. You also have a lot of small fragile support formations that a canny opponent would target as a priority and wipe out or break as early as possible in the ga...
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