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 Forum: NetEA Tyranids   Topic: [Red Queen] Red Queen Rising Battle 8

Posted: Wed Nov 29, 2006 3:09 am 

Replies: 19
Views: 2326


Nice Batrep, great pictures   I am working on 7.2 feverishly now that I feel much better. I want to put up a preliminary set here before forwarding it. Sorry but most of my 'puter time has been spent reading posts and then typing 7.2 Any comments from the battle on the present Nid List? and the...

 Forum: NetEA Tyranids   Topic: AV + WE Round Two

 Post subject: AV + WE Round Two
Posted: Wed Nov 22, 2006 3:04 am 

Replies: 79
Views: 5301


Carnifex Type/ Speed/ Armor/ CC/ FF AV/ 15cm/ 3+/ 3+/ 6+ Weapons/ Range/ Firepower/ Notes "" Claws/ Base Contact/ CCMW/ +1 Attacks notes: Walker, Fearless, Brood (3) Venomfex Type/ Speed/ Armor/ CC/ FF AV/ 15cm/ 3+/ 5+/ 4+ Weapons/ Range/ Firepower/ Notes Venom Cannon/ 30cm/ AP5+ AT6+ notes: Walker,...

 Forum: NetEA Tyranids   Topic: Feeback on WEs and AVs

 Post subject: Feeback on WEs and AVs
Posted: Fri Nov 17, 2006 12:31 am 

Replies: 20
Views: 2722


Definite No to MWTK Fexes. Considering the average speed of the Nid Army right now a 20cm speed could probably sneak in. However I would really like to keep them pretty much as they are now, maybe opting for CCMW +2A. Will try to have new AV/WE stats up this weekend. Thanks All............... Jaldon

 Forum: NetEA Tyranids   Topic: Feeback on WEs and AVs

 Post subject: Feeback on WEs and AVs
Posted: Thu Nov 16, 2006 2:20 am 

Replies: 20
Views: 2722


As I am working on the AV/WE part of the list this helps a lot feedback is what I need to feed As for the Carnies, with a move of 15cm they can garrison in a GT battle, and I always take a unit of just Carnies and then spawn the lil' fellas later for the swarm. After they have placed themselves deep...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Sat Nov 11, 2006 2:40 am 

Replies: 46
Views: 3747


QUOTEJaldon:  I think I wasn't clear earlier.  My suggestion was to only allow break in coherency when the Tyranid player declares an Engage action.  Keep the synapse coherency at the end of the assault. In any other situation, including if the Nids are the target of an assault, norm...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Fri Nov 10, 2006 2:13 am 

Replies: 46
Views: 3747


QUOTEWhy the exception for them being assaulted? To prevent confusion, and 'game play' misinterpitation of the intent of the Engage Order when the Nids are assaulting. QUOTEShort and simple no way for the rules layers to exploit it. Actually that was exactly how the original rule was written and th...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Thu Nov 09, 2006 2:49 am 

Replies: 46
Views: 3747


Just after The only exception to this is when a swarm is carrying out an Engage Action If a Tyrnaid Swarm declares an Engage Action against an enemy formation then the Swarm's brood creatures can move beyond both Synapse Range and Normal Coherency with the synapse creatures controlling the Swarm at ...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Tue Nov 07, 2006 3:20 am 

Replies: 46
Views: 3747


As an answer, and I know it will not sound like one................yet. I DO NOT want to violate rule 1.7.4, but I want to also make sure that Synapse isn't violated at the same time without punishment to prevent the 'quick transfer' tactic of synapse. BUT, I want the Nids to be able to launch assau...

 Forum: NetEA Tyranids   Topic: New WE/AV Proposed Stats

 Post subject: New WE/AV Proposed Stats
Posted: Tue Nov 07, 2006 3:07 am 

Replies: 49
Views: 3593


QUOTEMalenthrope:Jaldon's still thinking about this chap. This would require everyone to believe that I am capable of putting together rational thoughts QUOTECould someone though please put together a quick 7.1.2 or something It wouldn't be a bad idea to have something like an 'idea' post where I c...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Sat Nov 04, 2006 7:19 am 

Replies: 46
Views: 3747


Ayoras, think of it this way......... Imagine the information coming in from the Creatures out running the fight and all the independent creatures is arriving each on a seperate TV screen and you are the Norn running the entire battle. How many screens can you concentrate on at the same time? It cou...

 Forum: NetEA Tyranids   Topic: New WE/AV Proposed Stats

 Post subject: New WE/AV Proposed Stats
Posted: Sat Nov 04, 2006 7:01 am 

Replies: 49
Views: 3593


QUOTE- Why don't the Bio-Titans get the "weapons may fire all round due to the Titan's exceptional maneuverability", just like the Eldar Titans? They do seem very agile and maneuverable, don't they? It is the Bio-Titan's Long Legs that make it agile, the weapon mountings (On a living creature  ...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Thu Nov 02, 2006 6:32 am 

Replies: 46
Views: 3747


Sounds good Hena, I'll file it for the v7.2 re-write, ad if I miss it don't hesitate to remind me.

Jaldon :p

 Forum: NetEA Tyranids   Topic: New WE/AV Proposed Stats

 Post subject: New WE/AV Proposed Stats
Posted: Thu Nov 02, 2006 6:30 am 

Replies: 49
Views: 3593


For the moment the Point Values are going to be up in the air, they will need adjustments to fit the final versions we come up with. This doesn't mean I want them to get too expensive, but this is a good starting point. QUOTETrygon, et. al. - Have you considered adapting the Tunneler rules in the Co...

 Forum: NetEA Tyranids   Topic: Synapse Coherancy & Withdrawal

Posted: Wed Nov 01, 2006 3:41 am 

Replies: 46
Views: 3747


Ahhhhhhhhh, the Norn Queen says I am regenerating and getting better and better each day. (Now I can actually sit down for much longer periods of time making posting much much easier, thank you all for your patients (Spelled wrong on purpose to make joke). QUOTE1. Can units move outside of the synap...

 Forum: NetEA Tyranids   Topic: New WE/AV Proposed Stats

 Post subject: New WE/AV Proposed Stats
Posted: Wed Nov 01, 2006 3:28 am 

Replies: 49
Views: 3593


Vituperator Type/ Speed/ Armor/ CC/ FF WE/ 25cm/ 4+/ 4+/ 4+ Weapons/ Range/ Firepower/ Notes Spore Clusters/ 15cm/ 3xBP/ Disrupt Bio-Plasmic Breath/ Template/ MW5+/ Ignore Cover " " " Claws/ Base Contact/ MWTK/ +2 Attacks notes: DC-4, Commander, Fearless, Reinforced Armor, Synapse, Skimer Transport ...
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