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 Forum: EpiComms NetEA Rules Amendments   Topic: NetEA Tournament Pack

 Post subject: Re: NetEA Tournament Pack
Posted: Sat Apr 10, 2021 2:58 pm 

Replies: 186
Views: 164194


Getting within aa range and arc of the target during an intercept well expose you to aa fire before commencing your own attack. Yes, intercepted orks possibly get to shoot first if you decide to move within 15cm. It will only hit on 6+ though and only really applicable to Tbolts (that go all in) and...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Sat Apr 10, 2021 2:49 pm 

Replies: 61
Views: 64003


IJW Wartrader wrote:
Graf_Spee wrote:
Also.. is it intentional that Morkanauts feature 1 power field but Gorkanauts do not?

That's from their 40k rules, where Morkanauts have a Kustom Force Field which has traditionally been represented as Power Fields in EA.


Ok, thanks. Looks like there is little incentive to go for Gorkanaut then..

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Sat Apr 10, 2021 11:53 am 

Replies: 61
Views: 64003


Also.. is it intentional that Morkanauts feature 1 power field but Gorkanauts do not?

In a further thought with regard to Flash Gitz being Nobz I guess it would be fair to use the same leader rule that apply to Mega Nobz formations..

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Sat Apr 10, 2021 7:20 am 

Replies: 61
Views: 64003


All of the above makes sense to me. I would use play it like that.

Gonna give the list a whirl in the next game. Just obtained some nice MegaNobz that I need to paint up :D

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 17, 2019 8:42 pm 

Replies: 59
Views: 34018


IJW Wartrader wrote:
Ah, you're correcting Armiger's comparison? That wasn't clear from your post...


Sorry. Should have quoted

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 17, 2019 3:32 pm 

Replies: 59
Views: 34018


The Decimator has IC and MW but no disrupt as writte in Armigers post.

When evaluating synergies or stand alone qualities cc factor should be considered as well. Stormsword as worse than Decimator in that regard

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 17, 2019 2:53 pm 

Replies: 59
Views: 34018


Decimator has no disrupt The cc 4+ is an additional thing. Range, IC and MW are key properties to be effective even on double. 30cm range and disrupt on a 15cm unit is rubbish imo. Sorry. The output will be by magnitudes lower than that of a Decimator. Only buff is additional units in the formation,...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 17, 2019 12:51 pm 

Replies: 59
Views: 34018


The Decimator is hillariously powerful for its price. Fearless, strategy 4, ini 1, 45cm 3pb IC MW will scare the shit out of any bunkered up or armoured formation. It even can look after itself in cc as a 4+cc rating. For lame 225pts. Must have. For the plague reaper a front fire arc instead of fixe...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Wed Oct 16, 2019 5:40 am 

Replies: 61
Views: 64003


Oh, and after another check: is there a reason why the normal warband is missing the oddboy upgrade? While I agree that they meganobs formation would be too hard with every unit having leader, they are still nobs. So some kind of leader like bonus should apply without having to put the warlord into ...

 Forum: NetEA Orks   Topic: Bad Moons list v1.0

 Post subject: Re: Bad Moons list v1.0
Posted: Tue Oct 15, 2019 9:29 pm 

Replies: 61
Views: 64003


Lovely list..

What sits a bit at odds with me is the 400pts for big stompa mob but 6 singles would only be 300. Or a normal mob with 3 extra at 375pts. It's rather strange

 Forum: NetEA Chaos   Topic: Iron Warriors V3.1 (final version)

Posted: Sun Oct 13, 2019 3:44 pm 

Replies: 216
Views: 199372


Hell, with that adaptions that list all of a sudden becomes quite flexible in styles and fun which would be a welcome compensation for the missing demons/assault power

 Forum: NetEA Chaos   Topic: Iron Warriors V3.1 (final version)

Posted: Sun Oct 13, 2019 3:40 pm 

Replies: 216
Views: 199372


Looking forward to the draft. The easiest way would be to adopt the UK list which is a working thing and adress the minor issues in points and synergy logic that would transform IW from the weakest chaos list to a more competitive one. As mentioned reducing defilers formation size and the pts of the...

 Forum: NetEA Chaos   Topic: Iron Warriors V3.1 (final version)

Posted: Sat Sep 28, 2019 8:50 am 

Replies: 216
Views: 199372


I agree. It is not so much critique in itself as more or less condensed input from 2 month of hard discussion, preparation and playing world championship with IW and exchanging with top players about it. Again, I used the UK list. For starters the pricing could be reconsidered. I hassle a bit with y...

 Forum: NetEA Chaos   Topic: Iron Warriors V3.1 (final version)

Posted: Thu Sep 26, 2019 10:34 pm 

Replies: 216
Views: 199372


I'd like to know the reason behind the UKs Basilisk pricing, at 275 they seem way better than Whirlwinds. The pricing compared to whirlwinds is due to 4 reasons. 1. the mentioned missing ATSKNF. They break easily and if they do they get wiped easily. No coming back. SM are so rediciusly sturdy when...

 Forum: NetEA Chaos   Topic: Iron Warriors V3.1 (final version)

Posted: Thu Sep 26, 2019 5:57 pm 

Replies: 216
Views: 199372


Hi guys, I attended the world championship in Glasgow using IW with UK list and rules. Upfront our team debated the list and build frantically into detail. We were paired badly in the group stages vs the top teams and best players out there. England, Scotland, Sweden Especially as I wanted to field ...
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